as time goes on, we will get more towns, more areas, more stuff.

But when the time comes, we should consider letting go of the instant creation of maps, and movement thru half a world, and let it become more like an open world game. in each town there can be a town teleporter of course, and to enter/make a instance you exit off the edge of towne. But there should be like 2-3 maps between towns, so as to a) stop low level leeching (if they cant pass the couple of maps to the next town, they cant make the maps corresponding to that towne) and b) add a real sense of size and purpose to each new area.

The new goblin and rock instances have the right idea: travel thru a preliminary forest to get there, i have to say adds some size.

cons: walking everywhere takes time. the day you come out with winged boots (PL version of mounts) the better lol. in fact, the whole shoe system could go with a stamina system: higher quality boots use less stamina per second (st/s) and so a new battle tactic is introduced too, hit and run. (while we have yellow orbs to do that, being able to sprint in and out would be much better)

/stream of thought