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    Guardian of Alterra Zeus's Avatar
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    Default [Arcane Staff]: Charged Attack = Low Damage & Slow Charge Time

    Hello Developers,

    First off, I would like to say thank you for developing an awesome game. I just have the humble request to fix top items like The Brothers Whims and Ker'shal Scepter!

    Arcane Staff Critical Issues:
    • Charge time is slow! In the Announcement thread for the staff, it was stated that the charge time would be 1.8 seconds. However, according to the video I have posted below, that is not the case.
    • Charged damage is lower than normal attack! Also according to the Announcement thread for the staff, the charged attack would do slightly less damage of a fireball spell. However, that is not the case. Infact, the charged attack damage is considerably lower than normal attack damage!

    For your consideration, please watch this video:



    Thank you for all that you do and I sincerely hope that the developer team will be able to fix this issue as well!

    PS: Any word about the whim brothers? The revision is actually substantially worse than the way they were before.
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    Quote Originally Posted by Zeus View Post
    Hello Developers,

    First off, I would like to say thank you for developing an awesome game. I just have the humble request to fix top items like The Brothers Whims and Ker'shal Scepter!

    Arcane Staff Critical Issues:
    • Charge time is slow! In the Announcement thread for the staff, it was stated that the charge time would be 1.8 seconds. However, according to the video I have posted below, that is not the case.
    • Charged damage is lower than normal attack! Also according to the Announcement thread for the staff, the charged attack would do slightly less damage of a fireball spell. However, that is not the case. Infact, the charged attack damage is considerably lower than normal attack damage!

    For your consideration, please watch this video:



    Thank you for all that you do and I sincerely hope that the developer team will be able to fix this issue as well!

    PS: Any word about the whim brothers? The revision is actually substantially worse than the way they were before.
    =) Plz sts fix our staffs

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    Senior Member Emmacheese's Avatar
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    Pleaseeeee fix the proc too! It's soooo bad! Look at the mauls proc in comparison ! It really isn't arcane standard :/

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    Quote Originally Posted by Emmacheese View Post
    Pleaseeeee fix the proc too! It's soooo bad! Look at the mauls proc in comparison ! It really isn't arcane standard :/
    I totally agree! 10+ mana Regan is just Meh..I'd rather have a crit/armor buff.

    I remember when the mythic staff proc'ed an awesome invincibility for like 5secs ...hmm that sounds like arcane huhu

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    Quote Originally Posted by LaDarkAngel View Post
    I totally agree! 10+ mana Regan is just Meh..I'd rather have a crit/armor buff.

    I remember when the mythic staff proc'ed an awesome invincibility for like 5secs ...hmm that sounds like arcane huhu
    Oh my gosh I remember you when that would proc! You lil kamikaze Mage. Tee hee

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    Quote Originally Posted by Emmacheese View Post
    Oh my gosh I remember you when that would proc! You lil kamikaze Mage. Tee hee

    Staff proc-- Lia runs into 3 mauls spamming skills lolo

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    Aw no answers yet U.U

    *Hopefully waits*

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    I had to lol at your 'college internet'. Made my day.

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    I say dont touch it. No need for reduce range or scatter mobs.

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    Quote Originally Posted by Haligali View Post
    I say dont touch it. No need for reduce range or scatter mobs.
    Lol, ikr? It's come to the point where I wish I never even asked them to fix the whims. Now, each patch has been worse than the previous.
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    While waiting for victims in TDM, I asked a rogue on my team with a devourer bow to fire a charged auto attack at trulle. And I did the same thing with my arcane staff. The devourer bow does more damage on a charged attack then arcane staff. How does an item which is worth 1k in CS do more damage then a weapon which costs 55m? I'd like to hear an explanation on that one.

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    Quote Originally Posted by falmear View Post
    While waiting for victims in TDM, I asked a rogue on my team with a devourer bow to fire a charged auto attack at trulle. And I did the same thing with my arcane staff. The devourer bow does more damage on a charged attack then arcane staff. How does an item which is worth 1k in CS do more damage then a weapon which costs 55m? I'd like to hear an explanation on that one.
    Rofl selll it -_- i sold mine....
    Its nearly the end of season i dont think they care about us mages

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    Quote Originally Posted by falmear View Post
    While waiting for victims in TDM, I asked a rogue on my team with a devourer bow to fire a charged auto attack at trulle. And I did the same thing with my arcane staff. The devourer bow does more damage on a charged attack then arcane staff. How does an item which is worth 1k in CS do more damage then a weapon which costs 55m? I'd like to hear an explanation on that one.
    I feel like what happened with the charged attack is that they added the spell damage, but they forgot to combine it with the weapon damage. So, the damage you are seeing is only the shadowflare damage.

    Again, that is just my theory.
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    Quote Originally Posted by falmear View Post
    While waiting for victims in TDM, I asked a rogue on my team with a devourer bow to fire a charged auto attack at trulle. And I did the same thing with my arcane staff. The devourer bow does more damage on a charged attack then arcane staff. How does an item which is worth 1k in CS do more damage then a weapon which costs 55m? I'd like to hear an explanation on that one.
    Maybe coz hes an rogue and u r mage? Gawd...

    Sent from Vox TV via...wait,what?

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    Senior Member UndeadJudge's Avatar
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    Quote Originally Posted by Pandorix View Post
    Maybe coz hes an rogue and u r mage? Gawd...

    Sent from Vox TV via...wait,what?
    A Mage with arcane staff and full or almost full supers has 600 damage that I've seen (slightly more). A rogue with devourer bow has like 350. That shows how extremely weak the charged attack is - considering it has 250 more damage behind it, what on EARTH is the base damage of this thing?

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    Quote Originally Posted by UndeadJudge View Post
    A Mage with arcane staff and full or almost full supers has 600 damage that I've seen (slightly more). A rogue with devourer bow has like 350. That shows how extremely weak the charged attack is - considering it has 250 more damage behind it, what on EARTH is the base damage of this thing?
    U should learn more about how this or any other mmorpg works...

    Sent from Vox TV via...wait,what?

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    Quote Originally Posted by Pandorix View Post
    U should learn more about how this or any other mmorpg works...

    Sent from Vox TV via...wait,what?
    Maybe you can teach him?

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    Quote Originally Posted by Pandorix View Post
    U should learn more about how this or any other mmorpg works...

    Sent from Vox TV via...wait,what?
    Not sure exactly what you mean, but I am talking about damage before extra damage from gear is factored in.


    Sent from my iPad using Tapatalk

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    As a potential upcoming buyer of this, I'd like to see this addressed also. I wouldn't want to shell out 40M+ for something that is broken.

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    Senior Member falmear's Avatar
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    Quote Originally Posted by keikali View Post
    As a potential upcoming buyer of this, I'd like to see this addressed also. I wouldn't want to shell out 40M+ for something that is broken.
    At this point given everything thats wrong with it I wouldn't spend 40M+ on it. Also since this season is at an end, level 41 weapons will be much closer. And in fact damage wise maybe better. Staff is always a high DPS weapon, so its entirely possible if there is a mythic gun the damage will be close. Conceivably if they release new mythics it'll probably be in 2-3 months.

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