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Thread: [Guide]: Farming Elite Shuyal - A Rogue's Perspective

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    Default [Guide]: Farming Elite Shuyal - A Rogue's Perspective

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    How to Farm (Rogue’s Perspective): Elite Shuyal


    Just hit L36 cap and are looking how to earn money? Or someone who is looking for a new way to earn money? Whatever reasons may be, farming elite shuyal is a very efficient way to work towards mythic and arcane items!

    I. Gear:
    I am not going to elaborate too much on gear as there are many good options out there. I am sure, by now, anyone who is running L36 knows which versions of gear are best suited towards their class.

    If not, the basic format is:

    • Sorcerer: Int/Str, with the majority of stat points in gear allocated for intelligence.
    • Rogue: Dex/Int, with the majority of stat points in gear allocated for dexterity.
    • Warrior: Str/Int, with the majority of stat points in gear allocated for strength.

    Note: Always, always, always, wear a leprechaun amulet for the boss. If you can refrain from wearing it the entire run, please do so as it really hinders performance! There is NO such thing as "I can afford to lose the stats". I would recommend wearing it while the boss is at 5-10% health to help minimize deaths. If there is a warrior in your party, wait for him to use his Horn of Renew & quickly switch while under the shield protection.

    II. Pets*:
    • Slag
    • Haze
    • Malison
    • Abaddon
    • Talon

    III. Skills*:
    Well, honestly, there are a variety of builds you could go with, but below is the build that I have found most efficient.

    • 5/5 Aimed Shot
    • 4/5 Veil (Excluding the Exploding Upgrade)
    • 4/5 Traps (No Combustion Upgrade)
    • 5/5 Noxious Bolt

    IV. Passives:
    • 3/5 Int
    • 4/5 Str
    • 5/5 Dex
    • 5/5 Damage

    V. Theoretical Party*:
    • Party #1: 1 Warrior, 1 Mage, 2 Rogues (Least Deaths)
    • Party #2: 2 Mages, 2 Rogues (Quickest)

    Now, why damage over crit? Well, trust me, as there are many high level mobs
    in Shuyal, you will need all the damage you can get. The way that you will be using this build will not have you rely on critical hits as it is most efficient without it.

    VI. What to Lead With:
    1. Set up your traps
    2. Set up your veil (preferably some distance from the traps)
    3. Start applying charged Noxious Bolt to mobs
    4. Apply Aimed Shot whenever possible

    VII. What to Charge:
    • Noxious Bolt
    • Veil

    VIII. How to Effectively Use:
    • Noxious Bolt: See quote below:
    Quote Originally Posted by Zuzeq View Post
    The purpose of this one is to inform fellow Nox Bolt users on the proper player positioning to untilize in order to get the maximum effectiveness out of the subject skill's damage capabilities. I like to call it "The Nox Bolt Box". The tipical bow user's basic tac is to first: "Don't get hit, stay on the outside" and second: "Circle the mob to keep the agro rotating". The Pro's tac is first: ......thats another thread. Back on topic, the key to Nox is NOT to circle the mob while releasing the skill, but rather looking at the area around the mob as a "box". Releasing a charged Nox on the four equal sides of the mob insures the DoT stacks on every enemy. If you circle, you run the risk of impacting the same group due to skill cool down time vs average player movement speed. During testing, the only exception to this tech are those very dense mobs from "pro pulls" in areas such as Leet Lost Mage Mine. In those cases you're going to have to get on the inside for one release to keep the whole mob bleeding those red numbers. So, Charge, STOP, release, cycle through other skills on your way to the other side of the box...repeat. This is effective if you have at least one other skill that has a two sec cool down...which we all should have...AS of course. Veil, RS, Traps...etc can be worked in...with practice. Remember, "If it feels uncomfortable, then you're prob on to something" (;
    • Trap: Set it up where you expect mobs to gather before you start fighting. Make sure to reapply often.
    • Veil: Set away from the mobs, as grouped up, these mobs are very dangerous and WILL result in a party wipe if there is no tank.
    • Aimed Shot: Use this skill to take out the most dangerous mobs first. The ones that I would classify as most dangerous are wolves and mages.

    IX. How to Fight Boss(es):

    Ashral Heart:
    1. Run away from the green circle
    2. Charge noxious bolt on the skeletons that follow you.
    3. They will stop attacking when their health reaches half.
    4. Once they are all frozen, shield will drop. At that point, do as much damage to the boss as possible.
    5. Repeat steps #1-4 until boss is dead.

    Ferrix:
    1. Stay away from purple pools of death.
    2. Kill blue mages whenever possible.
    3. Kill boss when steps 1 & 2 are completed.

    Overgrowth:
    1. Do not stay on red spots, so constantly move.
    2. Kill Mages
    3. Kill Overgrowth while constantly moving.
    CAUTION: If you stand still on the red spots, it will heal the boss in considerable chunks of HP. If you get stunned, SPAM your potions.

    Krom:
    1. Clear map of some enemies till Krom spawns.
    2. Find Krom! He can spawn anywhere in the map.
    3. Lead him to a statue, as that statue will remove his bubble.
    4. Kill him while statue removes bubble.
    CAUTION: There will be times where the statue degrades over time. If this happens and the statue is destroyed, move Krom to the next closest statue.

    Inan'hesh:
    1. Stay away from red-zones.
    2. Kill before he enrages.
    Use stun pet to stun him. This is especially effective if he has stunned you.

    X. Tips & Tricks:
    • Always, always, always charge noxious bolt if you are farming elite shuyal. Aimed shot is not nearly as reliable as a charged noxious bolt as the armor level of these mobs are very very very high leveled.
    • When charging noxious bolt, run in a circle outside of the grouped up mob.
    • Using a movement boosting pet will help you build up Noxious Bolt bleed damage.
    • Never drop your bombs over where you set your traps. The bombs is for YOU to stand in, so if you place it over where you are grouping mobs, it defeats the purpose. Trust me, these are not mobs that you will want to be fighting up close.
    • Remember, you WILL need at least one rogue to properly take out the bosses. Without a rogue, you will be working at chipping away a boss’s health for a long time.


    XI. Legend:
    • * = See Tips & Tricks section
    • Int = Intelligence
    • Dex = Dexterity
    • Str = Strength


    Disclaimer:
    This guide is not for anyone who is already a pro in elite shuyal. The purpose of this guide is for those who are looking to start their small fortune. It is not needed to be said that arcane and mythic gear/pets will outweigh the suggestions I have provided.


    Cheers & Happy Farming!


    Zeus

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    Loot Table

    Ashral Heart Elite.

    Ashral shards drop here.

    Wraith Heart Elite

    Architect helms drop here

    Forest Breach Elite

    Architect pylons drop here.

    Forest of Shades Elite

    Architect blades drop here.

    Undim fields elite

    Architect quills drop here.

    Ashral Tower Elite

    Architect armors drop here.

    Archon rings

    Archon rings drop from any of the above maps.

    Puzzle boxes

    Puzzleboxes drop from any of the above maps.

    Locked Grand Crate of the Watch

    Elite golden puzzlebox

    Elite Silver Puzzlebox

    Elite Copper Puzzlebox

    Special thanks to Jon & Emma for the loot table!
    Last edited by Zeus; 12-29-2013 at 12:41 AM.
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    Nice guide. This is a quick guide to how to farm elite although there are still some things you should still add like the types of mobs out there and what is the best way to kill them like the dogs, dead sorc etc. Also add where you run like after the first bridge in Ferrix and things like that. You should add that for the lep, if the boss is constantly killing you while you are fighting it with a lep, you should wear your normal amulet when you are killing it and take it out at the last 10-5% to keep yourself from dying too much.
    Last edited by Xpell; 12-29-2013 at 12:29 AM.

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    Quote Originally Posted by Xpell View Post
    Nice guide. This is a quick guide to how to farm elite although there are still some things you should still add like the types of mobs out there and what is the best way to kill them like the dogs, dead sorc etc. Also add where you run like after the first bridge in Ferrix and things like that.
    I find that grouping them all & standing back to apply nox works effectively. This way, you can evenly apply nox bolt while AOE stuns are keeping the mobs grouped together. If you spend too much time focusing on the single targets while you're doing rather large pulls in Shuyal, then you will end up disorganized which can be fatal.

    If I misunderstood, please tell me exactly what you mean. I'll be sure to add it in there as a strategy!

    Thank you for the suggestions, it's highly appreciated!
    Last edited by Zeus; 12-29-2013 at 12:38 AM.
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    Oops might have said that rogues should single out targets, sorry about that. Btw that build up there for rogues, those skills there I agree with for elite farming rogues. During the three pulls(I think that's the biggest amount you can do and spawn the boss after killing all three groups), the veil and trap is really useful and is a good team contributor. Love the trap as it can slow down quite a few of the mobs when you are the lone survivor when the other members in the party have died. Just to let you know, this came from a sorc's perspective. I've done elite a lot with at least one rogue in my party and found the ones with those skills the best. Rogues are pretty good sharpshooters.
    Last edited by Xpell; 12-29-2013 at 12:45 AM.

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    Quote Originally Posted by Xpell View Post
    Oops might have said that rogues should single out targets, sorry about that. Btw that build up there for rogues, those skills there I agree with for elite farming rogues. During the three pulls(I think that's the biggest amount you can do and spawn the boss after killing all three groups), the veil and trap is really useful and is a good team contributor. Love the trap as it can slow down quite a few of the mobs when you are the lone survivor when the other members in the party have died. Just to let you know, this came from a sorc's perspective. I've done elite a lot with at least one rogue in my party and found the ones with those skills the best. Rogues are pretty good sharpshooters.
    Added in section VIII how to effectively use Aimed Shot.
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    Quote Originally Posted by Zeus View Post
    Inaan’sh
    Inan'hesh
    Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem

    Following the Code

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    Quote Originally Posted by Ebezaanec View Post
    Inan'hesh
    Was waiting for someone to correct me on that!

    Btw, how long did it take you to delete everything but that in order to form a short quote?
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    4/5 on noxious bolt, you never charge it, don't ever charge aimed also. Anyway good guide.


    I don't always farm, but when I do, I use Zeus's guide.

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    I disagree with charging nox, by charging it enemies in a radius receive poison damage.
    This is an AoE and DoT skill, as a rogue you should focus on single targets and let the mages deal the AoE and DoT dmg.
    Also, when you charge it takes an extra second- a second off of that aimed shot crit buff the cons of charging nox just simply outweigh the pros of charging it.

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    Quote Originally Posted by Postulate1 View Post
    4/5 on noxious bolt, you never charge it, don't ever charge aimed also. Anyway good guide.


    I don't always farm, but when I do, I use Zeus's guide.
    The reason why you charge it:

    1. Aimed Shot has a two second cool down.
    2. It's hard to direct Aimed Shot where you want it to go and that takes time.
    3. Aimed Shot doesn't always hit high.
    4. Noxious is consistent damage and the poison doesn't have any cool down, it's like a constant AOE aimed shot to all mobs.
    5. It ignores armor.

    Trust me, I tested both with charged and your way & in the end, charged nox wins.

    Quote Originally Posted by Postulate1 View Post
    I disagree with charging nox, by charging it enemies in a radius receive poison damage.
    This is an AoE and DoT skill, as a rogue you should focus on single targets and let the mages deal the AoE and DoT dmg.
    Also, when you charge it takes an extra second- a second off of that aimed shot crit buff the cons of charging nox just simply outweigh the pros of charging it.
    Did the math, you're not accounting for the cooldown time of Aimed Shot. In that time, the poison damage has already 2x'd the amount of aim shot even if you calculate the bonus damage if you crit.

    Of course, for a boss, you do not charge anything, but for mobs, charging nox is more effective. If you have a whim, try it out and see.
    Last edited by Zeus; 12-29-2013 at 01:53 AM.
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    Nice guide - thumbs up.
    Please dont get offended - It just feedback.

    I wish all classes should included in this guide.

    To make best guide out of this you need to actually PuG with legendary gear and play with PuG players(to know their skill lvl)

    Skill build for every class depends on person/team skill lvl, strategy and class combination

    What new player(who never did shuyal) expect in guide then?

    Pulling/luring strategy for each pac with screenshot/video.
    (I suggest divide guide into two section
    Guide for individual map
    Guide for spec, gear and pets for individual class.)

    General spec PuG spec(which one you included)

    Minor details like- new players are really clueless about these stuff.
    kill blue mages first asap as rogue - so they dont target smurfs
    always clocked lured enemy
    as mage stay at max range and dps
    If tank it pt use dagger otherwise bow
    even as tank try to avoid blue mages/wolf red zone so u dont get stun locked
    smurf stop getting one shot by blue mages bcoz u r not avoiding blue mages red aoe
    if two mages in pt hammer mobs from both side so most mob get stun locked
    tank dont stand in blue area created by blue mage
    wait until tank lure and then drop clock
    never scatter lured enemy by using wind skill
    never heal in elite as mage- by doing it u pull agrro from tank and its annoying for tank.
    use support pet like ribbit, ethyl, orion when required
    this list is very long - I can goon like this....but u got my point

    Why do u really care abt nox box? It has stacking DoT dmg - just spam nox in thick crowd, even if same enemy hit by nox it doesnt matter. As rogue I should focus on deadly mob first so using nox box I cant do that.

    I prefer razor over shadow veil. Razor gives me straight aoe dps+ survival.
    In pro party veil is very effective - not with new players.
    I dont agree with place veil away from mobs. IMO place veil into the lured mobs and everyone stand into it so tank also get benefit, smurfs just stand little bit behind the tank so they wont get melee hits by mobs. For most boss fight veil is kind of useless bcoz of movement.

    For new players : When you get little bit familiar with maps no need to afraid from anything- dont be scared to touch those mobs. With good ping my legendary gear rouge can tank ferix in blue puddle when I use dagger+mali+razor+peirce spec. I always encourage people to try harder stuff(do crazy pulls, solo elite etc.) and die so they know their limit and understand better. That also improve skill lvl.

    Note: I m legendary gear rogue so all above feedback is according to that. With mythic+arcane playstyle and strategy(it just zerg everything) might change.
    Last edited by bhutkeyur; 12-29-2013 at 04:45 AM.
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    Great guide

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    Zeus is correct here....generally, charged Nox is the way to go. The only consideration on whether to charge or not is based upon how tightly grouped mobs are. If your Nox can affect the maximum number of targets, then charge it, otherwise, uncharged will suffice.

    Nox hits for approximately 150-175 DMG per second spread over 6 mobs - that's 900-1050 DMG per second total. Aimed, may hit for 1.5 - 1.8k (perhaps more based upon your DMG) when critting.

    So, in the 2 seconds it takes for Aimed to cool off, you can achieve the same or even more overall DMG. Better yet, Nox stacks, so a party of rogues can keep feeding Nox yielding a total of 2700 - 3150 DMG per second (assume at least one tank or Sorc). So, if you charge Nox, use Aimed and either Pierce or Traps, your overall damage output is substantially higher.

    Another point of consideration is that Nox is consistent damage, regardless of target armor. Nox, unlike every other skill, also can deal damage to shielded bosses like Bael in Rooks Nest or Overgrowth when he closes up. A combination of George stunning Overgrowth just prior to him closing and subsequently launching Nox means an easy elite boss kill.

    Best part of Nox is that you can use it as your killing blow; that way, you aren't wasting time, or mana, killing mobs when they get to 2-3% HP. Instead, you can focus your attention on other mobs that have higher health and not burn mana with an Aimed Shot on a mob that has maybe 300 HP left.

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    Quote Originally Posted by Postulate1 View Post
    I disagree with charging nox, by charging it enemies in a radius receive poison damage.
    This is an AoE and DoT skill, as a rogue you should focus on single targets and let the mages deal the AoE and DoT dmg.
    Also, when you charge it takes an extra second- a second off of that aimed shot crit buff the cons of charging nox just simply outweigh the pros of charging it.
    Umm why only mages do AoE and DoT dmg? If charging nox increase our dps then why shouldn't we use it.
    I got some questions
    What is time interval between tap aimed and tap nox? How many normal melee attack we can do it between whole cycle?
    What is time interval between tap aimed and charged nox? How many normal melee attack we can do it between whole cycle?
    What other skill like trap/veil are u using in elite? It also count in ur roation.
    What skill rotation are using for elite mobs?
    Is gear lvl really affect to charge nox or not? Rogue with legendary gear and rogue with fully gear capped might have differance in playstyle due to higher crit and higer mythic dagger dmg.
    Last edited by bhutkeyur; 12-29-2013 at 04:42 AM.
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    +1 Good Guide.
    The build:
    You don't need trap the mobs are very big(maybe the biggest) and very many, when u are attacked because of the narrow paths ecc they are close and already gathered.

    I think the best build and maximum damage output for Shuyal should have
    razor 3/5 no bleed no Movement
    instead of trap

    The war alway goes first he pulls the aggro the sorc drops the clock you drop a charged shadow veil for your war activate razor sheild and stay exactly behind the war near the mobs and dont go out of your veil.
    Charge nox and spam aim.
    When the veil and clock finish you retreat a bit from the mobs still spamming aim and charged nox and wait for razor to cool down. When the razor shield has cooled get back behind your war drop the veil for him and activate razor sheild.
    -----
    If you dont pick razor for for trap and there is a War in the party i think you should apply the
    veil on the trap cuz that were the war would be, You can retreat to the opposite edge of your veil
    to still obtain the bonus while avoiding contact with mobs
    -------
    WHERE TO RUN:
    These are the only two shuyal i normaly do FERRIX:
    Always go straight. Kill all the mobs to the starting of the bridge then run to the Cave.( always stay together with the party and dont be left behind.)
    Come out from the cave and kill all the mobs to ferrix. Coming out from the cave you will face the toughest part of the run

    Overgrowth
    Always go straight following the path and Kill all the mobs on your way till overgrowth. Dont run cause if you die later u hv to face the mobs alone and unlike for Ferrix theres no shortcut.
    Last edited by Anarchist; 12-29-2013 at 05:18 AM.

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    Quote Originally Posted by GoodSyntax View Post

    Nox hits for approximately 150-175 DMG per second spread over 6 mobs - that's 900-1050 DMG per second total. Aimed, may hit for 1.5 - 1.8k (perhaps more based upon your DMG) when critting.

    So, in the 2 seconds it takes for Aimed to cool off, you can achieve the same or even more overall DMG. Better yet, Nox stacks, so a party of rogues can keep feeding Nox yielding a total of 2700 - 3150 DMG per second (assume at least one tank or Sorc). So, if you charge Nox, use Aimed and either Pierce or Traps, your overall damage output is substantially higher.
    Lets say nox do 150 dmg/sec. Its total 150x6sec= 900 dmg. You forgot other 5 mobs on which DoT is tickling so 900x total 6 mobs = 5400 dmg(one really hard hitted aimed - not every aimed shot hit like 5400) of one charged nox shoot by only one rogue. If 3 rogue in pt then 5400x3 rogue = 16200 dmg.

    Btw that nox DoT dmg is for good geared rogue - normal gear rogue nox hit like 100 per tick(Just tested on shuyal elite skeleton) without pet. Their aimed shot also do dmg according to their gear.
    Last edited by bhutkeyur; 12-29-2013 at 05:19 AM.
    IGN: Keyrogue, Keymagey, Grrom, Sceuetas

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