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Thread: Charged attack on arcane staff is ridiculously slow & low damage

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    Senior Member will0's Avatar
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    STS please respond to our woes on Kershal weapon it is just a weapon for looks not much of an arcane compared to Maul...

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    Quote Originally Posted by will0 View Post
    STS please respond to our woes on Kershal weapon it is just a weapon for looks not much of an arcane compared to Maul...
    Do no try to compare with a maul, a mage with arcane staff is a cute dwarf with big lollipop. I remember last season when maul introduced, Vaffy or someone else joined in the opponent team, the people im my side suddenly disappeared.

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    Quote Originally Posted by Haligali View Post
    Do no try to compare with a maul, a mage with arcane staff is a cute dwarf with big lollipop. I remember last season when maul introduced, Vaffy or someone else joined in the opponent team, the people im my side suddenly disappeared.
    I think an arcane weapon should be feared in pvp whenever seen by the opposing team, I see maul, I know I'm dead, even the lvl 26 hooks are scary, mage with an arcane staff....just another smurf with a lil more pep in his step. I can't beat them 1v1 cause I'm the same class with less power, but everybody knows this thing is just a boost to skill power and does junk for proc unlike the others, even the mythic daggers have a better proc than this staff does...it's almost not worth using auto attack. it should be compared to the maul beings its 5 levels higher than the maul

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    Quote Originally Posted by phillyr View Post
    I think an arcane weapon should be feared in pvp whenever seen by the opposing team, I see maul, I know I'm dead, even the lvl 26 hooks are scary, mage with an arcane staff....just another smurf with a lil more pep in his step. I can't beat them 1v1 cause I'm the same class with less power, but everybody knows this thing is just a boost to skill power and does junk for proc unlike the others, even the mythic daggers have a better proc than this staff does...it's almost not worth using auto attack. it should be compared to the maul beings its 5 levels higher than the maul

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    agreed totally a level 36 Arcane weapon vs Level 31 maul ..... if smurf can use a maul i will drop staff anytime

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    Quote Originally Posted by will0 View Post
    agreed totally a level 36 Arcane weapon vs Level 31 maul ..... if smurf can use a maul i will drop staff anytime
    LOL

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    Quote Originally Posted by phillyr View Post
    I think an arcane weapon should be feared in pvp whenever seen by the opposing team, I see maul, I know I'm dead, even the lvl 26 hooks are scary, mage with an arcane staff....just another smurf with a lil more pep in his step. I can't beat them 1v1 cause I'm the same class with less power, but everybody knows this thing is just a boost to skill power and does junk for proc unlike the others, even the mythic daggers have a better proc than this staff does...it's almost not worth using auto attack. it should be compared to the maul beings its 5 levels higher than the maul

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    Yes, and people started complaining how op is that and a dev explained: http://www.spacetimestudios.com/show...=1#post1065436
    Now no answer for months..

    "Must make one drool over the prospect of an arcane weapon for mages in the next expansion no? " Haha

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    Quote Originally Posted by phillyr View Post
    I think an arcane weapon should be feared in pvp whenever seen by the opposing team, I see maul, I know I'm dead, even the lvl 26 hooks are scary, mage with an arcane staff....just another smurf with a lil more pep in his step. I can't beat them 1v1 cause I'm the same class with less power, but everybody knows this thing is just a boost to skill power and does junk for proc unlike the others, even the mythic daggers have a better proc than this staff does...it's almost not worth using auto attack. it should be compared to the maul beings its 5 levels higher than the maul

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    Its not the weapon really the makes warrior crazy.. maul without proc is comparable to entombed warfare lvl 35
    i JUGG is your enemy.. because of its 8 seconds immortality.. then we have HOR with 2 seconds invulnerability .. and our over 6k health in pvp that turns into over 7k with jugg + venge and even more when proc
    our damage has always been ..Sht , but hey all those good things benefits you in a team vs team fight
    wait jugg out.. if the guy doesnt have jugg it should be easier, just fail heal them with stun
    Last edited by inkredible; 01-17-2014 at 12:40 AM.

    Don't waste my time, don't waste yours

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    Quote Originally Posted by inkredble View Post
    Its not the weapon really the makes warrior crazy.. maul without proc is comparable to entombed warfare lvl 35
    i JUGG is your enemy.. because of its 8 seconds immortality.. then we have HOR with 2 seconds invulnerability .. and our over 6k health in pvp that turns into over 7k with jugg + venge and even more when proc
    our damage has always been ..Sht , but hey all those good things benefits you in a team vs team fight
    wait jugg out.. if the guy doesnt have jugg it should be easier, just fail heal them with stun
    Yes. .. and the massive stuns the weapon produces make the weapon extremely useful in 1v1 1v2 2v2 3v3 5v5 all aspects of pve the list of pros on maul far exceed the list of cons. What exactly does this "arcane" staff add to the party? Added aoe dmg...as was pointed out earlier, procs almost the same as a legendary staff. With stun immunity for 7 secs if we r lucky enough to get that stun the exact time u use hor, we could cancel ONE heal lol. But chances of me even landing a fb or using shield or using heal are minimal when fighting a maul warrior. I usually lose when fighting an arcane mage but I actually get to fight in that battle not get stunned to death. My point, maul is awesome in all aspects of the game, rogue daggers op in any situation theyre an awesome weapon with awesome procs, mage arcane staff...boosted spell damage...sounds kinda lame doesnt it?

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