Results 1 to 19 of 19

Thread: State of: My bear (Endgame)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guardian of Alterra CrimsonTider's Avatar
    Join Date
    Apr 2011
    Location
    TN
    Posts
    5,115
    Thanks Thanks Given 
    1,038
    Thanks Thanks Received 
    1,654
    Thanked in
    904 Posts

    Default

    And now for the other side of the coin...

    Yes, bears get buffs in dodge, crit, and damage, but we need something to make up for a lack in hit percentage. I've said it once and I will continue to say it: Bears are the only class where maximizing their "main" attribute (strength) makes them irrelevant. I believe that when the devs began placing stats into each skill, they took into consideration how each class would benefit based on being "pure." For a bear, we couldn't hit Gurgox with an Elite Boulder 100x it's original size when pure strength. Because we only hit 6/10 swings pure (with a debuff from another class, it goes negative in a nano-second), and all other classes hit 10+/10 swings (birds have 200+ hit with Swift talon set... can we say excessive?), bears need each swing to mean something when we are lucky if one happens to actually land.

    Listen, I get it: Bears are suppose to tank and not kill. We capture flags, not hand out triple-kills. We debuff with Hellscream while other classes go in for the kill. I get that. However, if we decrease the damage buff in rage, the dodge/crit/damage in strength gear, and lower the debuff ability in Hellscream, what good will it be to have a bear. I mean, foxes have a skill which grant 70% hit, rhino's a skill which grants 40+ health regen (not base health, health REGEN), birds have a skill to increase their already high hit%, and mages reach almost 65 crit just from their sets.

    I am in the middle of an ENORMOUS bear thread where I explain all of this a little better. I just hope bears aren't extinct before I finish with it.
    CrimsonTider::Astuteness::Crim::CrimzonTider::IBec kon::Houndstooth
    WreckzNEffect::Intuitive::Kinesiology::Crimagical: :Killtastrophe::SsgtSlaughter::Transfixion
    Arrownaut::Crimtacular::Funkdified::CrimJr

  2. The Following User Says Thank You to CrimsonTider For This Useful Post:


  3. #2
    Senior Member Zapoke's Avatar
    Join Date
    Apr 2011
    Location
    :o
    Posts
    1,545
    Thanks Thanks Given 
    59
    Thanks Thanks Received 
    195
    Thanked in
    128 Posts

    Default

    Quote Originally Posted by CrimsonTider View Post
    And now for the other side of the coin...

    Yes, bears get buffs in dodge, crit, and damage, but we need something to make up for a lack in hit percentage. I've said it once and I will continue to say it: Bears are the only class where maximizing their "main" attribute (strength) makes them irrelevant. I believe that when the devs began placing stats into each skill, they took into consideration how each class would benefit based on being "pure." For a bear, we couldn't hit Gurgox with an Elite Boulder 100x it's original size when pure strength. Because we only hit 6/10 swings pure (with a debuff from another class, it goes negative in a nano-second), and all other classes hit 10+/10 swings (birds have 200+ hit with Swift talon set... can we say excessive?), bears need each swing to mean something when we are lucky if one happens to actually land.

    Listen, I get it: Bears are suppose to tank and not kill. We capture flags, not hand out triple-kills. We debuff with Hellscream while other classes go in for the kill. I get that. However, if we decrease the damage buff in rage, the dodge/crit/damage in strength gear, and lower the debuff ability in Hellscream, what good will it be to have a bear. I mean, foxes have a skill which grant 70% hit, rhino's a skill which grants 40+ health regen (not base health, health REGEN), birds have a skill to increase their already high hit%, and mages reach almost 65 crit just from their sets.

    I am in the middle of an ENORMOUS bear thread where I explain all of this a little better. I just hope bears aren't extinct before I finish with it.
    I mentioned something about birds having hit % on their attack buff in a previous thread. In my opinion, I think birds/foxes shouldn't have hit % buffs simply because if they're pures, they don't need it. If Rage changed from +90 damage, +26 crit to +30 damage, +26 crit, +60 hit, I would be extremely happy. Then they can do their job as pures, and not miss 40% of the time. Not only that, but they also move away from the damage role TONS of people seem to think bears are suppose to fill. I love bears. It was the first class I really got into (level 20 twink bears.. good times ), and I wish it was viable to play pure strength. But.. Let's be honest, bears didn't get nerfed, they stayed the same, while everyone else took a hit to their defense or offense (or both, in the case of birds).

    Quote Originally Posted by cheeniviepl67 View Post
    But if they nerf hs they will need to nerf blind shot and mages hit debuff...
    You're right! I did not notice that. Though I agree with Lone. Maybe a lower nerf to mage's due to the lack of range.

  4. #3
    Senior Member Roberto077's Avatar
    Join Date
    Jan 2012
    Location
    Somewhere to my left
    Posts
    4,348
    Thanks Thanks Given 
    162
    Thanks Thanks Received 
    387
    Thanked in
    311 Posts

    Default

    Quote Originally Posted by Zapoke View Post
    I mentioned something about birds having hit % on their attack buff in a previous thread. In my opinion, I think birds/foxes shouldn't have hit % buffs simply because if they're pures, they don't need it. If Rage changed from +90 damage, +26 crit to +30 damage, +26 crit, +60 hit, I would be extremely happy. Then they can do their job as pures, and not miss 40% of the time. Not only that, but they also move away from the damage role TONS of people seem to think bears are suppose to fill. I love bears. It was the first class I really got into (level 20 twink bears.. good times ), and I wish it was viable to play pure strength.
    Or maybe 26 crit, 30 damage and 20 hit %.

    Visit my Youtube Channel! Here--> Terrainrob's Videos of Everything

  5. #4
    Senior Member Zapoke's Avatar
    Join Date
    Apr 2011
    Location
    :o
    Posts
    1,545
    Thanks Thanks Given 
    59
    Thanks Thanks Received 
    195
    Thanked in
    128 Posts

    Default

    Quote Originally Posted by Roberto077 View Post
    Or maybe 26 crit, 30 damage and 20 hit %.
    Hm, I don't know. If it's only 20% hit, can we really say pure strength is viable? 66 + 20 = 86 right? Then take a blinding shot, and you won't hit anything again.

  6. #5
    Guardian of Alterra CrimsonTider's Avatar
    Join Date
    Apr 2011
    Location
    TN
    Posts
    5,115
    Thanks Thanks Given 
    1,038
    Thanks Thanks Received 
    1,654
    Thanked in
    904 Posts

    Default

    Quote Originally Posted by Zapoke View Post
    Hm, I don't know. If it's only 20% hit, can we really say pure strength is viable? 66 + 20 = 86 right? Then take a blinding shot, and you won't hit anything again.
    Precisely. Add a Hellscream in there and we are back to -hit%.

    And I would gladly take an option like what you mentioned in Rage as well. I could go into this a lot more, but it would ruin half my thread.
    CrimsonTider::Astuteness::Crim::CrimzonTider::IBec kon::Houndstooth
    WreckzNEffect::Intuitive::Kinesiology::Crimagical: :Killtastrophe::SsgtSlaughter::Transfixion
    Arrownaut::Crimtacular::Funkdified::CrimJr

  7. #6
    Senior Member
    Join Date
    Aug 2012
    Location
    here
    Posts
    992
    Thanks Thanks Given 
    227
    Thanks Thanks Received 
    259
    Thanked in
    176 Posts

    Default

    I really don't think bears need the dodge just think of it in the case of reality. They are tanks. What kind of tank dodges? It's for low weight/high speed characters. Bears should just have more health and armor. Damage is high but not precise.

  8. #7
    Senior Member Zapoke's Avatar
    Join Date
    Apr 2011
    Location
    :o
    Posts
    1,545
    Thanks Thanks Given 
    59
    Thanks Thanks Received 
    195
    Thanked in
    128 Posts

    Default

    Quote Originally Posted by tHelonestud View Post
    I really don't think bears need the dodge just think of it in the case of reality. They are tanks. What kind of tank dodges? It's for low weight/high speed characters. Bears should just have more health and armor. Damage is high but not precise.
    In Pocket Legends, tanks have to have dodge. It doesn't need to be insane, but it needs to be there. There's only a certain point to where armor can stop damage, and if there's enough monsters hitting you, you'll die even with 1000 armor.

  9. #8
    Senior Member Roberto077's Avatar
    Join Date
    Jan 2012
    Location
    Somewhere to my left
    Posts
    4,348
    Thanks Thanks Given 
    162
    Thanks Thanks Received 
    387
    Thanked in
    311 Posts

    Default

    Quote Originally Posted by Zapoke View Post
    Hm, I don't know. If it's only 20% hit, can we really say pure strength is viable? 66 + 20 = 86 right? Then take a blinding shot, and you won't hit anything again.
    That's why I added in the damage. Either nerf damage, no damage but a large hit % buff, or a little of both.

    Visit my Youtube Channel! Here--> Terrainrob's Videos of Everything

  10. #9
    Junior Member Oxymoron's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    3
    Thanked in
    2 Posts

    Default

    Quote Originally Posted by CrimsonTider View Post
    And now for the other side of the coin...

    Yes, bears get buffs in dodge, crit, and damage, but we need something to make up for a lack in hit percentage. I've said it once and I will continue to say it: Bears are the only class where maximizing their "main" attribute (strength) makes them irrelevant. I believe that when the devs began placing stats into each skill, they took into consideration how each class would benefit based on being "pure." For a bear, we couldn't hit Gurgox with an Elite Boulder 100x it's original size when pure strength. Because we only hit 6/10 swings pure (with a debuff from another class, it goes negative in a nano-second), and all other classes hit 10+/10 swings (birds have 200+ hit with Swift talon set... can we say excessive?), bears need each swing to mean something when we are lucky if one happens to actually land.

    Listen, I get it: Bears are suppose to tank and not kill. We capture flags, not hand out triple-kills. We debuff with Hellscream while other classes go in for the kill. I get that. However, if we decrease the damage buff in rage, the dodge/crit/damage in strength gear, and lower the debuff ability in Hellscream, what good will it be to have a bear. I mean, foxes have a skill which grant 70% hit, rhino's a skill which grants 40+ health regen (not base health, health REGEN), birds have a skill to increase their already high hit%, and mages reach almost 65 crit just from their sets.

    I am in the middle of an ENORMOUS bear thread where I explain all of this a little better. I just hope bears aren't extinct before I finish with it.
    Hi crimson, thanks u, thank u n thank you

Similar Threads

  1. Endgame Bear
    By Sheugokin in forum PL Player vs. Player
    Replies: 2
    Last Post: 09-07-2013, 09:18 PM
  2. endgame build for bear and mage?
    By eliminations in forum PL Player vs. Player
    Replies: 13
    Last Post: 01-23-2013, 06:43 PM
  3. Endgame int bear?
    By Jespo in forum PL General Discussion
    Replies: 21
    Last Post: 08-18-2012, 11:09 AM
  4. Bear is insanely OP at current endgame.
    By Whirlzap in forum PL Player vs. Player
    Replies: 90
    Last Post: 07-31-2012, 09:05 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •