Page 3 of 8 FirstFirst 12345 ... LastLast
Results 41 to 60 of 144

  Click here to go to the first Dev post in this thread.   Thread: 2013-09-16 Content Update (129972)

  1. #41
    Member Killerheels's Avatar
    Join Date
    Feb 2013
    Location
    Michigan
    Posts
    148
    Thanks Thanks Given 
    13
    Thanks Thanks Received 
    9
    Thanked in
    8 Posts

    Default

    Immune to stun from mages or all classes? Including pets?
    SeksiMARI
    CLIMAX Guildmaster

    Play nice, stranger.

  2. #42
    Forum Adept
    Join Date
    Mar 2013
    Posts
    475
    Thanks Thanks Given 
    78
    Thanks Thanks Received 
    109
    Thanked in
    71 Posts

    Default

    now warrior death easy in pvp , why u need to do this change after free respect? now warriors need to respec again , can u please put free respect one-two days more for warriors nerf changes? Its unfair u change warrior skill after free respec

  3. #43
    Banned Derezzzed's Avatar
    Join Date
    Aug 2013
    Location
    Toronto, Canada
    Posts
    970
    Thanks Thanks Given 
    207
    Thanks Thanks Received 
    221
    Thanked in
    126 Posts

    Default

    Quote Originally Posted by Taejo View Post
    Yeah, sorry Derezzzed, I thought I was posting to Sep 13's update thread, lol. I just checked my warrior, and the cool down for HoR is 15 seconds. So basically in PvE this change won't hurt groups very much - unless bringing two warriors is something you frequently do (which I hope its not :P)
    haha nah I usally don't have a warrior in the party unless it's shuyal/Nordr elites I'm just wondering if you still could stack it in PVE either or doesn't matter, it's a good change and one that was needed (PVP wise)

  4. #44
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    Quote Originally Posted by Swede View Post
    You can't stack stun. If you're stunned, you're immune for 7 seconds.
    There seems to be some issue about what a stun, such as Slag's 'panic' being different so you are not immune to that, and there are other 'stunish attacks' that can keep you immobile for the 7 seconds, then you can get restunned since the immunity starts at the beginning, not the end. Others can shed more light on this and point you to the big thread.

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  5. The Following 3 Users Say Thank You to FluffNStuff For This Useful Post:


  6. #45
    Banned Derezzzed's Avatar
    Join Date
    Aug 2013
    Location
    Toronto, Canada
    Posts
    970
    Thanks Thanks Given 
    207
    Thanks Thanks Received 
    221
    Thanked in
    126 Posts

    Default

    Quote Originally Posted by Puntus View Post
    now warrior death easy in pvp , why u need to do this change after free respect? now warriors need to respec again , can u please put free respect one-two days more for warriors nerf changes? Its unfair u change warrior skill after free respec
    Because the skill by its self on one player doesn't change at all the only thing that's changed is you can't stack it one after the other

    Ex. 5 warrior in pvp 1st warriors casts gets 3s of invunerable then the second one casts, then the third etc.

    It's done so warriors aren't gonna be "untouchable" for 8-10s at a time (when stacked) you still get the 3s of invunerable time you jus have to wait 10s to get it from someone else now (& HoR cool down is 15s)

  7.   Click here to go to the next Dev post in this thread.   #46
    Spacetime Studios Dev Swede's Avatar
    Join Date
    Apr 2010
    Location
    Austin, TX
    Posts
    307
    Thanks Thanks Given 
    59
    Thanks Thanks Received 
    477
    Thanked in
    166 Posts

    Default

    Yeah Panic supersedes immunity but that should be it. We may have been too generous with Panic though and might look at changing it in the future but that would impact the value of those pets a lot.

  8. #47
    Member Killerheels's Avatar
    Join Date
    Feb 2013
    Location
    Michigan
    Posts
    148
    Thanks Thanks Given 
    13
    Thanks Thanks Received 
    9
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by Puntus View Post
    now warrior death easy in pvp , why u need to do this change after free respect? now warriors need to respec again , can u please put free respect one-two days more for warriors nerf changes? Its unfair u change warrior skill after free respec
    I don't see how this makes "warrior death easy in pvp". It just prevents warriors from forming a group that is almost impossible to kill because they're "forever immune"-- given they can alternate HOR well.
    SeksiMARI
    CLIMAX Guildmaster

    Play nice, stranger.

  9. #48
    Banned Derezzzed's Avatar
    Join Date
    Aug 2013
    Location
    Toronto, Canada
    Posts
    970
    Thanks Thanks Given 
    207
    Thanks Thanks Received 
    221
    Thanked in
    126 Posts

    Default

    Quote Originally Posted by Swede View Post
    Yeah Panic supersedes immunity but that should be it. We may have been too generous with Panic though and might look at changing it in the future but that would impact the value of those pets a lot.
    Panic and Stun are 2 different things that cause the same effect, no change needed

  10. #49
    Member Killerheels's Avatar
    Join Date
    Feb 2013
    Location
    Michigan
    Posts
    148
    Thanks Thanks Given 
    13
    Thanks Thanks Received 
    9
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by Swede View Post
    Yeah Panic supersedes immunity but that should be it. We may have been too generous with Panic though and might look at changing it in the future but that would impact the value of those pets a lot.
    Thanks for the clarification. But if I'm stunned by a mage on the other team, if they have a 2nd mage they shouldn't be able to stun me for 7 secs after the 1st stun, did I get that correct?
    SeksiMARI
    CLIMAX Guildmaster

    Play nice, stranger.

  11. #50
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    Quote Originally Posted by Swede View Post
    Yeah Panic supersedes immunity but that should be it. We may have been too generous with Panic though and might look at changing it in the future but that would impact the value of those pets a lot.
    How about terrify? How long do these last? Can a two players theoretically 'freeze' an opponent with stun/panic/terrify/stun/panic/terrify?

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  12. The Following User Says Thank You to FluffNStuff For This Useful Post:


  13. #51
    Senior Member Taejo's Avatar
    Join Date
    Jan 2012
    Location
    Under Rendtails's right armpit
    Posts
    1,459
    Thanks Thanks Given 
    278
    Thanks Thanks Received 
    345
    Thanked in
    204 Posts

    Default

    Quote Originally Posted by FluffNStuff View Post
    How about terrify? How long do these last? Can a two players theoretically 'freeze' an opponent with stun/panic/terrify/stun/panic/terrify?
    You froze me just trying to think about this

  14.   Click here to go to the next Dev post in this thread.   #52
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    Quote Originally Posted by FluffNStuff View Post
    How about terrify? How long do these last? Can a two players theoretically 'freeze' an opponent with stun/panic/terrify/stun/panic/terrify?
    Terrify is effectively a panic; same thing scarier name for scarier pet!

  15. #53
    Banned keikali's Avatar
    Join Date
    Jun 2013
    Posts
    3,423
    Thanks Thanks Given 
    684
    Thanks Thanks Received 
    880
    Thanked in
    482 Posts

    Default

    Quote Originally Posted by Swede View Post
    Yeah Panic supersedes immunity but that should be it. We may have been too generous with Panic though and might look at changing it in the future but that would impact the value of those pets a lot.
    You BETTER NOT CHANGE PANIC! Otherwise refund my 90 plat for Clyde!

  16. #54
    Senior Member Taejo's Avatar
    Join Date
    Jan 2012
    Location
    Under Rendtails's right armpit
    Posts
    1,459
    Thanks Thanks Given 
    278
    Thanks Thanks Received 
    345
    Thanked in
    204 Posts

    Default

    Is Krom's enrage supposed to be random? For example, after taking him to only the 2nd statue of the fight supposed to allow him to enrage?

  17.   Click here to go to the next Dev post in this thread.   #55
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    Quote Originally Posted by Taejo View Post
    Is Krom's enrage supposed to be random? For example, after taking him to only the 2nd statue of the fight supposed to allow him to enrage?
    He should enrage when the fields are out of statues

  18. #56
    Senior Member Taejo's Avatar
    Join Date
    Jan 2012
    Location
    Under Rendtails's right armpit
    Posts
    1,459
    Thanks Thanks Given 
    278
    Thanks Thanks Received 
    345
    Thanked in
    204 Posts

    Default

    Quote Originally Posted by Carapace View Post
    He should enrage when the fields are out of statues
    Ok. Then we found a bug/glitch. He definitely just enraged after only 1 statue was broken, and slapped my warrior for 11,233 -_-

    EDIT 1: To provide details of what happened:

    1. We ran southward and cleared some trash mobs.
    2. Krom came waltzing by the statue (1) and we pulled him.
    3. We attacked Krom until the statue (1) broke.
    4. We pulled Krom to the next statue (2).
    5. 5 seconds later, he enraged and destroyed us all.

    EDIT 2: The 11,233 was a normal attack from enraged Krom. Seems a bit excessive. I was using Abaddon and Pavise which gives me 5289 HP and 2209 armor.
    Last edited by Taejo; 09-16-2013 at 04:27 PM.

  19. #57
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,217
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,889
    Thanked in
    1,042 Posts

    Default

    The Krom one was posted in the bug section this weekend. He seems to enrage on the second statue more than half the time.

    Also posted, Elite Wraith Heart is un-targetable after the first time damaging. It is not killable at all.

    Thanks

    Edit: Ethyl is working great, thanks so much!!
    Last edited by Serancha; 09-16-2013 at 04:32 PM.

  20. The Following User Says Thank You to Serancha For This Useful Post:


  21.   Click here to go to the next Dev post in this thread.   #58
    Spacetime Studios Dev Carapace's Avatar
    Join Date
    Apr 2012
    Posts
    2,137
    Thanks Thanks Given 
    139
    Thanks Thanks Received 
    2,208
    Thanked in
    875 Posts

    Default

    Quote Originally Posted by Taejo View Post
    Ok. Then we found a bug/glitch. He definitely just enraged after only 1 statue was broken, and slapped my warrior for 11,233 -_-

    EDIT 1: To provide details of what happened:

    1. We ran southward and cleared some trash mobs.
    2. Krom came waltzing by the statue (1) and we pulled him.
    3. We attacked Krom until the statue (1) broke.
    4. We pulled Krom to the next statue (2).
    5. 5 seconds later, he enraged and destroyed us all.

    EDIT 2: The 11,233 was a normal attack from enraged Krom. Seems a bit excessive. I was using Abaddon and Pavise which gives me 5289 HP and 2209 armor.
    There should be an announcement in chat / system that he has enraged. There is also a glowing effect that should be on him - did either of these go off? If not there may be another issue. Perhaps you stood in the red cone from one of his attacks?

  22. #59
    Senior Member KingMartin's Avatar
    Join Date
    May 2013
    Posts
    1,603
    Thanks Thanks Given 
    344
    Thanks Thanks Received 
    738
    Thanked in
    302 Posts

    Default

    Quote Originally Posted by Carapace View Post
    He should enrage when the fields are out of statues
    So, if this is a bug, please refund my 1000 health pots lol

    Ok, seriously, this map is fine if the intention is to make us clear most of the mobs. It is also fine if we should be careful not to take Krom's aggro early.

    But it is not fine that upgraded myth party with arcane staff needs 2 statues to take down some 50% of his health and than the damned thing enrages.

    KingMartin AKA Queenotshade
    GM at <Elite Runners>
    Sig: Courtesy of Bloodpack

  23. The Following 2 Users Say Thank You to KingMartin For This Useful Post:


  24. #60
    Senior Member KingMartin's Avatar
    Join Date
    May 2013
    Posts
    1,603
    Thanks Thanks Given 
    344
    Thanks Thanks Received 
    738
    Thanked in
    302 Posts

    Default

    Quote Originally Posted by Carapace View Post
    There should be an announcement in chat / system that he has enraged. There is also a glowing effect that should be on him - did either of these go off? If not there may be another issue. Perhaps you stood in the red cone from one of his attacks?
    No he really enraged - glow and red sign ENRAGED appeared at the second statue (the one bottom-left)

    KingMartin AKA Queenotshade
    GM at <Elite Runners>
    Sig: Courtesy of Bloodpack

Similar Threads

  1. 2013-07-01 Content Update
    By H2N in forum PL Announcements
    Replies: 7
    Last Post: 07-02-2013, 07:56 PM
  2. 2013-07-01 Content Update
    By H2N in forum SL Announcements
    Replies: 3
    Last Post: 07-02-2013, 09:24 AM
  3. 2013-06-27 Content Update
    By H2N in forum SL Announcements
    Replies: 15
    Last Post: 07-01-2013, 01:35 PM
  4. 2013-06-27 Content Update
    By H2N in forum PL Announcements
    Replies: 9
    Last Post: 06-27-2013, 10:40 PM
  5. 2013-03-25 Content Update (116388)
    By H2N in forum AL Announcements
    Replies: 44
    Last Post: 03-28-2013, 12:04 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •