Originally Posted by
Azrael
i think that rushing was always bad for the game, and its one of the things that started a long downward spiral for PL.
Rushing started in the ancient swamps, when it wasn't actually rushing and more "witch farming." Granted that was a fun and somewhat social experience for awhile, but the best map pack in the history of PL has been the lost expedition and fathom crypt is a close runner up (cause thats where the bone gear came from during LE). These maps were fun, they ran smoothly, you NATURALLY couldn't rush the lost expedition because you would get killed by the mobs, and the experience was sociable, enjoyable, and did require some tanking and healing roles to be filled.
Nerfing the rush is a patch over for a flawed system. The problem is that 20 mobs chasing a player cant kill a warrior. That hasn't change at all. Its a long overdue quick fix to what is in fact an integral flaw in the class/stat/skill system and the NPC design. However nerfing the rush the way they did is still a positve change to the game, and will eventually help to restore some of the better aspects of PL
Ces't la vie.
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