Originally Posted by
Energizeric
Yes, I was explaining the basic bell curve and how I believe it should apply to the game. And I was not talking about the bell curve in relation to skill, but rather in relation to item rarity and gear, and who has what. I was talking about the game economy.
STS controls the drop rates of items and the plat prices of plat purchased items. So by manipulating these drop rates and plat prices, they can indeed control the rarity of all items in the game. Lower drop rates and fewer players will have those items. Raise the plat price, and fewer players will purchase them. Raise drop rates and more players will have those items. Lower the plat price, and more players will purchase them. It is within their power to control how rare or common every item is, and as such they can do their best to keep the economics of the game close to that of a bell curve.
STS sets the plat price of items. If they make an item more expensive, fewer players will purchase it. If they make an item less expensive, more players will purchase it. So yes, even though players buy items for plat, they can still control the rarity of that item.
For example, the latest popular plat item is essences. Right now essences are 10 for 10 plat, so 1 plat each. What do you think would happen to the rarity of essences if they lowered that price to 1 plat for 10 essences? Or if they raised the price to 100 plat for 10 essences? I think you would see a huge swing in how many gems were for sale in the auction, and what the asking price of those gems would be.
As for gold, the supply of gold in the game has little effect on the bell curve of the economy. If there is more gold, then gold becomes devalued from inflation, and if there is less gold, then gold becomes more valuable and we have deflation. Either way, all of the items will adjust themselves to the proper gold value. But having more or less gold does not change how many of each item is in existence within the game. Only STS can control that.
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