Unfortunately, there are far too many perks within the Gale skill tree now which makes it difficult for STG to decide how to shift them around. We can't have them all! I think there's a few good ideas posted here already, and I'd like to add my suggestions:
- Gale Force (primary skill) - leave as is.
- Outward Squall - leave as is.
- Protective Current - change this to a new, individual skill, Blitzing Gust: Charging up Gale Force will also make you dash forward. [Maybe it also does damage? Consider the ideas above about making this similar to Shadow Pierce or Skyward Smash. At the very least, decrease the distance of the dash]
- Speed of Wind - change this to a new, but similar skill, Wind Tunnel: [this verbiage captures both the devastation of strong/fast winds and the non-visible barrier they create] Gale Force will increase your run speed by 25% for 5 seconds. Charging up Gale Force will grant you an armor bonus of +50% for 4 seconds.
- Weighted Wind - leave as is.
With the Gale Force tree set up in this manner, I now have the option to opt out of the dash skill completely while still maintaining my AE capabilities (which also grants me +50% armor). However, if I do choose to have the dash ability, it is complimented by Outward Squall and the +50% armor bonus. The side-theme of this set up is to have the +run speed a constant buff for those who spec it, and to make Outward Squall the ultimate AE/CC ability - you could also see it as a life-saver since it pushes mobs back and grants you +50% armor to regain your bearings. Lastly, I can still utilize the frontal cone effect of Gale Force (and gain run speed) which a useful CC-type aspect of Gale Force that we can't leave out.
For example, if I enjoy PvE and don't want the dash, I can spec:
Gale Force, Outward Squall, Wind Tunnel, Weighted Wind. This gives me AE/CC capabilities, run speed, and +50% armor.
If I want to flag better, or I like using the dash ability in PvE, I can spec:
Gale Force, Outward Squall, Blitzing Gust, Wind Tunnel, Weighted Wind. This gives me AE/CC capabilities and run speed when not charging my skills, plus the dash and +50% armor when charging it. Outward Squall and Weighted Wind become somewhat optional, depending on your desired capabilities.
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