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Thread: Feedback on Beal ||, Khurch ||, The Elusive 41 and Childs Play

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    Banned Soundlesskill's Avatar
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    Default Feedback on Beal ||, Khurch ||, The Elusive 41 and Childs Play

    My opinion

    Hunting for all of these different bosses for achivenements is OK until an extended time. That's when it simply becomes too boring. I know for a fact some of my friends have been grinding these 4-8 locations for 4 weeks in each location and still no luck.

    I believe it would be much better to make achievements such as "Kill Captain Rugter 100 times!" so we know exactly how many times we need to go back to the place, instead of keeping us hanging in the most boring way.

    I supposed it wouldn't be too much to ask for if STS could work a little harder than these achievements and instead make, as suggested before, Questlines I dont know about you, but I'd rather wait a week for a decent questline than having to hunt 1 single boss in 2 maps that simply won't spawn for me.

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    Senior Member Alfai's Avatar
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    My honest 2cents about these new aps.its a no brainer stuff simply a patch to keep us occupied.

    I apologize but i expected more from the devs.achievement based on luck is not really an achievement.

    Worse,these bosses are so easy to kill.after a long hunt i ponder.why?what could be the takeout from this?

    With the laggy server getting worse (thank god not just me) it makes the hunting experience even worse.players includinf me would reach the level of rage and log off.motivation decreases and logon hours including the money spent are getting less.this is and should he the expected aftermatch.

    I wont mind if the bosses difficuly is increased which makes soloing extremely impossible.you foster teamwork and having each class in a party to take him out.something like an arena concept but it can be further improvised.

    The elusive 4 appear out of nowhere without any ties to the story.who are they in arlour why they sufdenly appear and become an ap in a players journey?this is the most part where it is disconnect from the overall rpg experience. Not to mention the incredibly rare spawn rate of skratch since update.most ppl would farm him early bt with the bad server some would tk their time and with such absurd spawn rate its killing the joy.

    Pls dont tell me these ap is what fueling the game.achievement is nvr based on luck or gambling.thats not worth of a players achievement.

    Extremely dissapointed.bt what can i say.
    semi-retired

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    The elusive 41?!!!!!!
    O M G

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    Quote Originally Posted by Alhuntrazeck View Post
    The elusive 41?!!!!!!
    O M G
    Ih cra'b'

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    Yes dont like it the way it is now. I was trying to find Krunch since the release, didnt meet him yet. I was lucky for Bael bc one of my friends found him and kiked me.

    This new bosses, well, i tried, and still run those maps when im online, but it seems like waste of the mana pots only.

    If the achievements r in game to keep players playing, this one i must say, im just loosing interest.
    Its something u cant really achieve with a hard work.

    Someone may like this achievements on the way up, i dont.
    Last edited by Uzii; 10-03-2013 at 01:47 PM.

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    Quote Originally Posted by Alhuntrazeck View Post
    The elusive 41?!!!!!!
    O M G

    And Khurch and Beal!! XD

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    Senior Member falmear's Avatar
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    The big problem with Bael & Krunch now is you can't invite anyone once you find them. The map becomes locked. I have found Krunch twice since the recent changes of spawning after killing the boss. But unfortunately, if you are not in the party at the time Krunch spawns, you can't join.

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    Quote Originally Posted by falmear View Post
    The big problem with Bael & Krunch now is you can't invite anyone once you find them. The map becomes locked. I have found Krunch twice since the recent changes of spawning after killing the boss. But unfortunately, if you are not in the party at the time Krunch spawns, you can't join.
    Major problem too, but having to actually hunt them.. Pain in the behind if you ask me.

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    Really someone invited me after he spawned in windmore.

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    Haven't seen Skratch again since update.
    Haven't seen Bael or Krunch since expansion. (I've read and heard they do. It's all just a myth for me and my toon).

    Servers updating with no news.
    Lag getting worse. Farming and hunting becomes a pain in the posterior since you have to spam pots and farm deaths instead.

    Locked crates empty with worthless junk (I personally am starting to hate void star).

    I swear, I really looove AL.

    But puhleeezzzzz!!!!! Make these issues go away!
    Life was more fun before expansion. Since then, everything got effd up.

    *such tragic times...

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    Senior Member wowdah's Avatar
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    Agree
    http://www.spacetimestudios.com/attachment.php?attachmentid=45216&d=1383296273

    Ign: frynoodles

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    They were never really intended to be 'hunted' and 'farmed' in the first place.

    So, yeah hunting them should be a major pain in the rearend, such that doing so is not something you would consider based on the opportunity cost of time spent vs reward received.

    <Elite Runners>

    IGNs: Alrisaia | Alrisio | Gallinar
    Guides: Glossary of Terms | Twisting Ribbit | The Blender

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    A developer themselves said the original idea behind krunch and bael was so lower levels could find them and call their higher level friends to help etc etc.

    Taking away the ability to invite others kinda defeats this purpose don't you think ?

    Also I and a lot of others I know enjoy soloing when others aren't on. It's quite a pain fighting an elite boss solo after I've been searching for 4-5 hours on an under geared 2nd character. Impossible nearly. This really needs changed back.

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    me need childs play too! i guess this will never appear on a first fight in arena right?

    Sent from my Nexus 7 using Tapatalk 4

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    Agree

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    Quote Originally Posted by Alrisaia View Post
    They were never really intended to be 'hunted' and 'farmed' in the first place.

    So, yeah hunting them should be a major pain in the rearend, such that doing so is not something you would consider based on the opportunity cost of time spent vs reward received.
    If they weren't intended to be hunted, they shouldn't have tied ap points into finding and defeating them, just my humble opinion

    Sent from my SCH-I545 using Tapatalk

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    Quote Originally Posted by phillyr View Post
    If they weren't intended to be hunted, they shouldn't have tied ap points into finding and defeating them, just my humble opinion

    Sent from my SCH-I545 using Tapatalk
    Actually I think they WERE meant to be hunted. If you remember, they were possibly going to replace elite maps and loot

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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