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Thread: EndGame PvP/PvE Build

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    Default EndGame PvP/PvE Build

    -----------------


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    A Guide highly made for Non-Mythic Tanks





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    Chest splitter -3/5(relentless strike & Staggering blow
    Skyward - Thundering Hammer & Quaking Earth
    Horn of Renew - Inc range, Inc duration and Prot Shield.
    Vengefull blood - Max
    Juggernaut - Max

    This isn't a build that I made. It is mainly a compilation of opinions from other warriors/friends that I put together.




    PvP Build
    Tank Mode:

    Juggernaut
    Skyward Mash
    Horn or Renew
    Chest Splitter
    --------------------

    A) Juggernaut - Skyward - Slag Panic Arcane - Chest Splitter - Horn of Renew
    B & C) Horn - Skyward - Slag Panic Arcane - Juggernaut - Chest Splitter -
    -----------------------
    Note: Ofc, there will be times that this skill pattern that i used are ineffective. For sometimes, I get stun+panic lock, or skills get canceled by stun/panic. skills being canceled is realy annoying. My suggestions of using skills are based on my judgement through my experience in PvP. Other people might use better skill patterns so it is really on each players judgement of the situation they're in. Later, maybe you
    Can make your own set of skill pattern.


    "Theory is to Guide, Experience is to Decide"


    Tanking alone VS ......

    A) A team with Curse Bomber

    1. I would suggest to delay your Invulne shield and use it
    after the smurf release Curse.


    B) A team with 2tanks - Based on my experience,

    1. Organized the team and ask them to "move forward,Dive in, ignore the tanks and Aim the backliners(rogue/smurf)"
    2. Become the Great Wall!!!!! stay infront, absorb and eat all the damage.


    C) A team with a "kiter" aka runner rogues -

    1. Best you can do is act like you're chasing him/her, But don't chase! A rogue who kites will always run even if you move just lil bit closer. Once he backs off, it will become 4v5, the rogue being far away not able to help his team GG.

    d) A team with 5mauls + Samael - LEAVE! -_-


    1v1

    You VS smurf/ Rogue/warrior

    Chest splitter
    Skyward Smash
    Vengefull
    Horn of Renew
    -----------------------
    Note: You can also use TankMode Build VS Smurf/Rogue





    PvE Build
    Elite Maps:


    Chest Splitter
    Juggernaut
    Skyward Smash
    Horn of Renew
    -----------------------
    I use 3taunt skills to "grab" arggo. In AL it is too challenging for a tank to Grab aggro and
    It's impossible to "Keep" the arggo.


    Note: Try to save and use Horn's protective shield only for the boss' killer blow.
    Example: when you notice Inan'ash trying to do his skill (red lights on the ground) then that is the best time
    You should use your shield, so no one will die.








    Alternative Hybrid build
    ----------------
    Windmill - max
    Skyward - 3/5
    Horn - max
    juggernaut - max
    ----------------
    Might
    Dex
    Int
    Dmg







    Update: Jan14, fixed some grammars and added some words.
    Last edited by Cero; 01-14-2014 at 05:54 PM.

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    Forum Adept Theholyangel's Avatar
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    Lol scotch, 5 sams & 5 mauls leave xD true true, good thread buddy
    DL: Theholyangel: 36 Vampire.
    AL: Mewfs/Theanarchy: 41 Warrior.

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    haha, cant beat Team'OP.

    and ty, i hope it would help those people that
    keep making threads and asking for pve/pvp builds

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    Quote Originally Posted by Cero View Post
    haha, cant beat Team'OP.

    and ty, i hope it would help those people that
    keep making threads and asking for pve/pvp builds
    Good stuff my man & true hehehe
    DL: Theholyangel: 36 Vampire.
    AL: Mewfs/Theanarchy: 41 Warrior.

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    you keep writing "arggo" for "aggro".

    I have a question: My current skill build is VB, Jugg, CS and HoR and I specialize in pve. I changed the Smash to VB for the buff VB gives, do you think that's a good idea?
    The Forum here is more FUN!

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    theres nothing wrong about it cos VB is also a offense deffense buff imo.

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    Quote Originally Posted by Cero View Post
    d) A team with 5mauls + Samael - LEAVE! -_-
    hhahahha, omg best part of this whole guide.

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    Quote Originally Posted by Cero View Post
    1v1

    You VS smurf/ Rogue/warrior

    Chest splitter
    Skyward Smash
    Vengefull
    Horn of Renew
    -----------------------
    Note: You can also use TankMode Build VS Smurf/Rogue






    [/COLOR]
    thats for 1v1?

    I suggest throwing wm against warriors
    1. split mana killer-
    2. no need to feeble
    3. faster kill, overall damage is higher
    against rogues.. good to have cs.. only problem with it is u gotta aim - and id suggest throwing jugg against rogues...axe works nice, cooldown not so great

    not bad thread

    Don't waste my time, don't waste yours

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    Quote Originally Posted by inkredble View Post
    thats for 1v1?

    I suggest throwing wm against warriors
    1. split mana killer-
    2. no need to feeble
    3. faster kill, overall damage is higher
    against rogues.. good to have cs.. only problem with it is u gotta aim - and id suggest throwing jugg against rogues...axe works nice, cooldown not so great

    not bad thread

    IMO Feeble is needed so they wont crit. Especialy now that rogues and mages can crit high with the new mythics.
    CS downside is always mana usage and the aim.
    and as what i said on my "note", you can use the tank build which has juggernaut.
    and yes, WM has overall dmg, but it doesnt have feeble to minimize other class' overall dmg.
    anyways, chosing builds are mostly decided from ones experience. AL can be played with different build which is good for players that like other skills.


    and thanks.
    Last edited by Cero; 09-20-2013 at 04:38 PM.

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    Axe throw also gives feeble effect
    just saying
    Keeping agrro is hard - why not use 4 taunt skill instead of just 3?

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    Good stuff Cero!

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    Cero, I thought you were a sorcerer. I feel cheated

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    Quote Originally Posted by bhutkeyur:1273074
    Axe throw also gives feeble effect
    just saying
    Keeping agrro is hard - why not use 4 taunt skill instead of just 3?
    Yes, I also like axe but in pvp not in pve.
    Axe can

    as for me, to have axe in pve isnt effective since only hit 1target and pauses the toon while casted. but of course if you prefer having all taunt skills, Its cool, It is your own build that would support your playstyle.
    Last edited by Cero; 09-21-2013 at 04:21 AM.

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    Man. I didn't know you use same skill set as me.

    nice thread.
    Aegis

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    Quote Originally Posted by mstj View Post
    Man. I didn't know you use same skill set as me.

    nice thread.

    I think there are a few warriors who use this kind of setup.

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    Update:

    Added Alternative Hybrid

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    Quote Originally Posted by Cero View Post
    IMO Feeble is needed so they wont crit. Especialy now that rogues and mages can crit high with the new mythics.
    CS downside is always mana usage and the aim.
    and as what i said on my "note", you can use the tank build which has juggernaut.
    and yes, WM has overall dmg, but it doesnt have feeble to minimize other class' overall dmg.
    anyways, chosing builds are mostly decided from ones experience. AL can be played with different build which is good for players that like other skills.


    and thanks.
    im talking about warriors critting, my post wasnt targeted 1v1 against rogue/ smurf,
    both warriors having around 1800 armor, ur crit damage wont be that much unless you have a maul
    thats what i meant by split not needed against wariors, i personally prefer wm against warriors

    but ofcourse.. like i said for rogue and smurf, good to have cs / jugg <

    ofcourse theres many diff strategies too

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    Quote Originally Posted by bhutkeyur View Post
    Axe throw also gives feeble effect
    just saying
    Keeping agrro is hard - why not use 4 taunt skill instead of just 3?
    4 taunt skill hmm
    WM / JUGG/ HOR / AXE ?
    im not sure if axe would work great for pve ..
    only attached to 1.. so really your "keeping agro" of " one"

    (WM/HOR/ JUGG / SMASH ) 3 taunt is your best bet when theres a lot of mobs.. other wise if you use axe to keep agro.. youre wasting time and skill slot. The cool down takes too long and only hits one mob

    axe is pretty good against the boss , maybe like double feeble, two taunts

    Axe / CS/ HOR / JUGG - only good against boss - u might be force to do 5 skills and switching skills at boss
    this build isnt really great againt mobs



    though for me, i find CS/ SMASH/ HOR / JUGG best for pve elites
    you split more than one mobs for sure.. reduces crit.. cool down for cs is awesome

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    d) A team with 5mauls + Samael - LEAVE! -_-
    Hahaha LOLL

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    :P no comment

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