UPGRADING
Increases the primary stats of the equipment: e.g. "Weapon Attack" for weapons, "Armor" for armors
- Upgrading of equipment should only require gold and the equipment to be upgraded
- With each success of upgrading, the equipment gains "+x" at the end of the equipment name. Where x = number of times the equipment has been upgraded successfully in a row.
- There should be a limit to how many times an equipment can be upgraded successfully in a row. The most reasonable number should be 10.
- The increase to the primary stats should be proportional to the number of consecutive successful upgrades.
- Failure in attempting to upgrade a piece of equipment may result to:
- Loss of gold
- Decrease the current number of consecutive successful upgrades the equipment has
- Destruction of equipment
- What will be the result when failing an upgrading attempt should depend on the current number of consecutive successful upgrades.
- Equipments of a y tier should outshine equipments of a y+5 tier (But not by a lot). Example: A weapon of level requirement of level 50 with 10 consecutive successful upgrade should be able to out-perform level 55 with no upgrades.
- OPTIONAL
- Equipments can gain a glowing effect when the equipment is upgraded to a high level.
- Binding equipments at max possible upgrade on (a) Final Upgrade OR (b) First character/account to wear the equipment.
MISC
- Leave the crystals idea for another type of "upgrade" available to the equipments (aka. enchanting)
- IMO!! Only the pink grade equipments can be broken down into crystals.
I probably missed quite a few details. My eyes are dry now x.x
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