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    Developer - Inactive Samhayne's Avatar
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    Default Upgrades Official Feedback Thread



    Please use this thread to post your feedback about the Upgrade system added in Arcane Legends version 1.0.9. For more information about the Upgrade System, please see this announcement post: http://www.spacetimestudios.com/show...Arcane-Legends!
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    Guardian of Alterra Zeus's Avatar
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    I. Initial Thoughts:
    Crafting is out! So, the crafting system is perfect, honestly. There's enough of a balance between looting the gems or buying them with platinum that it is worth the effort. Honestly, it was a pretty well done update with a few kinks that require working out. The platinum cost for upgrading is shocking, even for a customer that pays a high amount of platinum.


    II. Upgrading Problems:

    1. Unable to wear gear that is in the process of being upgraded.
    2. Cannot upgrade all 3 slots at once, making it a 3 step process. Even for plat users, they feel the burn.
    3. Extremely low chance at a superior gem.

    III. Addressing the Effects of Problems:

    • For #1, there is many problems. First of all, this is a video game. By not enabling players to wear the gear they are upgrading, you're basically forcing them off your own game! Now, I am sure that was not the intended effect of the upgrade process. The three step process of 8 hours, 1 day, and 2 days results in a total of 3 days and 8 hours to fully upgrade one item. What is essentially done is STG has basically given players an "in-game ban" by not letting us use our gear. How are we supposed to play?

    • For #2, this is where the nickel & dime-ing begins. Now, I am sure STG as a company wants to leave customers satisfied. The way that this is set up, you are basically nickel and dime-ing platinum customers to fully upgrade. Isn't 16, then 48, then 96 platinum which totals out to be 160 platinum for one item a bit much? Of course, this isn't even the best that you can get as the superior gem chance is very very low.

    • For #3, the low chance at a superior gem will leave both the non-plat and platinum users unsatisfied. Why? Well, platinum users will get sick and tired of paying obscene amounts of platinum for a superior upgrade & it will leave a bad taste in their mouth. Non-plat users? There's another 12 hours on each of not being able to use the items.

    IV. Solutions for Upgrading Problems

    • For #1, what you can do is allow all 3 slots to be upgraded at once for the cost of 3 days. This way, a player can either take the bite once or wait it out.

    • For #2, just charge platinum users a flat out rate! Nickel and dime-ing customers will only leave a very bad taste in their mouth.

    • For #3, I would say to remove the chance at a superior gem or make the superior gem the only one that can be crafted. It's been proven with Grimm eggs that platinum users and non-plat users alike would just prefer a flat out, to the point way of getting what they want. Not everybody like gambling & the way this system is set up, it forces them to gamble.


    Just some feedback, I hope it's useful!

    ~Zeus
    Last edited by Zeus; 11-18-2013 at 07:17 PM.
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    Senior Member Worship's Avatar
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    Default Upgrades Official Feedback Thread

    I like it a lot. This is my feedback for the entire update,
    Why I like it:
    -Not too rare of essence drops
    -Won't make PvP lean towards one class/weapon anymore
    -Sub-classes (tanks, support, dps based) can be even more effective with stat boosting gems.

    Thanks for the update STS!
    Satisfaction rating from me: 10/10

    EDIT: Didn't realize there were 2 separate threads.. I'll repost this to both since this is my feedback for the whole update.
    Last edited by Worship; 11-18-2013 at 07:08 PM.
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    Quote Originally Posted by Worship View Post
    -Not too rare of essence drops
    That's an understatement! I farmed for 2-3 hours yesterday and got about 170 essences. They might as well give you one each time you fire the cannons in Kraag.

    Why even make them a farmed item then? Just put a button on everyone's screen that says "get essence" and each time you press it you get one.

    Sorry to be a bit sarcastic, but if they are so easy to get, then they will soon have little value. I don't see who would spend 10 plat to get a gem when you can get 10 essences in about 5 minutes of farming. And what's really the point of crafting if every single player will have crafted sets? We don't really need more character customization as we already all have different skills, skill upgrades, stat builds, and gear, and there are so many variations to choose from.

    I liked crafting in PL when you had to really farm hard for the crafting stuff, and crafting your glyph set to demonic could take months of work, or millions of gold. But this crafting seems rather pointless and just a tedious task we now must do just because everyone else will be doing it and we must in order to stay competitive.

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    Quote Originally Posted by Energizeric View Post
    That's an understatement! I farmed for 2-3 hours yesterday and got about 170 essences. They might as well give you one each time you fire the cannons in Kraag.

    Why even make them a farmed item then? Just put a button on everyone's screen that says "get essence" and each time you press it you get one.

    Sorry to be a bit sarcastic, but if they are so easy to get, then they will soon have little value. I don't see who would spend 10 plat to get a gem when you can get 10 essences in about 5 minutes of farming. And what's really the point of crafting if every single player will have crafted sets? We don't really need more character customization as we already all have different skills, skill upgrades, stat builds, and gear, and there are so many variations to choose from.

    I liked crafting in PL when you had to really farm hard for the crafting stuff, and crafting your glyph set to demonic could take months of work, or millions of gold. But this crafting seems rather pointless and just a tedious task we now must do just because everyone else will be doing it and we must in order to stay competitive.
    Really?

    I tried for abt 4 hours yesterday and got 15, couldnt even made a single gem...

    and there is not much difference between players when it comes to gear and skills for each class, so there is nothing bad when everyones is going to have a crafted set and more customization.

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    @ Zeus .....absolute +1

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    I actually enjoy the game with the many item drops. Makes farming for essence fun and doable. I wouldn't want a drop rate that's like hunting for shards of mythic armor upgrade! The way it is has injected quite a bit of spending gold for all players! Fix it a bit, but please don't make essences drop once in a blue moon!
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    Copy all that Zeus said. The point that hurts the most is the unequip. I'm lucky enough to have a fully geared alt, but if I didn't I wouldn't be playing for roughly a week other than to pop in and start the next upgrade.
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    Pls make eggs available to sell in inventory. Im full off esteban, deary and other eggs. And gift it to newbies in windmoore isnt a solution at all.

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    I think that everyone is going to "customize" the same way. Sorcerers will add 3 INT gems to each item, rogues will add DEX and warriors will add STR. We already have ways to add these stats in our regular build stat points. How many players don't go 100% pure? Not many. In the end this won't add any variety.
    Last edited by Samhayne; 11-19-2013 at 02:46 PM. Reason: changed slightly to make it your opinion

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    Quote Originally Posted by Energizeric View Post
    Everyone is going to "customize" the same way. Sorcerers will add 3 INT gems to each item, rogues will add DEX and warriors will add STR. We already have ways to add these stats in our regular build stat points. How many players don't go 100% pure? Not many. In the end this won't add any variety.
    I've been thinking it over and I think that Superior gems will be the "crafted" and normal gems will become the norm. While that's not so bad, it's still an annoyance.
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    Quote Originally Posted by Energizeric View Post
    Everyone is going to "customize" the same way. Sorcerers will add 3 INT gems to each item, rogues will add DEX and warriors will add STR. We already have ways to add these stats in our regular build stat points. How many players don't go 100% pure? Not many. In the end this won't add any variety.
    Everyone? Hmm, I don't know about it. It sounds like a sweeping over-generalization. I can understand that it's your opinion.

    To give you some actual data, right now it looks like Blood gems are the most popular, more so than the distribution of classes. So, it appears that everyone isn't going just pure sorc=int, rogue=dex, war=str and are adding STR more on average.

    It's really too early to draw hard conclusions. We'll watch and see how things shake out. It's a big system, after all
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    Quote Originally Posted by Samhayne View Post
    Everyone? Hmm, I don't know about it. It sounds like a sweeping over-generalization. I can understand that it's your opinion.

    To give you some actual data, right now it looks like Blood gems are the most popular, more so than the distribution of classes. So, it appears that everyone isn't going just pure sorc=int, rogue=dex, war=str and are adding STR more on average.

    It's really too early to draw hard conclusions. We'll watch and see how things shake out. It's a big system, after all
    I agree with this.
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    Quote Originally Posted by Samhayne View Post
    Everyone? Hmm, I don't know about it. It sounds like a sweeping over-generalization. I can understand that it's your opinion.

    To give you some actual data, right now it looks like Blood gems are the most popular, more so than the distribution of classes. So, it appears that everyone isn't going just pure sorc=int, rogue=dex, war=str and are adding STR more on average.

    It's really too early to draw hard conclusions. We'll watch and see how things shake out. It's a big system, after all
    I hope you guys are reading the feedback and tweaking some stuff soon. As it stands im not putting any gems into my gear. id rather stay with my mythics without extra bonuses rather then use pinks or not play at all =[. For now. Im gonna just sell all the gems i get until you guys decide to either lower the timer or make it so you can still use your equip while upgrading just no bonus til the timer hits.

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    Quote Originally Posted by Samhayne View Post
    Everyone? Hmm, I don't know about it. It sounds like a sweeping over-generalization. I can understand that it's your opinion.

    To give you some actual data, right now it looks like Blood gems are the most popular, more so than the distribution of classes. So, it appears that everyone isn't going just pure sorc=int, rogue=dex, war=str and are adding STR more on average.

    It's really too early to draw hard conclusions. We'll watch and see how things shake out. It's a big system, after all
    This.

    If people go max damage and everyone goes max damage, they will realize that they don't have enough health too survive. The only class that wins out in this regard is warrior, but even they need mana.
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    Quote Originally Posted by Samhayne View Post
    Everyone? Hmm, I don't know about it. It sounds like a sweeping over-generalization. I can understand that it's your opinion.

    To give you some actual data, right now it looks like Blood gems are the most popular, more so than the distribution of classes. So, it appears that everyone isn't going just pure sorc=int, rogue=dex, war=str and are adding STR more on average.

    It's really too early to draw hard conclusions. We'll watch and see how things shake out. It's a big system, after all
    I'm sure you guys already have stats on how players allocate their regular stat pool. There is no reason to believe they would allocate gems stats any differently. Let's forget novice players for a moment as take the "Top 25" leaderboard for each class. I'd be curious to know how many of those 75 players did not allocate their 210 stat points (35 levels x 6 points) 100% pure.

    For myself, right now I'm temporarily in a flagging build with some STR, but would normally be full INT.

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    Quote Originally Posted by Energizeric View Post
    I'm sure you guys already have stats on how players allocate their regular stat pool. There is no reason to believe they would allocate gems stats any differently. Let's forget novice players for a moment as take the "Top 25" leaderboard for each class. I'd be curious to know how many of those 75 players did not allocate their 210 stat points (35 levels x 6 points) 100% pure.

    For myself, right now I'm temporarily in a flagging build with some STR, but would normally be full INT.
    Both iPredator and I use int in our guild. It's honestly essential.

    Also, you got to remember that the more damage climbs... the more health you will need to combat it. Like Sam said... I think we should all see how it plays out.
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    Quote Originally Posted by Energizeric View Post
    I'm sure you guys already have stats on how players allocate their regular stat pool. There is no reason to believe they would allocate gems stats any differently. Let's forget novice players for a moment as take the "Top 25" leaderboard for each class. I'd be curious to know how many of those 75 players did not allocate their 210 stat points (35 levels x 6 points) 100% pure.

    For myself, right now I'm temporarily in a flagging build with some STR, but would normally be full INT.
    So, based on your argument, players only use pets which maximize their stat allocation? I for one use a variety of pets, especially those which provide extra INT/mana regen because, as a warrior, I get tired of spamming mana pots. Some characters prefer more crit, some more mana, and so on. This update allows unlimited possibilities.

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    I'm just wondering, but what would happen if you put gems on a mythic helm or body (non-upgraded), and then you upgrade it to the level 36 version? Would the gems be kept on it? If this question has been answered already, just reply.

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    Senior Member Uzii's Avatar
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    Quote Originally Posted by Energizeric View Post
    I'm sure you guys already have stats on how players allocate their regular stat pool. There is no reason to believe they would allocate gems stats any differently. Let's forget novice players for a moment as take the "Top 25" leaderboard for each class. I'd be curious to know how many of those 75 players did not allocate their 210 stat points (35 levels x 6 points) 100% pure.

    For myself, right now I'm temporarily in a flagging build with some STR, but would normally be full INT.
    75 is not high number enough to base your argument on. There are many players out there who will think same as Pandamoni said. I myself count to them.
    Dmg is not everything. If you are dead u cant deal any. U know that thats why you are customized for pvp using more STR. So you condardict yourself.

    Quote Originally Posted by SNAGARD View Post
    I'm just wondering, but what would happen if you put gems on a mythic helm or body (non-upgraded), and then you upgrade it to the level 36 version? Would the gems be kept on it? If this question has been answered already, just reply.
    Was answered. Your gems will be lost when u upgrade ur mythic armor.

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