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Thread: we can't ignore damage passive any longer or pet bonus damage (or smoke bonus)

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    Default we can't ignore damage passive any longer or pet bonus damage (or smoke bonus)

    In the past I always maxed out my dex, str and int passives and ignored the rest. the damage passive is a percentage of our base damage and our base damage is getting so high now that we can no longer ignore damage passive. In fact, if it came down to either maxing damage passive or maxing dex passive we would do more damage with the damage passive maxed (there's a lot of "damage" in the sentence, hehe).

    Here are some numbers:

    First without any passives at all:
    health: 2193
    damage: 339.1

    Now with 5 in dex passive:
    health 2268
    damage: 354

    so, dex maxed gives us 73 more health and 354 damage

    Now with damage passive maxed (0 in dex passive):
    health 2193 (unchanged)
    damage: 339.1 plus 5% = 356

    so, we can see that maxing our damage passive gives us 2 more damage. The benefit will only increase over time as our base damage increases.

    Of course, the logical thing to do is simple max both.


    Here's something else to chew on:

    Base damage with no pet and maxed dex: 355
    plus 15% damage bonus from loki, 15% from standing in smoke and 5% damage passives =

    479.25 damage.


    So don't ignore pet bonus damage, smoke and damage passives.
    Last edited by wvhills; 09-12-2013 at 02:55 PM.

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    Senior Member Alrisaia's Avatar
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    I've been out of thanks for hours!!!

    I love me some Loki and Flappy Jacky
    Last edited by Alrisaia; 09-12-2013 at 02:47 PM.

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    This should be common knowledge. You would be shocked to hear how many ppl I have heard going away from this because they cant "see" it on stat page. Ppl go with Crit>Damage. You can feel the def, no brainer....
    The Collective - Toa Aiga

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    Quote Originally Posted by Zuzeq View Post
    This should be common knowledge. You would be shocked to hear how many ppl I have heard going away from this because they cant "see" it on stat page. Ppl go with Crit>Damage. You can feel the def, no brainer....
    i took 2 points out of my skills ( the explosion upgrades on trap and smoke) and am running int and str passives at 4/5 just so I can have 5/5 on damage and dex passives. Before I only had 2 in damage passive.

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    Senior Member GoodSyntax's Avatar
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    That's one of the main reasons why a simple, cheap pet like Loki is in my standard pet rotation. He yields by far the best total DMG of all of my pets due to the +15% DMG Happiness Bonus. I actually did a write-up on this effect last season here

    Back in the first few seasons, percentage bonuses were actually not desirable because with DMG hovering in the 30-50 range, even a 10% bonus was small. Now, with Rogue DMG at 300+, a 15% bonus yields +45 DMG which is substantial.

    My biggest question is when does the happiness bonus apply - after smoke effects or before?

    Glad that more folks are jumping on the Loki bandwagon :-)

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    Senior Member Alrisaia's Avatar
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    Quote Originally Posted by GoodSyntax View Post
    My biggest question is when does the happiness bonus apply - after smoke effects or before?
    I believe that the % bonus / penalty applies to the base stat only thus it doesn't matter what order they're applied...

    See below for a simple example:
    Quote Originally Posted by Alrisaia View Post
    I didn't think % stat increases showed at all since it's a something that should be applied to the 'base' stat and not a cumulative % increase / decrease. ???

    Like when you summon a pet with a +x% increase for your DMG that increase doesn't show in your stats.

    Assume for ease of math, you have 100 dmg

    if you have a pet with +10% dmg, and a buff with +15% dmg, and a debuff with -10% dmg here's how that math should work out:

    100
    (+10%) 110
    (+15%) 125
    (-10%) 115

    whereas, if they were cumulative increases, the math would result with a different product thusly:

    100
    (+10%) 110
    (+15%) 126.5
    (-10%) 113.85

    So - those low numbers may seem trivial, but that's my guess as to why the % stats don't show in the character's stat screen at all.

    Perhaps the Grace version of that ring provides a +x static bonus to armor as well and that's what you're seeing and it just so happens to be ~ 5% of his armor rating??

    Maybe I'm wrong?

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    Quote Originally Posted by GoodSyntax View Post
    That's one of the main reasons why a simple, cheap pet like Loki is in my standard pet rotation. He yields by far the best total DMG of all of my pets due to the +15% DMG Happiness Bonus. I actually did a write-up on this effect last season here

    Back in the first few seasons, percentage bonuses were actually not desirable because with DMG hovering in the 30-50 range, even a 10% bonus was small. Now, with Rogue DMG at 300+, a 15% bonus yields +45 DMG which is substantial.

    My biggest question is when does the happiness bonus apply - after smoke effects or before?

    Glad that more folks are jumping on the Loki bandwagon :-)

    Check out this thread i made back in the dark ages. haha.
    http://www.spacetimestudios.com/show...st-damage-pets

    at this point in time it was more beneficial to buff up dex. we've came a long way since then.

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    Still not sold on Loki just yet. Def take advantage of Slag's 12%, Abaddon's 15%, Haze's 10%/25Dex and Talon's 10%/30Dex due to all the additional benefits they provide in an elite setting.
    The Collective - Toa Aiga

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    Quote Originally Posted by Zuzeq View Post
    Still not sold on Loki just yet. Def take advantage of Slag's 12%, Abaddon's 15%, Haze's 10%/25Dex and Talon's 10%/30Dex due to all the additional benefits they provide in an elite setting.
    All of the above are also still in my rotation

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    I have been working on a 3-4 month reply to this, and now perhaps I can get my research done this weekend with the free respecs! Can't guarantee I will reach a conclusion, but perhaps I will get one step closer!!!

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    Quote Originally Posted by Zuzeq View Post
    Still not sold on Loki just yet. Def take advantage of Slag's 12%, Abaddon's 15%, Haze's 10%/25Dex and Talon's 10%/30Dex due to all the additional benefits they provide in an elite setting.
    Sure, the other pets are better....biggest difference is that Loki is 15k in auction versus 250 plat for Slag, 90 plat or a couple hundred grand for Talon.

    Loki is a serviceable and attainable pet, even for po' folk like me.

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    Quote Originally Posted by GoodSyntax View Post
    Sure, the other pets are better....biggest difference is that Loki is 15k in auction versus 250 plat for Slag, 90 plat or a couple hundred grand for Talon.

    Loki is a serviceable and attainable pet, even for po' folk like me.
    Flappy Jacky too and can't ignore Flap's added crowd control mate

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    Interesting. Thanks for clarifying stats and numbers.

    Although ive been running the following passives:
    str 5
    dex 5
    int 4
    dmg 5

    I also have all those pets cept slag and talon cus use plat. So ive had max damage i guess.

    Since today when free respec started though ive been experimenting with diff skill combinations. Wasnt til today i noticed it didnt show on stats though. Neither do crit and durable passives, but you can tell difference in combat. Now i dunno which of the three to go with really but i think stick with damage.

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    Arm 5
    Dmg 5
    Agi 5
    [Newcomx, Newcomy, & Newcomz]

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    Quote Originally Posted by Alrisaia View Post
    I believe that the % bonus / penalty applies to the base stat only thus it doesn't matter what order they're applied...
    Didn't see this post earlier.

    I wish that I had a configurable armor stat practice dummy that I could test on!

    It may not sound like much, but if % buff/debuffs are not compounded, then that is a big difference in overall calculations - especially on armor stats!

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    Quote Originally Posted by GoodSyntax View Post
    Didn't see this post earlier.

    I wish that I had a configurable armor stat practice dummy that I could test on!

    It may not sound like much, but if % buff/debuffs are not compounded, then that is a big difference in overall calculations - especially on armor stats!
    I use Kings Ditty bosses. Just don't kill last one. Need to do a few 'known hits' first to get a baseline though.

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    Quote Originally Posted by FluffNStuff View Post
    I use Kings Ditty bosses. Just don't kill last one. Need to do a few 'known hits' first to get a baseline though.
    Problem is that I usually one hit these guys, so it's too hard to get a DMG baseline stat. I suppose I can use them for armor buff/debuff calculations though.

    Thanks for the tip!

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    Quote Originally Posted by GoodSyntax View Post
    Problem is that I usually one hit these guys, so it's too hard to get a DMG baseline stat. I suppose I can use them for armor buff/debuff calculations though.

    Thanks for the tip!
    The one with just 4 bosses? You one hit those guys???

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    Often enough that I can't use them for testing.

    When my aimed lands, they die. Maybe for auto attacking....

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