Page 3 of 8 FirstFirst 12345 ... LastLast
Results 41 to 60 of 144

  Click here to go to the first Dev post in this thread.   Thread: Guild improvements

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Luminary Poster Zylx's Avatar
    Join Date
    Oct 2013
    Location
    U.S.
    Posts
    5,705
    Thanks Thanks Given 
    500
    Thanks Thanks Received 
    2,217
    Thanked in
    935 Posts

    Default

    All of this gets a +1 from me. Its a shame that STS hasnt already implemented these ideas :/

    IGN: Łʊƈɨƒɛʀ
    Join the Discord Community!
    Arcane Legends Discord

  2. #2
    GunJack
    Guest

    Default

    Still looking forward to an update/add on including these ideas. Great input all around.

  3. #3
    Member Amythys's Avatar
    Join Date
    May 2013
    Location
    Pacific Northwest
    Posts
    111
    Thanks Thanks Given 
    24
    Thanks Thanks Received 
    48
    Thanked in
    26 Posts

    Default

    We still need some guild improvements. Maybe even a guild bank or stash that can be purchased with plat?

    Please help us to keep our guilds vibrant.

  4. #4
    Junior Member Zealouss's Avatar
    Join Date
    Oct 2013
    Location
    England
    Posts
    24
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    7
    Thanked in
    4 Posts

    Default

    Awesome ideas, why sts hasn't bothered with any more guild-related updates like these, I don't know...
    The idea of a new rank is great, maybe something in between recruiters and officers as well due to the power difference between the two being too large. :/
    Full support.

    -SS

    ~Zealouss~
    ~Add me for elite runs~

  5. #5
    Senior Member Raymond05's Avatar
    Join Date
    Sep 2013
    Posts
    816
    Thanks Thanks Given 
    91
    Thanks Thanks Received 
    53
    Thanked in
    34 Posts

    Default

    I like all of the ideas. If you cannot do it all please implement at least half of them.
    BUMP

  6. #6
    Forum Adept Oedid's Avatar
    Join Date
    Mar 2013
    Posts
    353
    Thanks Thanks Given 
    354
    Thanks Thanks Received 
    263
    Thanked in
    114 Posts

    Default

    To add to this thread I'd like to see somenthing else added to guilds.

    I have a phenomenal idea which would incorporate factions and guild vs guild pvp. Late one night, my Officers and I began discussing a sort of event that would make for a new twist to pvp and make things A LOT more interesting.


    I call it: WAR

    FACTIONS ARE:
    Arlorian
    Nordian
    Kelysian
    Pirate
    Neutral (would be exempt from the conflict and would see no adverse effects)

    Each guild would be given the opportunity to join a faction (or nation) of their chosing. Neutrality can be opted, but later changed to a faction (or Nation) ONCE PER GUILD CAREER

    OBJECT:
    The object of this would be to conquer a capital by fighting in a new PVP "castle zone" for each city, one day - per week

    HOW IT WORKS:
    During the day of WAR, Each faction will have a new found pvp zone representing the Castle of each city. This Castle Zone can be immediately joined to start a conflict

    A queue would start up, much like any PVP zone.

    Each guild will be sent a notification of an open conflict and a new pvp zone will appear in the world map menu.
    Once the zone is joined a corresponding Faction banner would be applied to the player for the duration of the conflict, and ONLY for the conflict.

    A War scenario could only happen once per week and several battles could be fought throughout that day.

    PVP points would be tallied from the results of all the battles fought, whether that be twink pvp or end game pvp. (Thus giving everyone the opportunity to join and attack or defend any given capital during that day)

    Neutral guilds could not join this conflict unless they chose a faction.


    THE REWARD:
    Winners would now "own" the land for one week. and the winning factions flags would be setup throughout the conquered city for that duration of a week

    A small discount would be given to winners throughout the regular vendors of the city. (and I mean small) as a representation of winning factions new found authority
    A small increase in price would be incurred to all pricing to a losing faction like potions (and I mean small) as a representation of the losing teams fielty being given to the new conquerers.

    Neutral guilds would remain unaffected by this small change.

    Should a certain faction reach a goal of "X" consecutive wins throughout the weeks, all guilds in that faction can be awareded a Banner representing thier faction, and there consistent victory. (Only one type of faction banner can be given to any character, so chose your faction with your toon wisely)

    After the week passes, everything resets and a new WAR begins.



    Comments, suggestions and tweaks requested


    PS: for a serious flare of drama you could always allow a guild to freely chose factions. Or maybe once per week or something. - but watch how the world would become a mass effect of alliances being made and breaking. - actually I think I'd rly lilke that. hmm....
    Last edited by Oedid; 11-05-2013 at 07:40 PM. Reason: re-written for more clarity ... I hope

  7. The Following User Says Thank You to Oedid For This Useful Post:


  8. #7
    Banned Derezzzed's Avatar
    Join Date
    Aug 2013
    Location
    Toronto, Canada
    Posts
    970
    Thanks Thanks Given 
    207
    Thanks Thanks Received 
    221
    Thanked in
    126 Posts

    Default

    Quote Originally Posted by Oedid View Post
    To add to this thread I'd like to see somenthing else added to guilds.

    I have a phenomenal idea which would incorporate factions and guild vs guild pvp. Late one night, my Officers and I began discussing a sort of event that would make for a new twist to pvp and make things A LOT more interesting.


    I call it: WAR


    FACTIONS ARE:
    Arlorian
    Nordian
    Kelysian
    Pirate
    Neutral (would be exempt from the conflict and would see no adverse effects)

    Each guild would be given the opportunity to join a faction of thier chosing upon creation. Neutralily can be opted, but later changed to a faction of their chosing (ONCE PER GUILD CAREER)

    OBJECT:
    The object of this would be to conquer a capital by including a new PVP castle zone for each city to attack or defend.

    HOW IT WORKS:
    During the day of WAR, Each faction will have a new found pvp zone representing the Castle of each city, which can be immediately joined to start the conflict

    A queue would start up, much like any PVP zone.

    Each member of thier respective Faction will be given a notification and an invite would pop up in the world map menu in the pvp zones. Thus opening the conflict. A corresponding Faction banner would be applied to the player for the duration of the conflict, and ONLY for the conflict.

    An ongoing war could only happen once per week for the whole day.

    PVP points would be tallied from the results of all the games played (Whether that be twink pvp or end game pvp) Thus giving everyone the opportunity to join and attack or defend any given capital.

    THE REWARD:
    Winners would now "own" the land for one week. and the winning factions flags would be setup throughout the conquered city for that duration.

    A small discount would be given to winners throughout the regular vendors of the city. (and I mean small) as a representation of winning factions new found authority
    A small increase in price would be incurred to all pricing to a losing faction like potions (and I mean small) as a representation of the losing teams fielty being given to the new conquerers.

    Neutral guilds would remain unaffected by this small change.

    Should a certain faction reach a goal of "X" consecutive wins throughout the weeks, they can win a Banner representing thier faction. (Only one type of faction banner can be given to any character, so chose your faction with your toon wisely)

    After the week passes, everything can reset and the conflict can start anew.



    Comments, suggestions and tweaks requested
    This is single handily the GREATEST idea I have ever seen suggested +19372937284729472963927

  9. #8
    Forum Adept Abaskiiaf's Avatar
    Join Date
    Aug 2013
    Location
    USA
    Posts
    253
    Thanks Thanks Given 
    231
    Thanks Thanks Received 
    105
    Thanked in
    50 Posts

    Default

    Quote Originally Posted by Derezzzed View Post
    This is single handily the GREATEST idea I have ever seen suggested +19372937284729472963927
    I totally agree with Der. seems like an amazing idea and you got to think that a lot of beginning players are getting bored with al more and more.everyday. so this would be a good way of getting the flare back with those day 1 players.

    great thread Oedid amazing ideas

  10. The Following 2 Users Say Thank You to Abaskiiaf For This Useful Post:


  11. #9
    Member Peer's Avatar
    Join Date
    Dec 2013
    Location
    Jupiter
    Posts
    134
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    14
    Thanked in
    9 Posts

    Default

    Quote Originally Posted by Oedid View Post
    To add to this thread I'd like to see somenthing else added to guilds.

    I have a phenomenal idea which would incorporate factions and guild vs guild pvp. Late one night, my Officers and I began discussing a sort of event that would make for a new twist to pvp and make things A LOT more interesting.


    I call it: WAR

    FACTIONS ARE:
    Arlorian
    Nordian
    Kelysian
    Pirate
    Neutral (would be exempt from the conflict and would see no adverse effects)

    Each guild would be given the opportunity to join a faction (or nation) of their chosing. Neutrality can be opted, but later changed to a faction (or Nation) ONCE PER GUILD CAREER

    OBJECT:
    The object of this would be to conquer a capital by fighting in a new PVP "castle zone" for each city, one day - per week

    HOW IT WORKS:
    During the day of WAR, Each faction will have a new found pvp zone representing the Castle of each city. This Castle Zone can be immediately joined to start a conflict

    A queue would start up, much like any PVP zone.

    Each guild will be sent a notification of an open conflict and a new pvp zone will appear in the world map menu.
    Once the zone is joined a corresponding Faction banner would be applied to the player for the duration of the conflict, and ONLY for the conflict.

    A War scenario could only happen once per week and several battles could be fought throughout that day.

    PVP points would be tallied from the results of all the battles fought, whether that be twink pvp or end game pvp. (Thus giving everyone the opportunity to join and attack or defend any given capital during that day)

    Neutral guilds could not join this conflict unless they chose a faction.


    THE REWARD:
    Winners would now "own" the land for one week. and the winning factions flags would be setup throughout the conquered city for that duration of a week

    A small discount would be given to winners throughout the regular vendors of the city. (and I mean small) as a representation of winning factions new found authority
    A small increase in price would be incurred to all pricing to a losing faction like potions (and I mean small) as a representation of the losing teams fielty being given to the new conquerers.

    Neutral guilds would remain unaffected by this small change.

    Should a certain faction reach a goal of "X" consecutive wins throughout the weeks, all guilds in that faction can be awareded a Banner representing thier faction, and there consistent victory. (Only one type of faction banner can be given to any character, so chose your faction with your toon wisely)

    After the week passes, everything resets and a new WAR begins.



    Comments, suggestions and tweaks requested


    PS: for a serious flare of drama you could always allow a guild to freely chose factions. Or maybe once per week or something. - but watch how the world would become a mass effect of alliances being made and breaking. - actually I think I'd rly lilke that. hmm....
    Seems like other Games. Rebirth RO or whatever is the name of that game. Guild vs Guild. Guild Capturing. Yeah great Idea but isn't it complicated to be coded?

    IGN: Callmepeer
    Guide: How to use BBCodes!

  12. The Following User Says Thank You to Peer For This Useful Post:


  13. #10
    Forum Adept Oedid's Avatar
    Join Date
    Mar 2013
    Posts
    353
    Thanks Thanks Given 
    354
    Thanks Thanks Received 
    263
    Thanked in
    114 Posts

    Default

    You may be right. All the same, I'd like to see any other guild pvp systems we can suggest. Including tweaks to the aformentioned. Thanks for checking this out!

  14. #11
    Forum Adept Oedid's Avatar
    Join Date
    Mar 2013
    Posts
    353
    Thanks Thanks Given 
    354
    Thanks Thanks Received 
    263
    Thanked in
    114 Posts

    Default

    We could make it more interesting and allow guilds to change factions. Talk about a super drama fest tho -.-

  15. #12
    Member izPrada's Avatar
    Join Date
    Oct 2013
    Location
    Unknown
    Posts
    233
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    11
    Thanked in
    7 Posts

    Default

    not even 1 word from dev team or moderator. They make this suggestion and feedback section but not replying to it. At least, say it no or yes or under consideration or "we put this idea in our list" with the reason for each your answer. your client here feeling happy for your answer, we appreciate it.
    Last edited by izPrada; 11-05-2013 at 07:37 PM.

  16. The Following 2 Users Say Thank You to izPrada For This Useful Post:


  17. #13
    Forum Adept Oedid's Avatar
    Join Date
    Mar 2013
    Posts
    353
    Thanks Thanks Given 
    354
    Thanks Thanks Received 
    263
    Thanked in
    114 Posts

    Default

    Quote Originally Posted by izPrada View Post
    not even 1 word from dev team or moderator. They make this suggestion and feedback section but not replying to it. At least, say it no or yes or under consideration or "we put this idea in our list" with the reason for each your answer. your client here feeling happy for your answer, we appreciate it.
    - Thanks

  18. #14
    Banned Derezzzed's Avatar
    Join Date
    Aug 2013
    Location
    Toronto, Canada
    Posts
    970
    Thanks Thanks Given 
    207
    Thanks Thanks Received 
    221
    Thanked in
    126 Posts

    Default

    Quote Originally Posted by Oedid View Post
    We could make it more interesting and allow guilds to change factions. Talk about a super drama fest tho -.-
    Make it so that if a player or guild changes factions, they cannot compete in the War for say a week(?)

  19. #15
    Luminary Poster Zylx's Avatar
    Join Date
    Oct 2013
    Location
    U.S.
    Posts
    5,705
    Thanks Thanks Given 
    500
    Thanks Thanks Received 
    2,217
    Thanked in
    935 Posts

    Default

    Quote Originally Posted by Oedid
    To add to this thread I'd like to see somenthing else added to guilds.

    I have a phenomenal idea which would incorporate factions and guild vs guild pvp. Late one night, my Officers and I began discussing a sort of event that would make for a new twist to pvp and make things A LOT more interesting.


    I call it: WAR

    FACTIONS ARE:
    Arlorian
    Nordian
    Kelysian
    Pirate
    Neutral (would be exempt from the conflict and would see no adverse effects)

    Each guild would be given the opportunity to join a faction (or nation) of their chosing. Neutrality can be opted, but later changed to a faction (or Nation) ONCE PER GUILD CAREER

    OBJECT:
    The object of this would be to conquer a capital by fighting in a new PVP "castle zone" for each city, one day - per week

    HOW IT WORKS:
    During the day of WAR, Each faction will have a new found pvp zone representing the Castle of each city. This Castle Zone can be immediately joined to start a conflict

    A queue would start up, much like any PVP zone.

    Each guild will be sent a notification of an open conflict and a new pvp zone will appear in the world map menu.
    Once the zone is joined a corresponding Faction banner would be applied to the player for the duration of the conflict, and ONLY for the conflict.

    A War scenario could only happen once per week and several battles could be fought throughout that day.

    PVP points would be tallied from the results of all the battles fought, whether that be twink pvp or end game pvp. (Thus giving everyone the opportunity to join and attack or defend any given capital during that day)

    Neutral guilds could not join this conflict unless they chose a faction.


    THE REWARD:
    Winners would now "own" the land for one week. and the winning factions flags would be setup throughout the conquered city for that duration of a week

    A small discount would be given to winners throughout the regular vendors of the city. (and I mean small) as a representation of winning factions new found authority
    A small increase in price would be incurred to all pricing to a losing faction like potions (and I mean small) as a representation of the losing teams fielty being given to the new conquerers.

    Neutral guilds would remain unaffected by this small change.

    Should a certain faction reach a goal of "X" consecutive wins throughout the weeks, all guilds in that faction can be awareded a Banner representing thier faction, and there consistent victory. (Only one type of faction banner can be given to any character, so chose your faction with your toon wisely)

    After the week passes, everything resets and a new WAR begins.



    Comments, suggestions and tweaks requested


    PS: for a serious flare of drama you could always allow a guild to freely chose factions. Or maybe once per week or something. - but watch how the world would become a mass effect of alliances being made and breaking. - actually I think I'd rly lilke that. hmm....
    Seems...complicated...

    IGN: Łʊƈɨƒɛʀ
    Join the Discord Community!
    Arcane Legends Discord

  20. The Following User Says Thank You to Zylx For This Useful Post:


  21. #16
    Banned Derezzzed's Avatar
    Join Date
    Aug 2013
    Location
    Toronto, Canada
    Posts
    970
    Thanks Thanks Given 
    207
    Thanks Thanks Received 
    221
    Thanked in
    126 Posts

    Default

    Quote Originally Posted by Zylx View Post
    Seems...complicated...
    Everything is complicated XP

  22. #17
    Senior Member Primeblades's Avatar
    Join Date
    Mar 2013
    Location
    In your iphone
    Posts
    610
    Thanks Thanks Given 
    227
    Thanks Thanks Received 
    26
    Thanked in
    23 Posts

    Default

    Epic idea i love this plz devs implement this

  23. #18
    Forum Adept Oedid's Avatar
    Join Date
    Mar 2013
    Posts
    353
    Thanks Thanks Given 
    354
    Thanks Thanks Received 
    263
    Thanked in
    114 Posts

    Default

    Bump

  24. #19
    Junior Member Thebestg's Avatar
    Join Date
    Oct 2013
    Posts
    26
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    9
    Thanked in
    6 Posts

    Default

    *Bump*

    -Thebestg (lvl 36) Recruiter of Darksiders

  25. #20
    Junior Member Thebestg's Avatar
    Join Date
    Oct 2013
    Posts
    26
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    9
    Thanked in
    6 Posts

    Default

    "bump" is to raise the thread to the top?
    if so...

    -Thebestg (lvl 36) Recruiter of Darksiders

Similar Threads

  1. Guild Improvements :)
    By Kjalisi in forum AL Suggestions
    Replies: 4
    Last Post: 05-17-2013, 04:48 PM
  2. CS improvements
    By Fusionstrike in forum PL Suggestions and Feedback
    Replies: 14
    Last Post: 02-07-2013, 12:46 PM
  3. Replies: 1
    Last Post: 12-15-2012, 02:39 AM
  4. Guild Hall Improvements
    By xXgh0stXx in forum AL Suggestions
    Replies: 3
    Last Post: 11-28-2012, 06:51 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •