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  Click here to go to the first Dev post in this thread.   Thread: Shouldn't this be according to level 36..? Pl look into this Devs..

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    Senior Member Linkincena's Avatar
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    Default Shouldn't this be according to level 36..? Pl look into this Devs..

    Shouldn't our sorcerer heal regeneration be higher?
    Arcane pet Samael's heal regeneration per tick is 122 at lvl 36..
    And we are Heroes of the game.. ffs...

    Our heal regen should be higher than any pet. .
    Pl update this content and the Healing rate for sorcerers..
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    Nobody has ever really took thought into this..
    Honestly, rarely is Lifegiver used at 36.

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    Quote Originally Posted by Sheriff View Post
    Nobody has ever really took thought into this..
    Honestly, rarely is Lifegiver used at 36.
    Omg not true lol

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    Forum Adept Ninthplague's Avatar
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    You don't need to put regrowth or recharge mana, its just a total waste of skill points.
    I value power, ambition, and DARKNESS
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    Quote Originally Posted by Ninthplague View Post
    You don't need to put regrowth or recharge mana, its just a total waste of skill points.
    This. Heal should heal you all the way, rouges and warrioss have health skills so dont worry bout em. And even with mana regen you still wont hit full
    the day the world died I didn't even say goodbye
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    Senior Member Linkincena's Avatar
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    will be watching. ..
    Lets see how much time they take to respond on this..
    As Samhayne said yesterday. ..
    Devs focus is on content..

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    Description isnt really correct, it scales to your damage. Was discussed before: http://www.spacetimestudios.com/show...ight=lifegiver

    I think not worth to put point on it.

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    Mages should have the best heal in the game.. Imo

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    Senior Member Sorcerie's Avatar
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    There are only three upgrades in the heal tree that are worth the points. 1-2-3

    The regens cause massive mob aggro attention, unless you're using gale or sheild to gtfo or tank after a heal. I do wish that heal was better about recovering mana, as it stands the amount is pitiful even at lvl36. I always end up having to use 3-4 pots to recover the massive deficiency in mana when my architect pylon isn't procing frequently enough. Granted, they're cheap, but still. A sorc shouldn't have to consume as many pots in general if they're using a heal build of any kind, and it seems like I have to spam mana pots just as much as a rouge as charged skills are costly.

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    Thus is the first mmorpg I've played where warriors actually heal better than mages!
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    I'm at level 36 and I've used it since always.

    And it does fine for me in endgame.

    Granted I would LOVE to see a better regen rate if it is messed up right now.

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    Senior Member Linkincena's Avatar
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    Quote Originally Posted by keikali View Post
    I'm at level 36 and I've used it since always.

    And it does fine for me in endgame.

    Granted I would LOVE to see a better regen rate if it is messed up right now.
    It is messed up for sure..

  16.   Click here to go to the next Dev post in this thread.   #13
    Spacetime Studios Dev Carapace's Avatar
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    Regen is a dangerous number to play with too much. We purposefully keep it relatively tame across the board so we don't end up with the wildness we see now in PL at high levels.

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    Quote Originally Posted by Carapace View Post
    Regen is a dangerous number to play with too much. We purposefully keep it relatively tame across the board so we don't end up with the wildness we see now in PL at high levels.
    Little regen is useless, and almost pointless at endgame, so it is silly to put 'two needless' upgrades in lifegiver, which don't help Your character.

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    Quote Originally Posted by Carapace View Post
    Regen is a dangerous number to play with too much. We purposefully keep it relatively tame across the board so we don't end up with the wildness we see now in PL at high levels.
    This is a bit too tame don't you think? For a pet to have a higher regen than a UPGRADE SKILL that we have to put a point into. This should be balanced more.

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    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by Deadroth View Post
    Little regen is useless, and almost pointless at endgame, so it is silly to put 'two needless' upgrades in lifegiver, which don't help Your character.
    This is due to the scale as level caps increased. It likely does deserve a look, as its relevance at level 16 is substantially different than its relevance at 36.

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    Quote Originally Posted by Carapace View Post
    This is due to the scale as level caps increased. It likely does deserve a look, as its relevance at level 16 is substantially different than its relevance at 36.
    Thank you. This and the mana regen upgrades are literally the same in non effectiveness.

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    I see life giver less and less nowadays too.. It's always been useless in pve, but some mages venturing out to go no heal in pvp too

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    Heal in PvE is a waste. For pvp though all we get is a one shot burst while rogues get three and warriors started with twice the health to start with. It would help us underdogs to have a duration effect to help with the continuing pain that is coming. Even at low levels the heal over time/mana over time were wasted points. I am one of those who often doesn't run heal in pvp as Curse will often prolong life more than Lifegiver in any current form.

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    Quote Originally Posted by Carapace View Post
    This is due to the scale as level caps increased. It likely does deserve a look, as its relevance at level 16 is substantially different than its relevance at 36.
    Since nobody seems to like these upgrades, how about you scrap them and instead make these 2 upgrades boost the initial Lifegiver effect.
    Last edited by Energizeric; 11-09-2013 at 01:26 AM.

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