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Thread: Remove PvP Damage Nerf

  1. #41
    Senior Member Waug's Avatar
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    I kept saying since the time devs started to think about rebalance, that Birds are not OP its just overall situation and 2 hit kill etc, are problems nerfing only birds would cause disaster for birds.

    I support dodge nerfing of birds but the either they had to strengthen birds in other ways in form of armor etc or nerf other OP factor of other classes. Why they need to nerf the OP factor of bird only whereas there were/are several OP factors of the other classes.

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    Birds lost their name


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    I got a 30 warburd who lost to a random bear that had no experience with 30 and a neg kdr, i died from just beckon like 2 slashes and stomp since. I could do any damage or avoid any, PLZ UNNERF BUFFS AND MAKE IT AUTOMATIC WHEN U REACH ENDGAME LVL.


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    Senior Member Itoopeo's Avatar
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    Remove the damage nerf!!!

    Damage didnt need nerfing, only sets needed it

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    And where is STG's response to any complaints about the huge change in pvp? Did they just suppose they would make a huge change in the game and leave it as that?

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    Senior Member grenadiers's Avatar
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    Remove the damage Nerf and fix op bears. I think the truth problem just came from endgame sets being too op. Even after Nerf bears nuke my charmin mage like I'm missing a piece of armor

  8. #47
    Luminary Poster Caiahar's Avatar
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    Quote Originally Posted by Impact:1316399
    I got a 30 warburd who lost to a random bear that had no experience with 30 and a neg kdr, i died from just beckon like 2 slashes and stomp since. I could do any damage or avoid any, PLZ UNNERF BUFFS AND MAKE IT AUTOMATIC WHEN U REACH ENDGAME LVL.


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    Um..you do realize you have to avoid the beckon?..
    My warbird CAN defeat 30 bears.

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    Funny how ppl who lose want it removed.

    Also interesting is how so many begged for damage nerf now you all are against if. (I was never for damage nerf)

    STS is gonna stop listening to us as a community if all that happened is we flip flop on our decisions (orb, damage nerf)

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    Senior Member Rot's Avatar
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    Quote Originally Posted by angeldawn View Post
    Funny how ppl who lose want it removed.
    what's even funnier is that birds hardly dodge now, how are dex birds going to survive?


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    Was just playing on my 56 bear with fury fighter set. My fingers are in pain from all the tapping. There were 5 instances where we had to call it a draw, because the fights took longer than 10 minutes. I was facing glyph mages and glyph bears and average fight length was 5 minutes. Birds are the only way a fight takes less than a minute... the hp regen and dodge with some of those sets just cause fights to never end due to this damage nerf.....yeah so just saying its not only low levels that are affected.

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    Quote Originally Posted by angeldawn View Post
    Funny how ppl who lose want it removed.

    Also interesting is how so many begged for damage nerf now you all are against if. (I was never for damage nerf)

    STS is gonna stop listening to us as a community if all that happened is we flip flop on our decisions (orb, damage nerf)
    Developers made about half the changes they needed to make. As a result, this is what happened.
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  14. #52
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    Pvp is terrible for lower level bird twinks because bears hit so hard against birds and mages just keep healing this is nonsense they need to go back to old pvp .....
    Pvp Twinks - AmazinglyGay - lvl 15,VietPvper - lvl 18

  15. #53
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    Quote Originally Posted by Apollo View Post
    Developers made about half the changes they needed to make. As a result, this is what happened.
    Pretty much this.

    For those calling for nerfs to mage heal - remember that int mages and dex mages need the heal as well. And they are very squishy and underpowered right now. So in other words, heal needs to stay.

    Ste mage, bear, and warbird are too powerful right now. I suppose nerfing str endgame will solve the issue for 61+, but for twinking it's another matter entirely. Pretty much bears and str mages right now own endgame. Nuking builds end up 90% dying and maybe 10% winning. That makes them useless in CTF and 1v1.

    Plus I have noticed in PvE that more and more people are going str. I suppose with str damage so high, what's incentive to build a nuke class? We need all 3 types viable or the end result will be all str builds and long fights.

    The answer would be to nerf the str 75 sets and maybe the Humania one too. But it will not be a fix for twinking.


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    Last edited by WhoIsThis; 11-11-2013 at 02:54 AM.

  16. #54
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    Quote Originally Posted by Apollo View Post
    Developers made about half the changes they needed to make. As a result, this is what happened.
    Agreed. At this point, I liked things as they were before much better than they are now (aside from fbows.) However, I feel like we are in the in-between phase. If STG continues with more nerfs, I don't think I'll be too upset at all.

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    Its those nub endgamers who cant kill who wanted this nerf on birds so classest


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  18. #56
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    Quote Originally Posted by Impact View Post
    Its those nub endgamers who cant kill who wanted this nerf on birds so classest


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    I would be careful with generalizations. I wanted a nerf as well, just not quite the one we got.

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