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Thread: Time For A New Era---Help in the quest to restore PVP

  1. #81
    Senior Member Crashy's Avatar
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    Default Time For A New Era---Help in the quest to restore PVP

    Bump.

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    Senior Member Jig's Avatar
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    Quote Originally Posted by legendfb View Post
    ^ kinda exaggeration considering pve community >> pvp community but still it was enjoyable.



    opponent dodges doesn't mean mages should one hit kill others, as if dodge getting nerfed, its necessary otherwise, see why pallies delth this much dmg hiding behind str set, mages insense high skill dmg+dmg buff is responsible for this, guess what if a highest dmging class bird(should be) try to hide behind str his dmg would gone down to drain.
    Whatever you think buddy
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    Senior Member Fusionstrike's Avatar
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    Quote Originally Posted by angeldawn View Post
    In PVP and PVE, a tank's weapon should not have more damage than a mage's. It simple logic. The damage needs to be nerfed then health or armor could have a slight increase.
    As I recall, the driving reason that savage set got such relatively high damage compared to other sets was to help tanks get and hold aggro in PvE. So the attempt to make the PvE game work better caused negative consequences for PvP balance. It seems to me that balancing will continue to be an endless loop of tuning things up and down as long as both PvE and PvP are affected by every change. The only hope of restoring sanity to the devs' balancing job I think is to choose one of the proposals to separate a set's PvE and PvP stats.

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    Senior Member Xyzther's Avatar
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    Quote Originally Posted by Whirlzap View Post
    These are all some nice suggestions, and I hate to be the Devil's Advocate here, but we should not forget about PvE.
    It seems the general majority of players at endgame these days need that extra tanking ability that comes with Savage Set to survive at endgame, especially on all classes except Bird. BSM is considered a difficult dungeon to do in comparison to all previous dungeons (assuming no elixirs).
    The best solution here would be to nerf stats only in PvP for given sets, as in PvE, all the OP-ness of a STR set is much appreciated by newer and less experienced players. If you think about it, these powerful endgame sets might be the reason for the influx of players who don't just quit after hitting 75/76- they want to play around with their sets for fun.

    The best solution would be to nerf stats only in PvP, but that requires a lot of code, according to Developers.
    No no no.... If I can solo elite red dragon without savage then others should be able to casually do magma fields or dragons nest without it
    I often ask myself, why am I so attractive?

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    Senior Member Jig's Avatar
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    Quote Originally Posted by Xyzther View Post
    No no no.... If I can solo elite red dragon without savage then others should be able to casually do magma fields or dragons nest without it
    You.... soloed elite red dragin with swift set...??
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    Forum Adept imxoriginal's Avatar
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    Quote Originally Posted by Jig View Post
    You.... soloed elite red dragin with swift set...??
    chrome potion glitch

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    Senior Member Crashy's Avatar
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    Default Time For A New Era---Help in the quest to restore PVP

    ^BES

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    Quote Originally Posted by imxoriginal View Post
    chrome potion glitch
    Wow I totally forgot about that one >.<
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    Yep I need savage to solo without glitch :/ but in most pve maps you get to use potions
    I often ask myself, why am I so attractive?

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    Quote Originally Posted by Xyzther View Post
    Yep I need savage to solo without glitch :/ but in most pve maps you get to use potions
    Idk think u can solo elite red dragon without pots, even as a savage bird...

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    Quote Originally Posted by Argyros View Post
    Idk think u can solo elite red dragon without pots, even as a savage bird...
    I used Mage
    I often ask myself, why am I so attractive?

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    Quote Originally Posted by Gragorak View Post
    Old players would still have their super cool vanities to show off. CoP would look cool, even if it didn't give your bear +5 dodge.
    As I recall, the elite rings were made to encourage players to wear other vanities instead of the same old cap vanity, before, you had to wear the pieces in order to get the bonus stats.

    EDIT: http://www.spacetimestudios.com/show...egendary-Rings
    Why did this thread get forgotten?
    Last edited by Azataso; 01-15-2014 at 11:33 PM.
     
    HI

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    Default Time For A New Era---Help in the quest to restore PVP

    So....
    Any more ideas on pvp balances?

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    Tbh, I'm sure we have out in enough info for sts, just need help with this new lvl cap part 2 maybe and release balanced sets
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    Senior Member Crashy's Avatar
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    Quote Originally Posted by Jig View Post
    Tbh, I'm sure we have out in enough info for sts, just need help with this new lvl cap part 2 maybe and release balanced sets
    Ya....
    Hope they are working/really thinking about it.

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    can we go back to max 5 skill points please. ? Lol

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    Quote Originally Posted by Rushorgtfo View Post
    can we go back to max 5 skill points please. ? Lol
    Cut half of pl content of then fine!
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    Quote Originally Posted by Jig View Post
    Cut half of pl content of then fine!
    Nah I'm serious man. Skill damage is insane I'd honestly rather triple hp half dodge across the board and half hit across the board half crit As well as Nerf auto damage. This would literally just make fights 2x as long. So the "uneven fights" out come will probably be the same winner however it'll just be a prolonged win

    If 76 cap is the last cap so be it I'm ok with it but I will make AL capping a side project on my character xxclydexx. (More $ ) However! I think we are deserving of at least a balanced game..

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    Senior Member Itoopeo's Avatar
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    Dont forget those insane regens of savage set. 40+ regen means that if bird hits 100 dmg every second to bear, it would take 8 seconds to kill a bear (800 health). However thats not happening because bear gets 45 health back every second. Thats why bird makes 55 dmg every second to bear and thats why killing takes 14.545 seconds, which is long enough for bear to get in close range to bird and kill it with 2-3 slashes and less than a second.
    If bear runs away when he has 1 healthpoint left, he can get back to full health in 17.756 seconds(Overpowered). Rhinos have buffed 120hp regen, which makes them regen back to full (650hp) in 5.417 seconds. BUT.. Rhinos damage is a lot lower than bears damage, plus bears have a lot more aoe damage, so its okay.

    I dont know savage base stats, but it should give about 15-20 hp regen and 15 mana regen when equipped. (15 keeps bears mana full but mages will have problems with mana shield.

    One option to balance this is to half mages armor buff, remove dodge and crit from game, and increase the armor a lot. Damage can be same. It would make pvp more skill based (example: When bears versus eachother, the first one to use HS can make it hit, and opponet has lower changes to hit it to debuff his opponet.)

    Second option: Remove all percentages from game, and make all skills debuff damage or armor or regen instead of hit% or dodge%.

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    Senior Member Crashy's Avatar
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    Quote Originally Posted by finnman View Post
    Dont forget those insane regens of savage set. 40+ regen means that if bird hits 100 dmg every second to bear, it would take 8 seconds to kill a bear (800 health). However thats not happening because bear gets 45 health back every second. Thats why bird makes 55 dmg every second to bear and thats why killing takes 14.545 seconds, which is long enough for bear to get in close range to bird and kill it with 2-3 slashes and less than a second.
    If bear runs away when he has 1 healthpoint left, he can get back to full health in 17.756 seconds(Overpowered). Rhinos have buffed 120hp regen, which makes them regen back to full (650hp) in 5.417 seconds. BUT.. Rhinos damage is a lot lower than bears damage, plus bears have a lot more aoe damage, so its okay.

    I dont know savage base stats, but it should give about 15-20 hp regen and 15 mana regen when equipped. (15 keeps bears mana full but mages will have problems with mana shield.

    One option to balance this is to half mages armor buff, remove dodge and crit from game, and increase the armor a lot. Damage can be same. It would make pvp more skill based (example: When bears versus eachother, the first one to use HS can make it hit, and opponet has lower changes to hit it to debuff his opponet.)

    Second option: Remove all percentages from game, and make all skills debuff damage or armor or regen instead of hit% or dodge%.
    Well your over exaggerating on the bear and savage set.
    If birds kite and their blind hits, they can dodge pretty insanely.
    And if their blind lands and they get their roots on the bear, it's pretty difficult for a bear to go up
    And throw the slashes on a bird.
    I mean a good bird shud be able to kite and possible nuke bears.
    Remember birds have blind,break,roots,rep and the blast.
    Using the skills wisely, it is really possible to either prevent bears from coming up to you/
    Kill um before thy have a chance to hit you with their beckon stomp/slashes.
    Last edited by Crashy; 01-18-2014 at 03:38 PM.

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