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Thread: Charged attack on arcane staff is ridiculously slow & low damage

  1. #61
    Senior Member Spell's Avatar
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    Give us an answer Sts U.U

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    Member musasun's Avatar
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    lvl 31 maul will win 9 out of 10 fights against lvl 36 staff. Is this a mistake? not even noobs charge the arcane staff. ''ain't nobody got time for that''.
    Looks like all the arcane staff holders have commented. not many of us, so we might not get there attention. i hope other wise.

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    bump

  4. #64
    Banned keikali's Avatar
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    For Devs: http://www.spacetimestudios.com/show...ow-Charge-Time

    Please refer to that thread for more in-depth analysis of the issue.

  5. #65
    Senior Member Sceazikua's Avatar
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    In the video I see charging time of the staff is fine, see it starts at 1:24 and ends at 1:26 of the test 2.

  6. #66
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    Yeah, that issue sucks, every staff with pink burst on attack has the same problem. I added this issue to my suggestions list (http://www.spacetimestudios.com/show...Arcane-Legends) to keep it summed up with other ideas.

  7. #67
    Senior Member will0's Avatar
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    Quote Originally Posted by Sceazikua View Post
    In the video I see charging time of the staff is fine, see it starts at 1:24 and ends at 1:26 of the test 2.
    do u own a kershal? these are feedback from actual mages with kershal... appreciate your comment base on real game experience with one.
    Last edited by will0; 02-22-2014 at 08:26 PM.

  8. #68
    Senior Member Sceazikua's Avatar
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    Im sorry to disapoint you because I dont have a kershal (obviously), but based on someone's post I see the person said something like "5-6s charge time" in the first page so I wanted to point out that its as suposed (by STS) that the charge time is around 2s. Thats it. "fine" in my post means the charge time isnt bugged that took "5-6s" to load, not meaning "the charge time is fine i like it i use it it shouldnt change".
    Last edited by Sceazikua; 02-23-2014 at 02:36 AM.

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    Banned keikali's Avatar
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    Just a FYI, the charge time on Kershal is 1.8 secs which is pretty long.

    Also please post in this thread in the future since it is the one with the testing done: http://www.spacetimestudios.com/show...ow-Charge-Time

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    Charge time and damage should be equal to a charged fireball. That would fix everything.

  11. #71
    Member Foebegone's Avatar
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    Hummm. It seems to miss a lot as well. (new staff owner here).

    Is the problem with the damage that you refer to a plain fire ball with no upgrades, and possibly no gear damage bonus either.

    so a vanilla FB with only staff is 356-445 (259% bonus dmg, 326.1 dam) that seems to be about what a non crit staff ball does.

    The discrepancy occurs when you gear up boosting FB to 614-786 (378% bonus dmg, 562.9 dam)

    Unsure how Int/%dam & Dam increase skill damage but I get 1.2k crit on FB and mid 500s with staff.

  12. #72
    Member musasun's Avatar
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    Arcane staff lvl 36 loses to arcane maul lvl 31... = sts fix this issue.

    Subhanallah... <---- Pronounce this word. You're welcome.
    I can't help it, all I hear when you're crying is laughs.

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