To add to this thread I'd like to see somenthing else added to guilds.
I have a phenomenal idea which would incorporate factions and guild vs guild pvp. Late one night, my Officers and I began discussing a sort of event that would make for a new twist to pvp and make things A LOT more interesting.
I call it:
WAR
FACTIONS ARE:
Arlorian
Nordian
Kelysian
Pirate
Neutral (would be exempt from the conflict and would see no adverse effects)
Each guild would be given the opportunity to join a faction (or nation) of their chosing. Neutrality can be opted, but later changed to a faction (or Nation) ONCE PER GUILD CAREER
OBJECT:
The object of this would be to conquer a capital by fighting in a new PVP "castle zone" for each city, one day - per week
HOW IT WORKS:
During the day of WAR, Each faction will have a new found pvp zone representing the Castle of each city. This Castle Zone can be immediately joined to start a conflict
A queue would start up, much like any PVP zone.
Each guild will be sent a notification of an open conflict and a new pvp zone will appear in the world map menu.
Once the zone is joined a corresponding Faction banner would be applied to the player for the duration of the conflict, and ONLY for the conflict.
A War scenario could only happen once per week and several battles could be fought throughout that day.
PVP points would be tallied from the results of all the battles fought, whether that be twink pvp or end game pvp. (Thus giving everyone the opportunity to join and attack or defend any given capital during that day)
Neutral guilds could not join this conflict unless they chose a faction.
THE REWARD:
Winners would now "own" the land for one week. and the winning factions flags would be setup throughout the conquered city for that duration of a week
A small discount would be given to winners throughout the regular vendors of the city. (and I mean small) as a representation of winning factions new found authority
A small increase in price would be incurred to all pricing to a losing faction like potions (and I mean small) as a representation of the losing teams fielty being given to the new conquerers.
Neutral guilds would remain unaffected by this
small change.
Should a certain faction reach a goal of "X" consecutive wins throughout the weeks, all guilds in that faction can be awareded a Banner representing thier faction, and there consistent victory. (Only one type of faction banner can be given to any character, so chose your faction with your toon wisely)
After the week passes, everything resets and a new WAR begins.
Comments, suggestions and tweaks requested
PS: for a serious flare of drama you could always allow a guild to freely chose factions. Or maybe once per week or something. - but watch how the world would become a mass effect of alliances being made and breaking. - actually I think I'd rly lilke that. hmm....
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