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  Click here to go to the first Dev post in this thread.   Thread: PL Invulnerability Orb in PvP Poll

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    Spacetime Studios Dev Carapace's Avatar
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    Exclamation PL Invulnerability Orb in PvP Poll

    There has been a bit of a mixed response to the invulnerability orbs in PvP.

    The question posed to you all now is would you prefer the Invulnerabilty Orb in PvP, or would you prefer it rolled back to the time when there was no PvP invulnerability? There is not a lot of wiggle room unfortunately on tweaking it to be like it is in AL as PL is an older game without such technology.

    So, the old way or the new way?

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    Senior Member Randomguy's Avatar
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    Old either way you get spawned and you can't at least deal a lil of damage bit by bit

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    Default PL Invulnerability Orb in PvP Poll

    it need to be u can attack while in orb to avoid
    spawning

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    Though I'm relative new to PvP I do not like the PvP Orb, especially in CTF during a huge mash-up of people against each other after a rev.

    If the Orb could get fixes like if you could buff during it and the enemies can't root target or otherwise effect you then yes, I would like it and would understand the actual advantage of it.
    Otherwise - old way.

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    If it's either old way or current way, I'd take the old way without orbs.

    Best option would be to keep the orbs in CTF, but remove them from DM and let people with orbs use skills. Also, orbs shouldn't work after revive.
    <Enigmatic>
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    Old, and I agree with Gragorak;CTF spawn only, not re spawn, buffs allowed during orb.

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    OLD, if STG cannot change the invulnerability orb to becoming one where one can buff and attack. If you guys can, please do. It will be extremely helpful. At least buff while in the orb. Thanks for the consideration!

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    The old way. Unless you can do improvements, as others have suggested.

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    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by Sheugokin View Post
    OLD, if STG cannot change the invulnerability orb to becoming one where one can buff and attack. If you guys can, please do. It will be extremely helpful. At least buff while in the orb. Thanks for the consideration!
    Unfortunately it's an all or nothing scenario, we can't isolate buffing vs attacking as different things as they are all basically a cast of some point. Currently it looks like the invulnerability leans in favor of being removed but this thread will be up for a couple more days. Let your friends know if they want to weigh in.

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    Quote Originally Posted by Carapace View Post
    Unfortunately it's an all or nothing scenario, we can't isolate buffing vs attacking as different things as they are all basically a cast of some point. Currently it looks like the invulnerability leans in favor of being removed but this thread will be up for a couple more days. Let your friends know if they want to weigh in.
    My question is why can't the codes be different like in PvE? When you die, there is a "Spawn", "Revive", and you pay the 5 plat for "Invulnerabilty". Why can this code not be implemented into the spawn code for PvP only? Is it because the spawn code is universal for PvE and PvP?


    To answer the question, I would say it is a universal agreement to return to the old way. Thank you for continuing to listen and help.
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    Definitely Old.
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    Why do people keep saying buff only with the orb? Heck I want to pelt the crap out of the spawners for being cheap and disrespectful. I'm all for the new way if you can add attacking and buffing. That would work great.

    However a problem does occur if it is added, because if a Mage revives someone in CTF OUTSIDE the spawn room, they can easily take out 2 or 3 people. So maybe only add the orb when the respawn button is pressed? Probably not possible but...it would work.

    If none of the above is possible, I prefer OLD


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    Upgrade pl into the specs like of AL:P

    Sent from my GT-S5830i using Tapatalk 2

    Prepare yarr selves to beee doomed by the faaaarrrttt gun!


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    Quote Originally Posted by moonway03 View Post
    Upgrade pl into the specs like of AL:P

    Sent from my GT-S5830i using Tapatalk 2
    Wow no thx, that would ruin PL.
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    OLD.

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    Default PL Invulnerability Orb in PvP Poll

    I liked how the orb was originally.. Though I do think it lasted longer than it should've.

    If it's current orb vs. no orb, I'd prefer no orb.

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    Quote Originally Posted by CrimsonTider View Post
    Quote Originally Posted by Carapace View Post
    Unfortunately it's an all or nothing scenario, we can't isolate buffing vs attacking as different things as they are all basically a cast of some point. Currently it looks like the invulnerability leans in favor of being removed but this thread will be up for a couple more days. Let your friends know if they want to weigh in.
    My question is why can't the codes be different like in PvE? When you die, there is a "Spawn", "Revive", and you pay the 5 plat for "Invulnerabilty". Why can this code not be implemented into the spawn code for PvP only? Is it because the spawn code is universal for PvE and PvP?


    To answer the question, I would say it is a universal agreement to return to the old way. Thank you for continuing to listen and help.
    Devs respond to this naow^^

    Take it away if you can't improve it at all.

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    Senior Member MightyMicah's Avatar
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    Quote Originally Posted by Carapace View Post
    There has been a bit of a mixed response to the invulnerability orbs in PvP.

    The question posed to you all now is would you prefer the Invulnerabilty Orb in PvP, or would you prefer it rolled back to the time when there was no PvP invulnerability? There is not a lot of wiggle room unfortunately on tweaking it to be like it is in AL as PL is an older game without such technology.

    So, the old way or the new way?
    Carapace: First of all, I'd like to say that I appreciate your looking into this issue! I'm glad to see devs are truly trying to fix some of these issues now. Thanks

    Second, I would personally prefer the old way. I feel as if it's actually easier to spawn with the current way things are than it was before.

    Thirdly, I'd like to make a suggestion. I'm not sure how AL legends is so maybe I'm just displaying my ignorance, but I believe I have a simple solution. Why not add an NPC to each spawning room? (purely speaking for capture the flag. Most would agree that the other levels don't need a way to prevent spawning.) This NPC will only get agro'ed from within the room and he will deagrro at the entrance to the room. Make him an archer, or Mage, or whatever but be sure he is ranged so people can't sneak in and out and get the spawn kill off. This NPC will be op as heck. Basically thousands of armor and damage. One shot from him and you die. Would this not prevent people from spawning? I mean, I don't know anyone who would risk a death (harm to their precious KDR) for a single spawn kill.

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    Luminary Poster Mothwing's Avatar
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    Quote Originally Posted by MightyMicah View Post
    Carapace: First of all, I'd like to say that I appreciate your looking into this issue! I'm glad to see devs are truly trying to fix some of these issues now. Thanks

    Second, I would personally prefer the old way. I feel as if it's actually easier to spawn with the current way things are than it was before.

    Thirdly, I'd like to make a suggestion. I'm not sure how AL legends is so maybe I'm just displaying my ignorance, but I believe I have a simple solution. Why not add an NPC to each spawning room? (purely speaking for capture the flag. Most would agree that the other levels don't need a way to prevent spawning.) This NPC will only get agro'ed from within the room and he will deagrro at the entrance to the room. Make him an archer, or Mage, or whatever but be sure he is ranged so people can't sneak in and out and get the spawn kill off. This NPC will be op as heck. Basically thousands of armor and damage. One shot from him and you die. Would this not prevent people from spawning? I mean, I don't know anyone who would risk a death (harm to their precious KDR) for a single spawn kill.
    I LOL'd imagining this in my head xD


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    Quote Originally Posted by Mothwing View Post
    I LOL'd imagining this in my head xD
    Honestly I did too. I can just imagine people hiding in the room. Then the troll bear comes out and beckon-stomps everyone into the NPC xD But hey, what can I say? That's what you get for approaching the spawning room haha

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