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Thread: Attributes' effect

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    Post Attributes' effect

    Hi, I already used the search function and Google to find an answer to this question, but couldn't: is there like a ''guide'' which describes the meaning of all attributes, like their effect?
    In particular I'm having trouble with my warrior, since i can't seem to find a difference between strength and damage. I know the difference between damage and dps (the first is related to abilities, the second to normal attacks and their quickness), but can't get to understand the difference between the other two.

    Please help this n00b out,
    anticipated thanks.

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    Str = health/dmg

    as a warrior u should put all ur points on str
    let the kick and the bass be your m*fcking guide!

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    Strength is a stat that increase damage and health. Damage is increased by the characters main attribute. For warriors it is strength.

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    Quote Originally Posted by thepitcher View Post
    Str = health/dmg

    as a warrior u should put all ur points on str
    I went with +1 INT & +5 STR and made sure to max vengeful blood because when its charged your crit rate is super high.

    Sent from my MB886 using Tapatalk

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    Quote Originally Posted by Haifer View Post
    I went with +1 INT & +5 STR and made sure to max vengeful blood because when its charged your crit rate is super high.

    Sent from my MB886 using Tapatalk
    For warriors it is full str so you can maximize the damage and health leave mana alone.

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    Quote Originally Posted by EliteFamily View Post
    For warriors it is full str so you can maximize the damage and health leave mana alone.
    Unless you're going to spam mana pots or you're in a party with a good healer, you're going to need those INT points.

    Sent from my MB886 using Tapatalk

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    Quote Originally Posted by Haifer View Post
    Unless you're going to spam mana pots or you're in a party with a good healer, you're going to need those INT points.

    Sent from my MB886 using Tapatalk
    Wars need the minimum amount of mana as possible. You have to tank so you need as much life as possible, not mana so your build needs to be full str.

    Prove is....

    i can beat a rogue with my twink with just 350 mana...And in a 1vs1 fight war Vs rogue the winner is who loose mana last..

    Vengeful blood beast. c:
    Last edited by Anarchist; 01-22-2014 at 12:30 PM.

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    Quote Originally Posted by EliteFamily View Post
    Wars need the minimum amount of mana as possible. You have to tank so you need as much life as possible, not mana so your build needs to be full str.

    Prove is....

    i can beat a rogue with my twink with just 350 mana...And in a 1vs1 fight war Vs rogue the winner is who loose mana last..

    Vengeful blood beast. c:
    I don't PvP. I'm only talking about PvE. When you're leveling with a warrior and u don't have the benefit of a great mana spell u will be thankful for that one point per level.

    Sent from my MB886 using Tapatalk

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    Quote Originally Posted by Haifer View Post
    I don't PvP. I'm only talking about PvE. When you're leveling with a warrior and u don't have the benefit of a great mana spell u will be thankful for that one point per level.

    Sent from my MB886 using Tapatalk
    In PvE things are even better cause you have surprise surprise, Mana Pots ! C:

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    Default strength

    As a warrior all your points should go into strength. Need a much health as possible. No points in intellect and anyone who tells you differently is wrong

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    The three attributes are

    Strength (STR) (main attribute of warrior)
    Dexterity (DEX) (main attribute of rogue)
    Intelligence (INT) (main attribute of sorcerer)

    Strength adds health points (hp) to all the classes, increasing the Health Pool. It also increases the damage of warriors. Upgrade gear to add STR with Blood Gems.

    Dexterity adds critical chance (crit), increasing the chance that your attack will be a critical hit, and dodge chance (dodge), increasing the chance that you will dodge an enemy's attack, to all the classes. It also increases the damage of rogues. Upgrade gear to add DEX with Fire Gems.

    Intelligence adds mana points (mp or mana) to all classes, increasing the Mana Pool. It also increases the damage of sorcerers. Upgrade gear to add INT with Glacial Gems.

    Note: All the attributes add health to your character. INT adds 5hp and DEX adds 3hp, while STR adds 10hp. So STR gives you more hp.
    Last edited by Artae; 01-23-2014 at 04:01 PM.
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    Quote Originally Posted by Artae View Post
    I believe INT and DEX add 6hp, while STR adds 10hp. So STR gives you more hp.[/I]
    I think each DEX adds 3hp and each INT adds 5hp

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    Quote Originally Posted by Artae View Post
    The three attributes are

    Strength (STR) (main attribute of warrior)
    Dexterity (DEX) (main attribute of rogue)
    Intelligence (INT) (main attribute of sorcerer)

    Strength adds health points (hp) to all the classes, increasing the Health Pool. It also increases the damage of warriors. Upgrade gear to add STR with Blood Gems.

    Dexterity adds critical chance (crit), increasing the chance that your attack will be a critical hit, and dodge chance (dodge), increasing the chance that you will dodge an enemy's attack, to all the classes. It also increases the damage of rogues. Upgrade gear to add DEX with Fire Gems.

    Intelligence adds mana points (mp or mana) to all classes, increasing the Mana Pool. It also increases the damage of sorcerers. Upgrade gear to add INT with Glacial Gems.

    Note: All the attributes add health to your character. INT adds 5hp and DEX adds 3hp, while STR adds 10hp. So STR gives you more hp.
    Int slightly increases health for mages and dex increases damage for warriors and mages. Dex for warriors increases health too.

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