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Thread: Reward as Kills Increase

  1. #21
    Senior Member Snakespeare's Avatar
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    Yeah, you can get a Dreamer's Darkbolt Staff to drop from Brom Dandy or Zyla Doom. You just gotta keep doing it. Nobody ever expects it. It would be crazy to feel you are entitled to it. But, at level 50, somehow, everyone thinks they are entitled to a space suit. I think expectations should be lowered.

  2. #22
    Forum Adept Gavry's Avatar
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    Quote Originally Posted by MurdocX View Post
    I like the idea but it's far too late. The game is too far in to go back source code and add a whole new algorithm that may or may not even run correctly. Algoritm's are tricky and take a long time to get perfected, if people thought 1.5 took long, this would take probably half a year if not longer.

    Also, I do feel that a system like this is FAIR but to be honest in life and games nothing is fair. I appreciate the fact that's it's by random and all though I hate it sometimes, I think it's best to keep it at random. Items would no longer have any rarity, what strives people to get the new items at the launch of a new expedition is the randomness. You keep doing runs with high hopes of getting a good drop but if you know that if you do enough runs eventually your garentee'd a rare drop, then there goes lack of motivation for anyone to buy items aside from the lazy players. :3
    Are you serious? As an IT developer, experienced coder, and someone who has actually written a MUD, text based MMO, before I have to say your wrong. If the Devs wanted to add this it would take less than 3 days of work to plan, implement and test. The only thing that would take time is tweaking the algorithm to get the drop rates perfect.

    To Snakes point. This idea doesn't have to mean only Rift, Cosmos and Void gear is counted. It could be extended to be something like this:

    2 points against the boss if you don't get an item below purple.
    1 point if you get a purple
    0 points for tier 2 to 3 pinks.
    Points reset on tier one.

    The boss points would improve your drop chance each time meaning if you killed a boss 50 times your chances of getting a purp over green or pink over purp are slightly better. I don't see it as farm 50 times and Wraith armour WILL drop. It's just that persistence is rewarded with slightly better drop rates.
    Last edited by Gavry; 11-10-2010 at 02:15 PM.
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  3. #23
    Senior Member Snakespeare's Avatar
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    I do kinda like the idea, and there is already a luck potion so there is a variable in there somewhere already that can be added to the percentile roll... and you are talking about earning things, not being entitled. I might change my opinion. What the heck...

  4. #24
    Member MurdocX's Avatar
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    Quote Originally Posted by Gavry View Post
    Are you serious? As an IT developer, experienced coder, and someone who has actually written a MUD, text based MMO, before I have to say your wrong. If the Devs wanted to add this it would take less than 3 days of work to plan, implement and test. The only thing that would take time is tweaking the algorithm to get the drop rates perfect.

    To Snakes point. This idea doesn't have to mean only Rift, Cosmos and Void gear is counted. It could be extended to be something like this:

    2 points against the boss if you don't get an item below purple.
    1 point if you get a purple
    0 points for tier 2 to 3 pinks.
    Points reset on tier one.

    The boss points would improve your drop chance each time meaning if you killed a boss 50 times your chances of getting a purp over green or pink over purp are slightly better. I don't see it as farm 50 times and Wraith armour WILL drop. It's just that persistence is rewarded with slightly better drop rates.
    In my original post and I quote, "to be perfected". Last I checked no experienced development team want's a buggy drop rate algorithm on a game that's already running smoothly.

    Please read more carefully next time and don't assume things in a condescending manner. To be quite honest I'm not even sure you took everything into consideration. The drop rates are fine as they are and having the Developers bother to look and spend the time to re-write an algorithm would seem silly to them. Why bother trying to fix something that is fine as it is? The shop system was a big "must have" for the community a while back, it was promised to come in future patches and we are just now barely getting it. It would be like suggesting the Developers to revamp the already functioning engine for the game (props to them for actually making it from scratch), when in reality there is no point to fixing something that is fine to begin with.

    I never once said that the algorithm it self was a task that takes 6 months to write. I'm sorry if you felt I implied something but the internet is the internet you can't assume implications through mere text.

    Keep realism in mind. You're definitely not the only techie on these forums either.
    Last edited by MurdocX; 11-10-2010 at 04:48 PM.
    Quote Originally Posted by LIGHTNINGLORD67
    Actually headshot gives 75 xp...

    ...IN MODERN COMBAT 2 BLACK PEGASUS LOL!!!!!!
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    Forum Adept Gavry's Avatar
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    Skeleton Algorithm

    Allocate loot {
    For 1 to players {
    better drop % = (bosspoints / 2) + pot bonus
    lootroll = randomnumber(0 to bossloottablesize) + better drop %
    lootroll = min (lootroll, bossloottablesize - 1)
    loot = orderedbossloot[lootroll]
    if loot <= green then bosspoints += 2
    else if loot == purp then bosspoints += 1
    else if loot == best then bosspoints = 0
    }
    }

    Job done
    Last edited by Gavry; 11-10-2010 at 05:20 PM.
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  6. #26
    Member MurdocX's Avatar
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    Quote Originally Posted by Gavry View Post
    Skeleton Algorithm

    Allocate loot {
    For 1 to players {
    better drop % = (bosspoints / 2) + pot bonus
    lootroll = randomnumber(0 to bossloottablesize) + better drop %
    lootroll = min (lootroll, bossloottablesize - 1)
    loot = orderedbossloot[lootroll]
    if loot <= green then bosspoints += 2
    else if loot == purp then bosspoints += 1
    else if loot == best then bosspoints = 0
    }
    }

    Job done
    The problem with the 9th line is that "best" would be pink. Currently the game doesn't recognize items as best, better, or worse. It would be pink and in which case pinks arn't always the "good items" you were talking about.

    I still have a chance at getting a pink version of a Hi-Tech Blaster of Celerity over getting a Pink Mega Blaster of Void.

    In all actuality I never said I didn't like your idea I just said I prefer the randomness. I guess having a +5% better drop rate from 5 boss drops of white would be not as drastic as I thought you were taking it. I was just pointing out the realism of the situation .:3

    EDIT**

    I forgot that somewhere in the algorithm there is probably a bracket for rare drops over common drops. In which case "Best" could probably be used for rare drops. Oopsy.
    Last edited by MurdocX; 11-10-2010 at 05:39 PM.
    Quote Originally Posted by LIGHTNINGLORD67
    Actually headshot gives 75 xp...

    ...IN MODERN COMBAT 2 BLACK PEGASUS LOL!!!!!!
    IGN: MurdocX

  7. #27
    [Lt] Shiny
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    well i think Gavry's idea is very reasonable and fair. cuz that way, if u kill the boss, then u get better loot than the other people who just helped or did nothing.

  8. #28
    Member MurdocX's Avatar
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    Quote Originally Posted by [Lt] Shiny Buttom View Post
    well i think Gavry's idea is very reasonable and fair. cuz that way, if u kill the boss, then u get better loot than the other people who just helped or did nothing.
    It doesn't work that way. The way the games set up, someone can join your game and sit behind you guys the whole time and what ever drop's he got would or wouldn't still add to the boss points.

    What your referring to is a different thing entirely Mr.ShinyBuzzom. :P
    Quote Originally Posted by LIGHTNINGLORD67
    Actually headshot gives 75 xp...

    ...IN MODERN COMBAT 2 BLACK PEGASUS LOL!!!!!!
    IGN: MurdocX

  9. #29
    [Lt] Shiny
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    oh.......... lol, kk 4 clearing that up 4 me... *sniff* dont make fun of my name (or username... same same) =D

  10. #30
    Luminary Poster Arterra's Avatar
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    Quote Originally Posted by MurdocX View Post
    It doesn't work that way. The way the games set up, someone can join your game and sit behind you guys the whole time and what ever drop's he got would or wouldn't still add to the boss points.
    we have always had the problem. so boot them.
    if like in a non bootable map, well at least it is boss/map specific. the best items are not in the passageways anyway.
    404 - not found ...maybe one day...

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    I like everything but...... Other bosses would be abandoned and bosses with better drops would be farmed like no other.

    Heres how it would work fairly. Instead of a check against the boss itself it would be a total compilation of your kills and drops. Based on your drops would determine your "natural luck". Which varies based on your kills/drops. Heck lets say your luck drops a small amount every time you die. This gives people incentive to actually focus and do their part in dungeons. This also gives people reasons to form parties with tactic instead of like 5 mages or birds.
    Last edited by Pharcyde; 11-10-2010 at 06:05 PM.

  12. #32
    Forum Adept Gavry's Avatar
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    Quote Originally Posted by Pharcyde View Post
    I like everything but...... Other bosses would be abandoned and bosses with better drops would be farmed like no other.

    Heres how it would work fairly. Instead of a check against the boss itself it would be a total compilation of your kills and drops. Based on your drops would determine your "natural luck". Which varies based on your kills/drops. Heck lets say your luck drops a small amount every time you die. This gives people incentive to actually focus and do their part in dungeons. This also gives people reasons to form parties with tactic instead of like 5 mages or birds.
    Nice concept. I think we have the start of a good idea building here.
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    Quote Originally Posted by Gavry View Post
    Nice concept. I think we have the start of a good idea building here.
    Yeah this is a really good idea. Also say you need at least 1000 kills before your even allowed a pink drop. This will greatly decrease leachers. Today alone I had 4 leachers who were under 100 kills and were lvl's 10-30?

  14. #34
    Senior Member kurl's Avatar
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    sounds like pvp system in runescape GET SOME ORIGINALIY GUYS!
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    PvP system is for PvP.... Not Boss farming?...

    The boss system in runescape is totally different than this. The system there prevents you from getting 2 great drops in a row, when in a party if you get a really good item you might as well leave the party because your luck just went down the drain. Also it prevents people from getting great drops in one try. Because nothing makes people more mad than some person trying godwars for the first time and getting a godsword shard and the guy farming it for weeks gets zip.

  16. #36
    Forum Adept Gavry's Avatar
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    Quote Originally Posted by kurl View Post
    sounds like pvp system in runescape GET SOME ORIGINALIY GUYS!
    Never played Runescape. Anyway, if an idea is good why not build on it?

    Hey I've designed a new car. It has square wheels because I didn't want to be called unoriginal. Rofl
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    Banned TwinkTastical's Avatar
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    Quote Originally Posted by kurl View Post
    sounds like pvp system in runescape GET SOME ORIGINALIY GUYS!
    IKR...

    I just got a clip for my next vid!

    Downed 3 hybrids in lv 48-50 wildy, all on one load, at same time in mult

    Go Rendimento ^.^

    Edit: the runescape idea sucks, now if this were 2001-2005 itd own.

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