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    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Energizeric View Post
    Everyone is going to "customize" the same way. Sorcerers will add 3 INT gems to each item, rogues will add DEX and warriors will add STR. We already have ways to add these stats in our regular build stat points. How many players don't go 100% pure? Not many. In the end this won't add any variety.
    Everyone? Hmm, I don't know about it. It sounds like a sweeping over-generalization. I can understand that it's your opinion.

    To give you some actual data, right now it looks like Blood gems are the most popular, more so than the distribution of classes. So, it appears that everyone isn't going just pure sorc=int, rogue=dex, war=str and are adding STR more on average.

    It's really too early to draw hard conclusions. We'll watch and see how things shake out. It's a big system, after all
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    Senior Member Desperoto's Avatar
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    Quote Originally Posted by Samhayne View Post
    Everyone? Hmm, I don't know about it. It sounds like a sweeping over-generalization. I can understand that it's your opinion.

    To give you some actual data, right now it looks like Blood gems are the most popular, more so than the distribution of classes. So, it appears that everyone isn't going just pure sorc=int, rogue=dex, war=str and are adding STR more on average.

    It's really too early to draw hard conclusions. We'll watch and see how things shake out. It's a big system, after all
    I agree with this.
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    Quote Originally Posted by Samhayne View Post
    Everyone? Hmm, I don't know about it. It sounds like a sweeping over-generalization. I can understand that it's your opinion.

    To give you some actual data, right now it looks like Blood gems are the most popular, more so than the distribution of classes. So, it appears that everyone isn't going just pure sorc=int, rogue=dex, war=str and are adding STR more on average.

    It's really too early to draw hard conclusions. We'll watch and see how things shake out. It's a big system, after all
    I hope you guys are reading the feedback and tweaking some stuff soon. As it stands im not putting any gems into my gear. id rather stay with my mythics without extra bonuses rather then use pinks or not play at all =[. For now. Im gonna just sell all the gems i get until you guys decide to either lower the timer or make it so you can still use your equip while upgrading just no bonus til the timer hits.

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    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Samhayne View Post
    Everyone? Hmm, I don't know about it. It sounds like a sweeping over-generalization. I can understand that it's your opinion.

    To give you some actual data, right now it looks like Blood gems are the most popular, more so than the distribution of classes. So, it appears that everyone isn't going just pure sorc=int, rogue=dex, war=str and are adding STR more on average.

    It's really too early to draw hard conclusions. We'll watch and see how things shake out. It's a big system, after all
    This.

    If people go max damage and everyone goes max damage, they will realize that they don't have enough health too survive. The only class that wins out in this regard is warrior, but even they need mana.
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    Luminary Poster Energizeric's Avatar
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    Quote Originally Posted by Samhayne View Post
    Everyone? Hmm, I don't know about it. It sounds like a sweeping over-generalization. I can understand that it's your opinion.

    To give you some actual data, right now it looks like Blood gems are the most popular, more so than the distribution of classes. So, it appears that everyone isn't going just pure sorc=int, rogue=dex, war=str and are adding STR more on average.

    It's really too early to draw hard conclusions. We'll watch and see how things shake out. It's a big system, after all
    I'm sure you guys already have stats on how players allocate their regular stat pool. There is no reason to believe they would allocate gems stats any differently. Let's forget novice players for a moment as take the "Top 25" leaderboard for each class. I'd be curious to know how many of those 75 players did not allocate their 210 stat points (35 levels x 6 points) 100% pure.

    For myself, right now I'm temporarily in a flagging build with some STR, but would normally be full INT.

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    Quote Originally Posted by Energizeric View Post
    I'm sure you guys already have stats on how players allocate their regular stat pool. There is no reason to believe they would allocate gems stats any differently. Let's forget novice players for a moment as take the "Top 25" leaderboard for each class. I'd be curious to know how many of those 75 players did not allocate their 210 stat points (35 levels x 6 points) 100% pure.

    For myself, right now I'm temporarily in a flagging build with some STR, but would normally be full INT.
    Both iPredator and I use int in our guild. It's honestly essential.

    Also, you got to remember that the more damage climbs... the more health you will need to combat it. Like Sam said... I think we should all see how it plays out.
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    Quote Originally Posted by Energizeric View Post
    I'm sure you guys already have stats on how players allocate their regular stat pool. There is no reason to believe they would allocate gems stats any differently. Let's forget novice players for a moment as take the "Top 25" leaderboard for each class. I'd be curious to know how many of those 75 players did not allocate their 210 stat points (35 levels x 6 points) 100% pure.

    For myself, right now I'm temporarily in a flagging build with some STR, but would normally be full INT.
    So, based on your argument, players only use pets which maximize their stat allocation? I for one use a variety of pets, especially those which provide extra INT/mana regen because, as a warrior, I get tired of spamming mana pots. Some characters prefer more crit, some more mana, and so on. This update allows unlimited possibilities.

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    I'm just wondering, but what would happen if you put gems on a mythic helm or body (non-upgraded), and then you upgrade it to the level 36 version? Would the gems be kept on it? If this question has been answered already, just reply.

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    Senior Member Uzii's Avatar
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    Quote Originally Posted by Energizeric View Post
    I'm sure you guys already have stats on how players allocate their regular stat pool. There is no reason to believe they would allocate gems stats any differently. Let's forget novice players for a moment as take the "Top 25" leaderboard for each class. I'd be curious to know how many of those 75 players did not allocate their 210 stat points (35 levels x 6 points) 100% pure.

    For myself, right now I'm temporarily in a flagging build with some STR, but would normally be full INT.
    75 is not high number enough to base your argument on. There are many players out there who will think same as Pandamoni said. I myself count to them.
    Dmg is not everything. If you are dead u cant deal any. U know that thats why you are customized for pvp using more STR. So you condardict yourself.

    Quote Originally Posted by SNAGARD View Post
    I'm just wondering, but what would happen if you put gems on a mythic helm or body (non-upgraded), and then you upgrade it to the level 36 version? Would the gems be kept on it? If this question has been answered already, just reply.
    Was answered. Your gems will be lost when u upgrade ur mythic armor.

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