Page 3 of 5 FirstFirst 12345 LastLast
Results 41 to 60 of 92

  Click here to go to the first Dev post in this thread.   Thread: The Ultimate Solution to our PvP Woes: Equipment Rarity Room Filtering!

  1. #41
    Junior Member
    Join Date
    Oct 2013
    Posts
    37
    Thanks Thanks Given 
    24
    Thanks Thanks Received 
    34
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by Frohnatur View Post
    I totally understand your point of view, reflex. Your look at the bigger picture just has some irks.

    Low level players, that are legitimatly 16, have no big incentive to go pvp. They have the bigger incentive to level up, make gold and get good gear (and maybe then return to lvl 16 with a twink and excellent gear). Also, you're not one of them? So where's the problem? I dont see any legitimate lvl 16 player complaing about pvp.

    Almost ALL players you find in lvl 16 or lower pvp are Twinks. Believe me. been there.

    So if you love pvp just for itself, make a twink, get it geared up and go there.

    If you want compete End Level Pvp, get geared up (and yes, if neccessary, get some myth gear - weapon although should suffice) and go there.

    This way all your problems are solved.

    See, your suggestion just would create new problems. Thatswhy it is better to "circumvent" it this way.

    It lies in the nature of pvp that only the fittest survive, so there is no way around best gear, no matter wich level.

    So the answer to "how do I compete without myth gear?" is, twinking below level 26 (the first myth-gear-level).
    Hey Frohnatur, I understand where you are coming from and I appreciate the input.

    Sure, I may not be a low level player with no alternate accounts and no other means for funding myself, but I still care about how the game is like for those people. After all, at one point in time we were all once in their shoes.

    You're right, those legitimately low level players may not have any big incentive to PvP and they will probably benefit more from leveling up and doing PvE. But they still deserve the right to PvP if their heart desires, and if that's what they find fun and enjoyable in this game. Who are we to say they shouldn't just because they are low level/poor/badly geared?

    I know you may not agree with my outlook on twinking, and that's alright. You're a cool, level-headed person, I respect your input. But I still feel that by creating twinks, we are negatively impacting the experiences of those who are legitimately low level, and they're forced to deal with those problems we create for them because they have no say in the matter.

    Maybe we can just agree to disagree? XD

  2. #42
    Member
    Join Date
    Feb 2013
    Posts
    83
    Thanks Thanks Given 
    70
    Thanks Thanks Received 
    22
    Thanked in
    17 Posts

    Default

    I am a casual player, not a serious hardcore one. Whenever I play, it's usually 10-20 minute intervals, 1-3 times a week. In the past, I used to love spending that short amount of time PvPing. That really isn't possible for me anymore because I don't have the gear to be competitive, and in my own personal opinion, PvP just isn't fun unless it's as equal as possible.
    The way I see things, the main misunderstanding is that most of players don't understand the very essence of such approach, thus all answers/advices are in same manner: play more, farm more, try harder, merch, save gold, buy mythics, etc. It's like they are not capable to step into shoes of person who just want to have fun.

    It seems on first sight that majority players in AL are professionals. However, this can be wrong impression, because casual players are not known as very active forumers.
    We reached the bottom of the crises but don't worry - we are still digging.

  3. The Following User Says Thank You to Vjerevica For This Useful Post:


  4. #43
    Senior Member Alfai's Avatar
    Join Date
    May 2013
    Posts
    911
    Thanks Thanks Given 
    219
    Thanks Thanks Received 
    279
    Thanked in
    158 Posts

    Default

    Quote Originally Posted by Vjerevica View Post
    The way I see things, the main misunderstanding is that most of players don't understand the very essence of such approach, thus all answers/advices are in same manner: play more, farm more, try harder, merch, save gold, buy mythics, etc. It's like they are not capable to step into shoes of person who just want to have fun.

    It seems on first sight that majority players in AL are professionals. However, this can be wrong impression, because casual players are not known as very active forumers.
    Unfortunately in all honesty i do get your points and i was in your shoe before.
    With fun as the core essence such implementation must take into consideration all aspects,all players etc.cant do one thing to please a few.

    As much as this is a hack n slash game it is not so true when you play against others.and with its rpg core format,being and rpg must lead to an objective, accomplishment,achievements and so on.else this will end up like simpler games like chess.its fun but not an everyday thing.

    Do you also consider the impact on other gears possession like rare or epic?after you have owned in specific class then what.your thirst will be higher,you seek for more challenges.desire to meet new challenges keep us going.the game keep going upwards,better gears,new maps,new boss.its like asking grant us xp in brackeridge runs coz we like it,it can be run casually etc.which is not the case.
    semi-retired

  5. #44
    Senior Member GoodSyntax's Avatar
    Join Date
    Aug 2011
    Posts
    2,835
    Thanks Thanks Given 
    1,519
    Thanks Thanks Received 
    2,690
    Thanked in
    784 Posts

    Default

    @Reflexivity - I totally understand your point! I, myself, don't own any mythics, and in the past few seasons have been an avid PvPer. Unfortunately, last season, and more so this season, there have been an increase in Mythic and Arcane items & pets, which exasperates the divide between rich and mainstream players.

    In previous seasons, I was not only competitive, but moderately successful with high end Legendaries and Crate gear. The advantage of a Mythic player at inception, which at the time was only the helm (let's ignore the fact that the Nefarious Hooks were around, because they were so rare that you really never saw them), was small, meaning that well equipped Legendary players could be competitive. When Nordr came around, unleashing Mythic Armor, Mythic Bow, Sword & Shield and Gun, the disparity increased, but I still felt that players with higher-end Legendaries could still be competitive if you had superior tactics. I can accept that the Arcane items are substantially overpowering, given their rarity. But, since then, we have seen Mythic Rings, Mythic Amulets, more and more higher powered weapons, ultimately making this disparity in gear too much to overcome for mainstream players.

    I rarely PvP anymore, though when I do, I find that I can still be successful on occasion, but only if my tactics are vastly superior to the opponent (or I get on a lucky crit streak). More so than ever, an average tactician can easily overwhelm a superior tactician if they are full Mythic and the opponent is in high-end Legendaries. I just don't like the idea that high-end gear is the priority over skill and tactics. At one point, tactics, build, pet selection and timing determined who won a match, now no matter how skilled a player is, an opponent wearing 15 million in gear will be better than you.

    Upon the announcement of Mythic items, my impression was that it would provide a small advantage over Elite Legendary gear, which is certainly reasonable. Unfortunately, trying to compare Architect Quills of Brutality (the highest-end Legendary weapon) against the Mythic Twin Razors aren't really much of a comparison. It is akin to comparing the stats of a lv31 Mountain Teeth against a lv36 Architect Quill. As if a singular Mythic item didn't offer so much of a disparity, this effect is magnified for each Mythic Item equipped (Weapon, Helm, Armor, Ring, Amulet). What was once a slight advantage has eventually become a grossly overpowering divide of have's versus have not's.

    Individually, each Mythic piece may offer a 5% advantage versus it's Elite Legendary counterpart, but in totality, wealthy players effectively get a 25% advantage when fully outfitted (assuming no Arcane's), which is more than good group play or skill can overcome in most situations.

    I am just a bit disappointed at the current state, and have decided to more-or-less give up on PvP and focus on Elite Farming. I even respec'ed and dropped the Combat Medic skill (yeah, I know!). I simply feel that I cannot be competitive until I get most, if not all, Mythic items and that just eliminates one of my favorite distractions in the game. I just don't like that my hand has been forced in this way because of how Mythic gear has evolved to be so dominant and critical to success. I am further disappointed because I can be so successful soloing elite maps and completing challenging elites with terrific times in Legendary gear, but I am in a word, non-competitive in PvP.

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

  6. The Following 3 Users Say Thank You to GoodSyntax For This Useful Post:


  7. #45
    Member
    Join Date
    Feb 2013
    Posts
    83
    Thanks Thanks Given 
    70
    Thanks Thanks Received 
    22
    Thanked in
    17 Posts

    Default

    Quote Originally Posted by Alfai View Post
    Do you also consider the impact on other gears possession like rare or epic?after you have owned in specific class then what.your thirst will be higher,you seek for more challenges.desire to meet new challenges keep us going.the game keep going upwards,better gears,new maps,new boss.its like asking grant us xp in brackeridge runs coz we like it,it can be run casually etc.which is not the case.
    Big part of the problem is that all gear below legendary is worthless. Epics and rares don't have any purpose at all. Top legendries are bare minimum even for PvE. I think that STG uncarefully made some promises in the past and now we are dealing with consequences. Arcane weapon should be best for 3 seasons!?! I.e. Arcane Stuff will be best one on level 46. How much overpowered it has to be now to be still the best one on level 46? Three seasons are app. nine months. Even further, it should be better than next seasons Mythic weapon (which is supposed to be best for two seasons). How can they even fulfill that promises? There cannot be two bests at the same time.

    It would be much more appropriate for Myths/Arcanes to be best for current season only. They will fulfill their purpose for pro players to always have best gear. Even better, it would give them goal for each new season and satisfy their need to always strive for better gear, meet new challenges and keep them going as you
    accurately noticed. What is their motivation now if they know that they have best gear for next 6 months (there are already some posts from fully geared players that they don't have much left to do). That way Myths/Arcs wouldn't have to be so insanely overpowered to be the best.

    Current situation is that because of this huge unbalance in power (caused by 2/3 seasons promise) all levels below are broken. I could deal against best weapon in season but how to deal against best weapon on level 46? What skills in a world could possibly compensate for that?

    On the other hand, I am aware that hard work or platinum spends should be rewarded. It is just that currently they are rewarded at the expense of all others.

    I would repeat my proposal to have common league (where no myths would be allowed) and Champions League for Pro/Elite players.
    What would change for Elite players? Not much, I suppose. Even now in PvP are only Myth/Arc geared players. Majority of others already quitted or are about to quit pvp. In realty we already do have Champions League - it is just not formalized.
    What would change for casual players? I guess everything. They would have a place to enjoy pvp again without being abused by professionals. If they feel that they overgrowed this common level they could have Champions League as new goal to keep them motivate. If somebody feels that his skills are so good that he can compete with big (better geared) guys he can always try. No limitations there.

    The guys that make to leaderboard of Champions league will be acknowledged as best. No doubt about it and not much change in comparison to present situation.

    I just try to elaborate my perspective and propose some solution that would please both sides. I fully understand the effort and commitment needed to be pro/elite player. I could even say that I admire that determination but it is completely different level of game. To paraphrase myself, if you enjoy playing football with guys on the school playground would you like that each time you find free time for game Real Madrid, Barcelona, Bayern, etc. are waiting for you? How many games would be necessary till you quit completely?

    I really hope that I succeeded to explain my point of view. Again, I am not trying to derogate anyone's effort and achievements. I truly and honestly respect such commitment. It is just that I am not in situation to be able to do that at this point in my life, but I still love the game.
    We reached the bottom of the crises but don't worry - we are still digging.

  8. The Following User Says Thank You to Vjerevica For This Useful Post:


  9. #46
    Member
    Join Date
    Feb 2013
    Posts
    83
    Thanks Thanks Given 
    70
    Thanks Thanks Received 
    22
    Thanked in
    17 Posts

    Default

    @GoodSyntax
    You've said it all. You've given accurate chronology of what happened to PvP. It is like you have described my case in detail.
    We reached the bottom of the crises but don't worry - we are still digging.

  10. The Following 2 Users Say Thank You to Vjerevica For This Useful Post:


  11. #47
    Banned Soundlesskill's Avatar
    Join Date
    Mar 2013
    Location
    Loading...
    Posts
    2,922
    Thanks Thanks Given 
    332
    Thanks Thanks Received 
    424
    Thanked in
    261 Posts

    Default

    Quote Originally Posted by Reflexivity View Post
    First off, I’m sorry if a thread has already been posted offering a similar solution. I tried my best to search through previous threads and I found several complaining about the lack of fairness in PvP, but none offering this particular solution.

    As I mentioned, many threads out there talk about the unbalance in PvP. And I agree; I find the current PvP system to be very broken. Back when mythics weren’t as common as they are now and not too many people owned them, I used to love to PvP. I love the thrill and the challenge of going up against other players with different strategies and tactics, and testing mine against theirs. However, as we all know, since the increase in the circulation of mythic items, many issues have developed with regards to fairness and balance. And with the way it has been recently, I’ve stepped away from PvP.

    I am not here to slander mythic items or their users, but in order to continue onto my solution, I need to acknowledge that a problem exists, so I’m just going be honest: a non-mythic user will always be at a disadvantage compared to a full mythic user. Regardless of player skill and strategy, the fact that a fully geared mythic players can take more hits and dish out more damage gives them an edge, even if their tactics are terrible.

    Now, I’ve read a lot of threads out there that like to place the blame on someone, which isn’t right. Some non-mythic users may say that mythics should be prohibited in PvP, but that isn’t right considering those people probably worked hard to acquire those items and should be allowed to enjoy their benefits. Some mythic users say that “non-mythic users just need to work harder” and devote more time/effort to the game in order to gain those items, but that isn’t fair to say either. Personally, I am a level 36 capped rogue who has been playing since the level 16 cap days. I’ve always worked hard to be successful in this game and I’ve farmed my butt off, but I’ve never managed to make over 500k in my entire time playing (laugh at me if you want, but I’m serious). I don’t own any mythic gear aside from my Slag and Leprechaun pendent (plat purchases from doing free offers), and I’ve come to accept that I probably never will obtain a mythic helm/armor/weapon/necklace/pendant. My life and schedule just don’t allow for the time necessary to play enough/merch efficiently to accumulate those items, and that’s okay. But that doesn’t mean I still don’t like to enjoy PvP. I relish being able to go on and play PvP in short 10-20 minute bursts here and there throughout the day. That gives me my gaming fix as opposed to PvE, which I find rather boring.

    So in order to appease everyone so that everyone can walk away satisfied, I propose filtering PvP rooms not only by level as it currently is, but also by equipment rarity. Rooms would be divided into the categories of Common, Rare, Epic, Legendary, Mythic, Arcane, and Any. Below are what the rules would be:

    • The current level bracket grouping system would still be intact, allowing you to fight players a couple levels higher or lower than you, but nothing too drastic.

    • The Any room would be similar to how current PvP is, where any rarity equipment can be used against other players. You will be able to fight players geared similarly, higher, or lower than yourself.

    • For all of the rooms excluding the Any room, players can wear equipment lower than or at the rarity of the room they want to join, but not beyond it. So you can fight in rooms where people are geared higher than you, but not lower than you (the sole exception is the Any room). For example, I could wear all Epic items and play in the Epic, Legendary, or Mythic room if I wanted. But players with even one Legendary item and the rest Epic would be prohibited from entering the Epic or below room.

    • Pet rarity will also be taken into account. For example, if I am wearing all Epic items but am using Malison (a Legendary pet), I cannot enter the Epic room. I would be forced to either swap out Malison or enter the Legendary/Mythic/Arcane/Any room.
    • To prevent players from abusing the system, once you enter the room, you are bound to that equipment rarity or lower. For example, if I went into the Legendary room and wanted to switch weapons, I can switch to any weapon Legendary or below, but no Mythics or Arcanes. This applies towards pets as well. So if I am in the Legendary room, I can swap out my Malison for another pet Legendary or lower, but I wouldn’t be able to call out a pet like Slag, which is mythic.


    By adopting these rules, players of all levels would be able to truly thrive and enjoy PvP, regardless of what equipment or pets they may or may not have. Imagine the possibilities. Just for fun, level 36 end-game players could gear up in all Common equipment and face other players in the same level bracket wearing similar gear. Gutsy players who want a challenge can fight against players with better equipment than themselves. It wouldn’t matter if you’re rich or poor, mythic user or non-mythic user, plat-user or not, or just somewhere in-between. No one would be forced to fight against better-geared players unless they choose to. No one would be able to totally obliterate another player in PvP because the individuals that players fight against would be similarly geared (unless a player is gutsy and walks into a higher geared room, where in that case the lower geared player made a conscious decision to do that, instead of being forced against his will). Balance and fairness would be maintained. PvP would be fun for all again!

    Please devs, I hope you really consider this proposal. PvP is one of the major selling points for me in any game I play, whether it’s a game on a console, computer, or phone. Once I do all there is to do in PvE, the only real reason for me to play is the thrill of going up against other real people out there. I know a ton of people feel similar to how I do. Please make this happen, devs. The community will thank you for it, big time!
    1+ I've been there, getting continously nuked by full mythic players.

  12. #48
    Junior Member
    Join Date
    Oct 2013
    Posts
    37
    Thanks Thanks Given 
    24
    Thanks Thanks Received 
    34
    Thanked in
    8 Posts

    Default

    GoodSyntax,

    Thank you for so eloquently articulating the point of view of the "underdog". When a forumer and a player as well-respected as yourself is able to stand up for equality, it reassures me that I'm not crazy/misguided for wanting this and gives me hope that there are more people out there who want the same thing.

    Your synopsis, interpretation, and analysis of the situation at hand rings true to my heart, and I really feel that the disparity between the haves and have-nots just keeps growing, but no one seems to really mind as long as they are winning because "that's how real life works". But this isn't real life, this is a game. We have the potential to make improvements and modifications in a game that would never be possible in real life, in order to create a better/more equal community. But it just seems like many do not care about equality.

    I, too, have given up my PvP build with Combat Medic and have re-spec'd with a PvE setup. It's really such a shame because PvP was my favorite distraction in the game as well. I feel that playing without any mythic gear is asking to get owned. No amount of tactical superiority and cunning can consistently put you ahead of an entirely decked out mythic player; their stats will just compensate for them, even if they happen to be strategically inferior. How much more for a full mythic players with good tactics and strategy?
    Last edited by Reflexivity; 10-11-2013 at 04:43 PM.

  13. The Following User Says Thank You to Reflexivity For This Useful Post:


  14. #49
    Senior Member Kuragasi's Avatar
    Join Date
    Jun 2013
    Location
    in the fire
    Posts
    515
    Thanks Thanks Given 
    408
    Thanks Thanks Received 
    403
    Thanked in
    204 Posts

    Default

    I don't think that Reflex's idea is to far fetched at all. I can remember many of games that have had very successful PVP system with something much like this in place. Mostly the difference was they were hosted games where rules and categories were either allowed or not allowed.

    It gave room for creativity and allowed players of all levels to enjoy a game. It also gave options for different games for example in TDM, you could set only win scenario was if Trulle was killed, rather than the 20 kill limit, or same in CTF only win was if flags were reached.

    Other filters could be no armor, or no pets etc.

    I think a system that reflex and vjerevica are proposing would do AL and pvp some good and might give players different goals to achieve.

    But I also cant really see anything changing for the fact that there just aren't the numbers to justify such a complex system.


    Retired Officer of Chivalrous Union

  15. #50
    Junior Member
    Join Date
    Oct 2013
    Posts
    37
    Thanks Thanks Given 
    24
    Thanks Thanks Received 
    34
    Thanked in
    8 Posts

    Default

    Quote Originally Posted by Kuragasi View Post
    I don't think that Reflex's idea is to far fetched at all. I can remember many of games that have had very successful PVP system with something much like this in place. Mostly the difference was they were hosted games where rules and categories were either allowed or not allowed.

    It gave room for creativity and allowed players of all levels to enjoy a game. It also gave options for different games for example in TDM, you could set only win scenario was if Trulle was killed, rather than the 20 kill limit, or same in CTF only win was if flags were reached.

    Other filters could be no armor, or no pets etc.

    I think a system that reflex and vjerevica are proposing would do AL and pvp some good and might give players different goals to achieve.

    But I also cant really see anything changing for the fact that there just aren't the numbers to justify such a complex system.
    Thank you very much for your honest input, Kuragasi.

    You make a valid point regarding having the numbers to implement such a system, and I know that others have considered that aspect as well, and find it be to the primary drawback, amongst other things. Perhaps, if my idea is too radical, a more subtle, alternative filtering approach could be implemented?

    I think Vjerevica had a good idea with suggesting a Common league (where mythics are not allowed) and a Champion league (mythics allowed) and I would like to add on to it. Maybe to add more incentive to make players join and continue to play the Champion league, those players could be awarded special recognition/titles and corresponding weapons with special effects, which could only be used within their league?

    Since those players are serious and seem to care about about their KDR, new titles and weapons could be awarded depending on various achievements. Examples for titles being awarded would be for things like X amount of overall kills, achieving X amount of one shot KO kills, stunning a certain amount of players X amount of times, killing multiple players at once X amount of times, etc.

    In this manner, the serious players get to use their mythics to their hearts content, and there are still lots of prizes and rewards for them to unlock (titles/achievements/special weapons), to prevent them from getting bored. The only thing is those weapons would be bound to this Champion league and couldn't be used in the Common league and PvE setting. At the same time, the casual players could enjoy a more equalized form of PvPing without getting nuked on sight by an overwhelming amount of mythic players.

    I know the number of players joining the Champion league may still be a concern for some, but with more cool things to unlock and accomplish, it gives the serious players a reason to join. Many players have stated that they have left PvP because they feel they cannot go toe-to-toe with a mythic user, but that they would be interested in coming back if things were more equal. And by not forcing casual players to go up against mythic players, I feel that a lot of those players would come back to PvP, increasing the overall amount of PvPers.

    There's a quote out there that goes "if you build it, they will come."
    Build this, watch the PvPers come!
    Last edited by Reflexivity; 10-12-2013 at 05:29 PM.

  16. #51
    Senior Member wlsgh15's Avatar
    Join Date
    Nov 2012
    Posts
    655
    Thanks Thanks Given 
    186
    Thanks Thanks Received 
    35
    Thanked in
    23 Posts

    Default

    Quote Originally Posted by shadikiller View Post
    Ur idea is cool..but even if there were enough players...
    what then is the point of getting mythics or arcanes..!!!
    y would i farm 2-5 months tryin to get a maul if i wont get any extra advantages over others..!!!
    ill simply play in legendary room etc....and save my self 4 months of farming for arcane weapon..!! and i bet everyone will do so..!!
    2nd: i have a rogue which is pure legendary gears..and believe or not i kill mythic warriors, mages and rogues not all for sure but alot..!!
    my point is if what u suggest will be done..!! then simply i wont need to waste 1 hour of my life farming..ill just get some common gears worth 1k and own pvp..
    3rd: from lvl cap 16 and u only made 500k....that means ur doing it wrong..or ur not doing at all.!!!
    if u just farm locked crates in kraken mines u can get from selling crates 2M+ a month...1 elite golden chest is 100k+ so if u managed to get 500k in 7 months means budd u need to be sure how u farm..!!!
    i got scammed in this game twice ...scammers left me with 50k or so..I didnt give up..i still farmed again and got my gold again...!!!
    pvp is like real life..its never fair....there are rich people EX doctors etc(( hard farmers)) and people born rich ((plat players)) and there r poor people..!!
    no one can just say all people should be equil..!! coz this is life u wanna drive a bmw u gotta work hard.....same for pvp..
    sorry if im a bit harsh on ur idea.....but i see it as a fail..!!!
    I just liked your comment.
    and yeah like oldies i think its right for them that get pay for how long they played for and ppl still complain about they are poor or what.
    and its like more advantage but doesnt mean its unbeatable. like pockiee was non mythic but he stills owns me alot. and while i wasnt good gear i could still beat people.
    you know what I farmed elite really hard in season1,2,3 then once lock crates came i also opened alot for keep my mythics or stuff even though, i didnt get perfectly mythics. now i know how to merch so i am keep trying how to make gold.
    everything from whether they got big loot or not, its still their hard working. or know the way to be rich. its part of game system i believe. and i also believe oldies now know how to make gold with merch or farming or loot whatever.
    and i respect ppl who started pvp from pink to mythics like shadikiller as good pvp player and also he has good manner.
    woot that wasnt my point..
    what i am saying is agreed this

    -ramyunstyle-
    Last edited by wlsgh15; 10-18-2013 at 06:10 PM.


    HALL OF FAME RETURNS!
    IGN ramyunstyle

  17. #52
    Forum Adept
    Join Date
    Dec 2012
    Posts
    465
    Thanks Thanks Given 
    35
    Thanks Thanks Received 
    87
    Thanked in
    57 Posts

    Default

    great idea , but this wont happen.

    Plz realize that reducing the level of gear will lead to a never ending game in pvp, becoz low dmg and dps, but heal skill still works fine even under white gears

  18. #53
    Forum Adept
    Join Date
    Mar 2013
    Posts
    316
    Thanks Thanks Given 
    87
    Thanks Thanks Received 
    25
    Thanked in
    21 Posts

    Default

    agree... just take the mythics or arcane advantage outside pvp room.. they still have advantage to farm elites faster...

    being owned in PVP by a high-geared chars and there's-nothing-you-can-do situation just taking away the fun of PVP from common geared chars...

    anyway, what do mythic and/or arcane user think about their advantages or fun in PVP? to overpower another? is it only them who deserves fun in PVP? come on, share some fun with normal geared char...

    Sent from my LG-P970 using Xparent Green Tapatalk 2

  19. #54
    Senior Member Alfai's Avatar
    Join Date
    May 2013
    Posts
    911
    Thanks Thanks Given 
    219
    Thanks Thanks Received 
    279
    Thanked in
    158 Posts

    Default

    Tbh back when mhytics were so rare and arcane was like very hard to spot,i personally set a goal to own these sets so that i can beat the mhytic wearer (mhytic helm user in s3).i had difficulties yet but by the time i have it all more and more people own the same thing.the competition bar was raised to that level so i felt like back to pink again.feel owning?no.feel competitive?yes.feel noob?i changed room if u knew i cant beat that person and return till i felt otherwise.conclusion?never really feel special as its back to the same thing again since im not big and consistent plat spenders.

    Does that answer your query?
    semi-retired

  20. The Following User Says Thank You to Alfai For This Useful Post:


  21. #55
    Member
    Join Date
    Sep 2013
    Posts
    79
    Thanks Thanks Given 
    28
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Nice idea but I bet it wont be implemented. There are lots of factors involve why it shouldn't be implement..
    e.g. Availability = Numbers of player playing this game.. If we filter the PVP arena then 1 game would definitely takes times to start and players will be frustrated waiting.. Let us not forget that not all of the time there are lots of player online for a certain level bracket...

    Just strive hard, who knows soon you'll have mythic/arcane as well or instead just play as low level twink and I assure you its fun

  22. The Following User Says Thank You to Crescentwind For This Useful Post:


  23. #56
    Senior Member Primeblades's Avatar
    Join Date
    Mar 2013
    Location
    In your iphone
    Posts
    610
    Thanks Thanks Given 
    227
    Thanks Thanks Received 
    26
    Thanked in
    23 Posts

    Default

    Quote Originally Posted by Crescentwind View Post
    Nice idea but I bet it wont be implemented. There are lots of factors involve why it shouldn't be implement..
    e.g. Availability = Numbers of player playing this game.. If we filter the PVP arena then 1 game would definitely takes times to start and players will be frustrated waiting.. Let us not forget that not all of the time there are lots of player online for a certain level bracket...

    Just strive hard, who knows soon you'll have mythic/arcane as well or instead just play as low level twink and I assure you its fun
    If you wanna pvp without mythics or arcane weapons just twink at a level like 23 its fun and you dont have to bust your butt for money

  24. #57
    Forum Adept
    Join Date
    Mar 2013
    Posts
    316
    Thanks Thanks Given 
    87
    Thanks Thanks Received 
    25
    Thanked in
    21 Posts

    Default

    Quote Originally Posted by Alfai View Post
    Tbh back when mhytics were so rare and arcane was like very hard to spot,i personally set a goal to own these sets so that i can beat the mhytic wearer (mhytic helm user in s3).i had difficulties yet but by the time i have it all more and more people own the same thing.the competition bar was raised to that level so i felt like back to pink again.feel owning?no.feel competitive?yes.feel noob?i changed room if u knew i cant beat that person and return till i felt otherwise.conclusion?never really feel special as its back to the same thing again since im not big and consistent plat spenders.

    Does that answer your query?
    agree... this is exactly the background behind the idea... to save time between changing rooms...
    and, on my perspective, I think there are less interest among low class players as they begin to learn, that only heavy-killers who play PVP... ofc there are few exception.. but yeah... that's that
    so i think it is great that everyone can enjoy pvp (means that having kills and to be killed) when PVE become boring...
    at least, just give a try, and I predict that many players will feel more competitive on their level, and then PVP become more alive than ever.


    Sent from my LG-P970 using Xparent Green Tapatalk 2

  25. #58
    Member
    Join Date
    Feb 2013
    Posts
    83
    Thanks Thanks Given 
    70
    Thanks Thanks Received 
    22
    Thanked in
    17 Posts

    Default

    With crafting system that is going to be implemented soon this idea is actual again.

    Crafting will create even more discrepancy. In total there will be 5 gems difference between full myth vs. legendary. I guess that will make PvP exclusive place for myths and few legendary masochists.
    We reached the bottom of the crises but don't worry - we are still digging.

  26. The Following User Says Thank You to Vjerevica For This Useful Post:


  27. #59
    Guardian of Alterra FluffNStuff's Avatar
    Join Date
    May 2010
    Location
    Hundred Acre Woods
    Posts
    6,314
    Thanks Thanks Given 
    699
    Thanks Thanks Received 
    919
    Thanked in
    551 Posts

    Default

    This may be the greatest PvP suggestion yet!
    Essentially, the current system is based on full fledged MMO's like WoW and the OP is suggesting a system based on HALO. The difference of course is a HALO PvP is pick up and go, everyone on the same footing, bash each others brains out and then match over. And the thing is, HALO PvP is a TON OF FUN and HALO SELLS A TON OF GAMES!
    The problem current players have with this is that they invested time and money into a system that included a significant portion of equipping themselves so to have that system just torn out from under them would make them justifiably angry.
    So, we have a new system that would bring a ton of players into PvP, but we also have players that worked hard to become the best and denying them that would be wrong. So, what we need is a new system like suggested but one where the current top would still have the advantages they earned. My solution would be to create these new rooms where players can only play using certain level of equipment, but to designate them as 'SPARRING ROOMS'. Players could go there, have fun, bash on each other, and not worry about gear. Now when they want to actually COMPETE, that is what the Anything Goes room is for. That is where your kills and deaths actually count. That is the only place to get the AP's, and the only place to increase your ratios for your Guild.

    So, what do you think, are you ready for it?

    The Hundred Acre Legends:
    HunnySniper - HunnyStorm
    Please Fill out the End Game Pet Survey!|||||| What's With that Shield Icon?

  28. The Following 3 Users Say Thank You to FluffNStuff For This Useful Post:


  29. #60
    Member
    Join Date
    Feb 2013
    Posts
    83
    Thanks Thanks Given 
    70
    Thanks Thanks Received 
    22
    Thanked in
    17 Posts

    Default

    Quote Originally Posted by FluffNStuff View Post
    This may be the greatest PvP suggestion yet!
    Essentially, the current system is based on full fledged MMO's like WoW and the OP is suggesting a system based on HALO. The difference of course is a HALO PvP is pick up and go, everyone on the same footing, bash each others brains out and then match over. And the thing is, HALO PvP is a TON OF FUN and HALO SELLS A TON OF GAMES!
    The problem current players have with this is that they invested time and money into a system that included a significant portion of equipping themselves so to have that system just torn out from under them would make them justifiably angry.
    So, we have a new system that would bring a ton of players into PvP, but we also have players that worked hard to become the best and denying them that would be wrong. So, what we need is a new system like suggested but one where the current top would still have the advantages they earned. My solution would be to create these new rooms where players can only play using certain level of equipment, but to designate them as 'SPARRING ROOMS'. Players could go there, have fun, bash on each other, and not worry about gear. Now when they want to actually COMPETE, that is what the Anything Goes room is for. That is where your kills and deaths actually count. That is the only place to get the AP's, and the only place to increase your ratios for your Guild.

    So, what do you think, are you ready for it?
    Personally, I couldn't care less about k/d ratio or APs. So, YES! Call it training rooms or whatever . . . just bring back fun to PvP.
    We reached the bottom of the crises but don't worry - we are still digging.

Similar Threads

  1. Ultimate solution for guilds !!
    By psychoscream in forum AL General Discussion
    Replies: 13
    Last Post: 09-09-2013, 08:25 PM
  2. Replies: 0
    Last Post: 07-19-2013, 07:47 AM
  3. Arcane item achievement woes, a solution?
    By Khylan in forum AL Suggestions
    Replies: 1
    Last Post: 03-01-2013, 12:31 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •