Current Knowledge/Opinions:As we all know essence drop rates have significantly decreased from the debute of the event. The effect being that gem prices have slightly risen and you can no longer gather enough essences to craft 1-3 gems every hour.
I, for one, thought the previous drop rate was healthy. Gems, due to their minimal individual stat increase, should be about as expensive as a locked crate or less since gems can be used by anyone, unlike locks, it would seem rational to have many more essences drop than locks.
The Major Flaw with the Debute of Crafting:
All mob drops were increased.
*This caused, as a result, more epics to drop. Therefore, the odds of rerolling an epic were much higher (this is why archons and locks were dropping like crazy).
Possible Solutions:
1) Decrease the amount of essences required for gems.
Positives: Solves the issue of low essence drop rates making gems overly difficult to harvest.
Negatives: Plat sales from essences will decrease (this is entirely from STG's point of view).
2) Slightly (I stress slightly) increase item drop rates and make essences a rare, as opposed to an epic, item.
Positives: Slighlty more archon rings will drop, and essences will surely drop more often. Overall gold dropped from normal game play increases (this benefits low level players and elite runners the most).
Negatives: Locks will drop more often, further diminishing their value. There may still be a lower essence drop rate than desirable.
---
Feel free to post your own suggestions.
Bookmarks