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  Click here to go to the first Dev post in this thread.   Thread: 2013-10-18 Content Update (132898)

  1. #21
    Senior Member Kakashis's Avatar
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    Great work STS!
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  2. #22
    Senior Member epicrrr's Avatar
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    Quote Originally Posted by H2N View Post
    • Grimm now reduces DEX, INT, and STR by 20 for 4 seconds with Withering Scythe passive attack ability.
    Passive; may i know what level grimm has to be to get the -20 all stat passive? cuz in lvl 10 pvp stats is very important.

  3. #23
    Blogger bramer's Avatar
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    Quote Originally Posted by epicrrr View Post
    Passive; may i know what level grimm has to be to get the -20 all stat passive? cuz in lvl 10 pvp stats is very important.
    Lvl 30+
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    The level 30 is -35 hit?
    <Khylara 41 Rogue> The Collective

  5. #25
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    Lvl29



    Lvl30



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  6. #26
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    wow
    <Khylara 41 Rogue> The Collective

  7. #27
    Senior Member Crowsfoot's Avatar
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    Wtf @35%. That is rediculous.


  8. #28
    Guardian of Alterra Zeus's Avatar
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    35% is a bit OP, no...?
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  9. #29
    Senior Member Taejo's Avatar
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    Crow and Apollo - I don't understand why you guys disapprove of the 35% hit reduction... it's mainly for PvE.

    Quote Originally Posted by Carapace
    The passive debuff has a chance to go off when he is attacking at level 30+, it's not a guaranteed and the chance applies to every target he hits. This is done because in general player abilities do not "miss" based on reduced hit chances, so to make the ability stand out for PvP and PvE, they each get their own element that benefits one. PvE benefits greatly from a chance at 35% hit reduction, while the PvP benefits from the chance of -20 to all stats. Yes this does stack if you get lucky, but the overlap would be brief.

    Enemies don't actually suffer as much as you would think from a stat reduction, it's mainly for PvP.
    I know you both own Samael, but let's be realistic here - Grimm still doesn't even come close. And this isn't a class-specific weapon, its a pet that anyone can buy.
    Geunin / Cheonje
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  11. #30
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    yeah crow! dont disapprove mwahahaha!

  12. #31
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    To people who think Grimm is OP:
    His ability to kill is quite rare. It happened only 3 times in 3 day to an enemy to be *banished*.
    And his cool down is very long!!

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    what happens to my grim if you buy any good came, for q not read your stats and update me the ability to lower intelligence and dexteri and str.
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  14. #33
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    His arcane changed from 5 enemies to nearby enemies. Does this mean he'll hit all enemies in range now?

  15. #34
    Senior Member Taejo's Avatar
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    Quote Originally Posted by jamin3131 View Post
    His arcane changed from 5 enemies to nearby enemies. Does this mean he'll hit all enemies in range now?
    I was always under the impression that 5 targets is the maximum per round of damage anyway. For example, the blast from fireball hits 5 targets, each pulse of damage from windmill hits 5 targets, each pulse of damage from razor shield hits 5 targets. Is this incorrect?
    Geunin / Cheonje
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    Quote Originally Posted by Taejo View Post
    I was always under the impression that 5 targets is the maximum per round of damage anyway. For example, the blast from fireball hits 5 targets, each pulse of damage from windmill hits 5 targets, each pulse of damage from razor shield hits 5 targets. Is this incorrect?
    Unless there is a specified target limit, aoe attacks hit targets within their specified range.

  17. #36
    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Taejo View Post
    I was always under the impression that 5 targets is the maximum per round of damage anyway. For example, the blast from fireball hits 5 targets, each pulse of damage from windmill hits 5 targets, each pulse of damage from razor shield hits 5 targets. Is this incorrect?
    Check windmill bro, it hits more than five (I think hard to tell with so much damage calculations on the screen).

    However, I have seen samuel banish a wopping 7 all at once, as well as terrify a few additional mobs.


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    This update is awesome. It makes Grimm more worthy. The thing is his chance to Kill is super low. It's like ONCE/DAY. And it just kills ONE enemy at a time (if it works)

  19.   This is the last Dev post in this thread.   #38
    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by thanh_nha0706 View Post
    This update is awesome. It makes Grimm more worthy. The thing is his chance to Kill is super low. It's like ONCE/DAY. And it just kills ONE enemy at a time (if it works)
    This is up to the roll of the dice, and nothing more. It's entirely possible for all the targeted enemies to be banished, but you would have to be incredibly lucky. Every mob has the same chance every time the ability goes off, it doesn't just stop on one. Perception is reality on this one.

  20. #39
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    Please check my posts here

    http://www.spacetimestudios.com/show...ted-Time/page3

    I tested Grimm's Arcane Ability and i found something interesting

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  21. #40
    New Member ladymizzcall's Avatar
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    Thumbs up Replay

    Good .....

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