Hey everyone! I had an idea where, since characters don't transfer from one server to another, you could have a 'hard' server and an 'easy' server. For example, in the 'hard' server, loot drops would be as they are now, with even rares being fairly rare, and legendaries almost never occurring. On the 'easy' server, loot drops would be like they were before(ish), with legendaries occurring every now and then, or fairly regularly. On the 'hard' server, you could have a steeper difficulty curve, so that people would have to grind more to level up, and on the 'easy' server you could have the curve you have now, or something a little easier.

Why? So that way, hardcore players could play a difficult yet fun game, and newer players could still have fun. Plus, then there'd be a lot more bragging rights in saying, "I got lvl 30 on the (hard) server."