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Thread: [Guide] Sorcerer PvE Build

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    Default [Guide] Sorcerer PvE Build

    Hello smurfs.
    After I've seen lots of builds here, good ones and bad ones, I'd like to present you my PvE build so new players can have an easier start as a mage. Also, this might help old players too.
    This build is based on highest AoE damage output, lowest amount of damage recieved and works very well for soloing and elites.

    About Mages:

    So, you have decided to play a mage, but you'd like to know more about it.
    Well, we're little smurfs.

    Pros:
    - great AoE skills
    - nice stuns
    - great crowd control
    - and more..

    Cons:
    - low armor
    - low critical/dodge chance
    - not the highest health amount


    Stats:
    Inteligence, inteligence and only inteligence..
    Inteligence raises our damage, our dps, our mana, our bonus damage and a little amount of health.
    Every single point should be invested in >Inteligence<


    Skills:
    What to upgrade, how many points to invest, which passives etc etc..
    If you want to solo maps, have great aoe dps, you're in the right place.
    In this build, I'll be talking about most important skills in my opinion.

    So let's have a look.

    Fireball:
    Our first AoE skill. Mostly, it's used to stun lots of monsters. Its damage is decent but not the best one. If upgraded, it has an amazing DoT damage.

    Lightning Strike:
    Our best single target dps skill. Mostly used to kill bosses faster. If upgraded, there is a chance for AoE damage and stun.

    Frost Bolt:
    Another great skill. Frost bolt has a great damage output, can freeze and DoT multiple targets.

    Time Shift:
    In my opinion, best PvE skill we have. It has great damage, great dps, nice DoT and great crowd control.

    Arcane Shield:
    One of our survivability skills. Absorbs lots of damage, great if there are lots of monsters chasing you. Damage absorbed and duration are based on your Strength stat.

    Lifegiver:
    What else to say, only heal we have got. If upgraded, restores mana along with the health. In my opinion, it really sucks. Don't get it because, in PVE everyone can use pots. Only good thing is you can restore mana to your teammates but.. Just, don't take it.


    Skill Upgrades:
    So, that was about the skills. Let's learn about the upgrades.

    Fireball:
    - Engulf- Increases the spherical area of fireball explosion by 3 meters. Very good if you have a large group of monsters but even without this upgrade, Fireball has great AoE radius so in my opinion, not a must.
    - Ignite- After you've hit a monster/s, you deal great DoT damage. In my opinion, must have!
    - Impact- Stun them, stun them all! If you charge your fireball, monsters you've hit will be stunned for few seconds. Must have!
    - Scorch- Reduces targets' hit chance by 25%. Not neccessary in this build.

    Lightning Strike:
    - Empowered Bolt- Increases the damage of this skill by 15%. Must have!
    - Electrical Discharge- Gives you a chance for AoE damage but chance is low. Not needed.
    - Positive Surge- Increases your AoE dmg on critical by 250%. Not needed for this build.
    - Shock- Small chance to stun your targets. Not needed too.

    Frost Bolt:
    - Ice Wielder- Has chance to freeze and damage enemies around your target. Not needed since Frost Bolt DoTs the targets anyways!
    - Jagged Ice- If monster is stunned or slowed, it recieves DoT. Must have!
    - Shiver- Increases the duration of stun/slow by 3 seconds. Must have!
    - Arctic Shatter- Low chance to leave behind an ice patch. Not needed.

    Time Shift:
    - Dodge and Death- Reduces monsters' dodge chance and increases damage of clock drop. Optional. Upgrade it if you want additional dps. It increases clock drop damage by ~15%-35%.
    - Time Bomb- When the clock expires, it deals small damage to all targets nearby. Also optional. If you want to sacrifice a passive, upgrade it, but, better spend a point on a passive than on this upgrade.
    - Countdown of Pain- Charge your attack and you will deal nice DoT. Must have!
    - Freeze Time- Root your targets. Don't let them move! Great CC, must have!

    Arcane Shield:
    - Extended Shield- Increases amount of damage absorbable and lets your shield last 5 seconds longer. Must have!
    - Displacement Wave- Knocks back targets around you if charged. Not needed.
    - Static Resonance- Increases damage reduction by 15%. Must have!
    - Hardened Shielding- Grants invulnerability for 2 seconds if you charge your Shield. Optional, if you have spare points, upgrade it.

    Lifegiver:
    - Increased Ranged- Increases range of heal effect. Not needed.
    - Empower- Restores mana along with the health. Optional. If you want to save some pots, upgrade it.
    - Regrowth- Heal over time. Doesn't heal good enough, not needed.
    - Recharge Mana- Restores mana over time. Doesn't restore good enough, not needed.


    Passives:
    There are passive skills that are always active. Great, isn't it?

    - Durable- Increases your armor by 1% per upgrade.
    - Critical Shot- Increases your critical chance by 1% per upgrade.
    - Damage- Increases your damage value by 1% per upgrade.
    - Agility- Increases your dexterity stat by 5 per upgrade.
    - Knowlegde- Increases your inteligence stat by 5 per upgrade.
    - Quickness- Increases your moving speed by 1% per upgrade.
    - Might- Increases your strength stat by 5 per upgrade.

    In my opinion, Knowledge and Might are must have. Others are optional.


    Build:

    So, now you know everything about the skills. Now, what to use, what to upgrade, when, how? Proceed..

    Basic build:
    Fireball- Ignite, Impact.
    Frost Bolt- Jagged Ice, Shiver.
    Time Shift- Countdown of Pain, Freeze time.
    Arcane Shield- Extended Shield, Static Resonance.
    Passives- 5 points Knowledge, 5 points Might

    Those skills and upgrades are important and must have for every PvE build!
    Now, you can combine what you want and what you need. My suggestions and full build is bellow..

    Build:
    Fireball- Ignite, Impact.
    Frost Bolt- Jagged Ice, Shiver.
    Time Shift- Countdown of Pain, Freeze time, (Dodge and Death).
    Arcane Shield- Extended Shield, Static Resonance, (Hardened Shielding).
    Lightning Strike- Empowered Bolt.
    Passives- 5 points Knowledge, 5 points Might, 5 points Critical Shot, Damage/Agility 5

    You can choose either Dodge and Death in Time Shift or Hardened Shielding in Arcane Shield. With Dodge and Death upgrade you hit ~15-35% more with Time Shift, and with Hardened Shielding you can survive those insta-kill boss attacks (red area) if casted on time.
    You can see I've added Lightning Strike- Empowered Bolt and new passives. Lightning Strike is used for boss fights only.
    I've added Critical Shot because we have low crit chance, and even that little chance will help your attacks and your DoTs to do more damage.
    Damage or Agility, what fits you more, upgrade it.
    Also, you can notice there is no Lifegiver. Correct. For PvE, it's not so neccessary. You can use pots in PvE as many as you want, and if there's a rogue or a warrior blaming you for not having Lifegiver for health and mana restoration, tell them to use pots, because, well, they can.


    Skill rotation and tactics:
    Now, after you know everything, it's time for skill rotation and tactics.
    I will tell you what do I use, and how do I use. Hope you will understand.
    Lets begin..

    First, it all depends how much HP and armor you have. If you have more HP and armor, you will be able to lure more monsters. It's all about your gear.
    So, you wanna lure 10-15 monsters in Dead City map for example. Run and use your non-charged Fireball, your non charged Frost Bolt and your non-charged basic attack. If you get in trouble, use your Arcane Shield. Now, after you've lured enough monsters, run in a circle around all of them for 1-2 seconds max, place your charged Time Shift. After that, run out of the Time Shift and start dpsing. My rotation is charge Fireball for a nice DoT and to stun the archers and mages because they can reach you with their arrows/spells, charge Frost Bolt for another DoT and to freeze your targets, and then spam your basic attack untill your skills recharge. And then repeat. While monsters are in effect of your Time Shift's root effect, normal monsters can't reach you (except archers/mages with spells and non-cc-able monsters). If any of those non-cc-able monsters get to you, just dps and kill it while keeping all of the cc-able monsters in effect of your Time Shift. For single target dps, meant for bosses, minibosses and other strong monsters, you can switch one of your skills with Lightning Strike. I usually switch Arcane Shield with Lightning Strike for boss fight because if you are running elite runs, you will have a warrior tanking the boss so you can just dps.
    And that's it. Just cc everything that can be cc-ed, dps them, dot them, charge important skills (mentioned above) and watch your enemies dying rooted under effect of your Time Shift! Hope you've understood everything I've said. It really works.
    In elites, everything stays the same. Except the part where you pull the mobs. You dont pull them, warriors pulls them. Wait for warrior to tank them all, place Time Shift near him, get out of the Time Shift's area and start dpsing. At boss, switch Arcane Shield with Lightning and that's it. Also, watch out for those red area attacks. Lots of bosses might insta-kill you so stay out of the red area.


    Pets:
    Pets are also very important in our fights. In my opinion, best ones are:
    Samael, Abbadon, Slag, Glacian, Clyde, Hammerjaw, Haze, Orion, Malison, Keetle, Colton, Ribbit, Ethyl etc.
    In first place, they all help you. One gives HP, other damage, third crit chance, fourth armor etc.
    It's up to you which one you will choose.

    Gear:
    If you have gold, get yourself mythics and arcane staff.
    If you don't have gold, Tarlok gear is the second option and I must say it's not bad at all.
    Best legendary items are: staff- Architect Pylon of Brutality, helm- Tarlok's Winter Crown of Assault, armor- Tarlok's Vestment of Assault, ring- Ruby Band of Brutality (epic ring), necklace- Tarlok's Heart of Brutality.


    The End:

    So this is it. I hope I've helped new players, maybe even old players with this guide.
    Enjoy it and have fun playing AL!
    Last edited by chorba69; 01-28-2014 at 10:31 AM.

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    Thanx for guide Chor that's good build

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    Updated the thread after a long time. If anyone has a question or suggestion, feel free to reply.
    Thanks and happy farming!

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    Good guide. I will def. use this for respec this weekend. I am currently happy how my smurf performs but I know it can become better because I messed up last respec when I left 5 points in Quickness - which makes an almost unnoticeable difference - so I will redistribute this and get some speedy pets instead for when farming Brackenridge.

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    Great post. I currently have a level 35 mage that I thought was pretty tough. After using this build on Kraken Mines I've now seen the error in my ways. Good ideas!


    Sent from my iPad using Tapatalk

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    Thank you for this great guide ..it helped me alot.. I made some changes tho.
    I wish you can tell me what you think about my build :
    Lv 23, skills:
    5/5 fireball
    5/5 time shift
    3/5 gale force (+protective current and outward squal)
    1/5 arcane shield
    Passives:
    5/5 knowledge
    5/3 damage

    I don't have the greatest gear.. But I think I really do massive dmg..
    Skill rotation and tactics :
    Arcane shild->fireball->time shift ->gale force
    I only use arcane shiled when I'm luring enemies
    Down side of this build.. It costs ALOT of heal potions to survive

    Thanks again

    أرسلت من SM-N9005 بإستخدام تاباتلك
    Last edited by mish3al; 02-02-2014 at 01:22 PM.

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    Hello @mish3al
    Well, first of all, there is no need to get Fireball 5/5. Imo, the -25% hit chance isnt needed because, if you use my tactic, close-range mobs cant even hit you, and using it for archers/mages only, then it is not worth a skill point.
    Engulf upgrade is alright if you want to hit more mobs.
    Also, Arcane Shield should have at least 3 points spent. Extended Shield and Static Resonance are a must if you are going to use the shield.
    Time Shift- If you have spare points, you can max it because of additional dps. Its fair deal.
    Gale- Not bad skill. Does less dmg than Frost. I mean it has better aoe than Frost frost has more 1 target dmg plus it has DoT that dots mobs around ur target. If you feel good with Gale, keep it.
    And at the end, the rest of points you will get, spend them on passives only. Imo, Intelligence and Strength upgrades should be maxed, crit/dmg/dex up to you. I suggest crit 5/5 because it gives us lil crit chance plus Time Shift DoTs can crit so its great.
    If you have any other questions, feel free to ask. Enjoy
    Last edited by chorba69; 02-02-2014 at 01:50 PM.

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    Quote Originally Posted by manhands View Post
    Great post. I currently have a level 35 mage that I thought was pretty tough. After using this build on Kraken Mines I've now seen the error in my ways. Good ideas!


    Sent from my iPad using Tapatalk
    manhands, I'm glad it helped you.
    Enjoy and have fun playing a mage!

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    Thank you for a very helpful guide. With the release of the Tindirin campaign, would you recommend any updates/changes to your skills, passives and gear, including rings and pendants?

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    Quote Originally Posted by neko View Post
    Thank you for a very helpful guide. With the release of the Tindirin campaign, would you recommend any updates/changes to your skills, passives and gear, including rings and pendants?
    Hello and you're welcome.
    I'll update the guide when I get some free time IRL.
    But yeah, what I'd suggest is:
    - if you have gold, buy mythic armor and helm and upgrade them because those are still better than current legendaries.
    - buy mythic ring. I like it more than lv41 Archon ring because of the HP and IMO, its better than archon rings. And yeah, arcane ring is best ring ingame so if you have 70m, buy it.
    - mythic necklace and tarlok brutality/assault necklace are still better than new lv41 legendaries so I suggest to keep the old necklace.
    - arcane and mythic staffs are still best weapons for mage but if you cant afford them, lv41 expedition rifle of brutality is the best choice.
    Now, about skills. I suggest to stay with the lv36 build, with updates. What I suggest is:
    - Fireball (engulf, ignite, impact). I took the AoE radius upgrade because after lots of tomb and elite runs I've ran, I found it pretty useful.
    - Frost (jagged ice, shiver).
    No changes here.
    - Time Shift (full). I took all upgrades because with Dodge and Death you deal ~15-35% more dmg with clock drop, and Time Bomb upgrade because you hit about 50% of your clock drop damage which means if you hit 1k with Time Shift, you will do another 500dmg at the end of Time Shift effect to all targets that are under Time Shift's effect. I took those two upgrades because of extra dps.
    - Arcane Shield (extended shield, static resonance, hardened shielding)
    I took 2sec invulnerabilty because Dragon Enclave elites are lots harder than elites before the lv41 cap.
    Lightning (empowered bolt).
    No changes here either.
    - Passives: Knowledge 5/5, Might 5/5, Critical 5/5, Agility or Damage 5/5.
    Agility or Damage is up to you. If you want more HP, get agility, if you want more dmg, get Damage passive.

    Cheers and have fun playing a mage!

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    Quote Originally Posted by chorba69 View Post
    Hello and you're welcome.
    I'll update the guide when I get some free time IRL.
    But yeah, what I'd suggest is:
    - if you have gold, buy mythic armor and helm and upgrade them because those are still better than current legendaries.
    - buy mythic ring. I like it more than lv41 Archon ring because of the HP and IMO, its better than archon rings. And yeah, arcane ring is best ring ingame so if you have 70m, buy it.
    - mythic necklace and tarlok brutality/assault necklace are still better than new lv41 legendaries so I suggest to keep the old necklace.
    - arcane and mythic staffs are still best weapons for mage but if you cant afford them, lv41 expedition rifle of brutality is the best choice.
    Now, about skills. I suggest to stay with the lv36 build, with updates. What I suggest is:
    - Fireball (engulf, ignite, impact). I took the AoE radius upgrade because after lots of tomb and elite runs I've ran, I found it pretty useful.
    - Frost (jagged ice, shiver).
    No changes here.
    - Time Shift (full). I took all upgrades because with Dodge and Death you deal ~15-35% more dmg with clock drop, and Time Bomb upgrade because you hit about 50% of your clock drop damage which means if you hit 1k with Time Shift, you will do another 500dmg at the end of Time Shift effect to all targets that are under Time Shift's effect. I took those two upgrades because of extra dps.
    - Arcane Shield (extended shield, static resonance, hardened shielding)
    I took 2sec invulnerabilty because Dragon Enclave elites are lots harder than elites before the lv41 cap.
    Lightning (empowered bolt).
    No changes here either.
    - Passives: Knowledge 5/5, Might 5/5, Critical 5/5, Agility or Damage 5/5.
    Agility or Damage is up to you. If you want more HP, get agility, if you want more dmg, get Damage passive.

    Cheers and have fun playing a mage!
    Thanks for your detailed reply! I started rather late in AL and have a lot of catching up to do.

    I don't have a lot of gold, but enough to start making some important decisions on how I should spend it. My Mage is currently at Level 29 and is sporting the odd assortment of Tarlok gear and a Level 29 Exp Assault Rifle. I love its DPS and lightning proc.

    Let me check my pocket for 70m...nope (grin) so, do you recommend Fang of Fenrir or Lunar Pendant?
    AL : Blewe | Corrvus | Urrsus
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    Quote Originally Posted by neko View Post
    Thanks for your detailed reply! I started rather late in AL and have a lot of catching up to do.

    I don't have a lot of gold, but enough to start making some important decisions on how I should spend it. My Mage is currently at Level 29 and is sporting the odd assortment of Tarlok gear and a Level 29 Exp Assault Rifle. I love its DPS and lightning proc.

    Let me check my pocket for 70m...nope (grin) so, do you recommend Fang of Fenrir or Lunar Pendant?
    Lunar is for Mages and Fang is for Rouges...
    Gonna try this build on next free respec. I chose lifegiver which I regret

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    Quote Originally Posted by neko View Post
    Thanks for your detailed reply! I started rather late in AL and have a lot of catching up to do.

    I don't have a lot of gold, but enough to start making some important decisions on how I should spend it. My Mage is currently at Level 29 and is sporting the odd assortment of Tarlok gear and a Level 29 Exp Assault Rifle. I love its DPS and lightning proc.

    Let me check my pocket for 70m...nope (grin) so, do you recommend Fang of Fenrir or Lunar Pendant?
    If you dont have much gold, I'd suggest NOT to buy mythics. At least, not yet. You should buy a lv 30-31 Exp rifle of brutality (assault gives a bit more dmg but brutality one gives 100health more so i'd get brutality but its up to you), tarlok assault helm and armor, epic ring called ruby band of brutality (yes epic) and tarlok brutality necklace. I think all of that gear is avaible at lv30-31 and you can use it till lv41 without problems.
    I would not spend so much gold on low level items because you want endgame. You can get that gear for really low price and hit 41 with ease.
    If you have more questions, feel free to ask

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    Lifegiver

    I so disagree on your statements of lifegiver. This is a PVE build and lifegiver is one of the best skills in game. I don't know if youu realise it but lifegiver instantly replenishes full health and mana on your partymembers at least once they are rogue's. And were the rogue the main part is of any pve team when it comes to damage, you can help out your pve team allot. Especially the part on mana replenish, skills absorb your mana so fast that a 25 perc pot barely does anything. remember only sorcerers have int realotted. So this skill helps your mates, cause 1 skill combo on a rogue is usually 1-2 pots depends on your stats.

    So as a rogue i say any PVE sorcerer needs lifegiver, if you think pve is about doing solo stuff then you haven't played this game to well.

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    Quote Originally Posted by Sheabascity View Post
    Lifegiver

    I so disagree on your statements of lifegiver. This is a PVE build and lifegiver is one of the best skills in game. I don't know if youu realise it but lifegiver instantly replenishes full health and mana on your partymembers at least once they are rogue's. And were the rogue the main part is of any pve team when it comes to damage, you can help out your pve team allot. Especially the part on mana replenish, skills absorb your mana so fast that a 25 perc pot barely does anything. remember only sorcerers have int realotted. So this skill helps your mates, cause 1 skill combo on a rogue is usually 1-2 pots depends on your stats.

    So as a rogue i say any PVE sorcerer needs lifegiver, if you think pve is about doing solo stuff then you haven't played this game to well.
    First of all, when I started reading your comment, I thought you're a rogue. Lots of rogues whine about the mana and they blame sorcerers if they dont have Lifegiver with mana upgrade, so it seems you whine about it too.
    Please tell me, how could Lifegiver help in elite runs? Or even in tomb runs? Or anywhere? Maybe in low levels when you dont have money for pots. But, in elites, mage's heal won't help you at all! Okay it restores few some hp and mana but? Nobody benefits od it. There is a reason why you can spam pots in PvE. Mages are AoE dmg dealers and CCers. Though, they should be support class but they dont have any good support skill.
    Using Lifegiver in PvE just slows your runs by a lot because as a mage you're there to deal AoE dmg.
    Dont be offended by this post but, any experienced player will never ask for hp/mana restore in PvE because you can use pots. If STG gives a dmg buff or something else like Shadow Veil or anything similar, then there could be some use of this skill. Otherwise, just NO.
    And just one info, I play this game since season1 and Im sure I know something about mage class.
    Cheers and have fun!
    Last edited by chorba69; 04-05-2014 at 02:01 PM.

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    I've maxed out Knowledge, Might, Critical Shot and Damage. Is there any point in putting passives into Durable? I find myself so squishy against certain bosses even with a Level 36 Tarlok Assault Vest and a Mythic helm. Having just reached 39 I've still got a few odd points left to throw around before I reach end game.

    Between STR, DEX or Speed, which has more value? Back in Pocket Legends, I used to have this philosophy of playing the role of a glass cannon. I'd go in guns blazing since a dead enemy can't hurt you. It was easier there since I had maxed out gear. Here, I'm being a bit more careful.

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    No point in putting points in durable IMO.

    Strength passive is best as it boosts your health and strengthens your shield.

    For passives I have maxed INT, STR, DAM and 4/5 in both DEX and crit. Might change the latter two at some point but it's working well in elites now.

    EDIT: With the % Dam issue now in the open I am running 5/5 Str, Int, Crit, Dex
    Last edited by Otahaanak; 04-19-2014 at 09:10 AM.
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    Quote Originally Posted by neko View Post
    I've maxed out Knowledge, Might, Critical Shot and Damage. Is there any point in putting passives into Durable? I find myself so squishy against certain bosses even with a Level 36 Tarlok Assault Vest and a Mythic helm. Having just reached 39 I've still got a few odd points left to throw around before I reach end game.

    Between STR, DEX or Speed, which has more value? Back in Pocket Legends, I used to have this philosophy of playing the role of a glass cannon. I'd go in guns blazing since a dead enemy can't hurt you. It was easier there since I had maxed out gear. Here, I'm being a bit more careful.
    I'd not suggest adding points to durable. We're not tanks, we're AoE dmg dealers and we should stay behind the warriors. Durable upgrade does not add so much armor because our default Armor stat is extreamly low. If you feel squishy, you should get mythic armor and helm and upgrade them (if you have gold). Also, you should not stay in red areas in boss fights anyways. Just learn how to play vs each mob and which mobs can be stunned, how they attack etc. And always stay behind a warrior because mages cant recieve all the damage and surive.
    Speed stat is not worth anything. I wont explain anything about this because this stat just sucks and points should be spent elsewhere.
    Str is better than dex. Gives you more HP and lets your shield absorb more dmg.
    Have fun!

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    I have ran a while with 5 points in speed (little mistake after a respec weekend) and I can confirm it does not do much for you. My theory was that with a little extra speed you could dodge red zones more easily and you would have a little edge while farming crates in Brackenridge. Only this last might be true but the edge is so small that it is not worth it.

    Any point spend somewhere else is much better to keep you alive longer in battles.

    If a point would give us 2% speed increase (so 10% in total) then I might reconsider.
    IGN: Orakuij

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    Quote Originally Posted by chorba69 View Post
    I'd not suggest adding points to durable. We're not tanks, we're AoE dmg dealers and we should stay behind the warriors. Durable upgrade does not add so much armor because our default Armor stat is extreamly low. If you feel squishy, you should get mythic armor and helm and upgrade them (if you have gold). Also, you should not stay in red areas in boss fights anyways. Just learn how to play vs each mob and which mobs can be stunned, how they attack etc. And always stay behind a warrior because mages cant recieve all the damage and surive.
    Speed stat is not worth anything. I wont explain anything about this because this stat just sucks and points should be spent elsewhere.
    Str is better than dex. Gives you more HP and lets your shield absorb more dmg.
    Have fun!
    Yours and borix's comments are most helpful. Thank you. I was thinking the same thing with speed but will reconsider.

    Does anyone have experience with the new magma gear? If so, how does it compare with an upgraded mythic set? <<AHHH! Nevermind. It didn't take long before I found this thread: http://www.spacetimestudios.com/show...r-for-mage-atm
    Last edited by neko; 04-11-2014 at 09:20 AM.

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