Page 1 of 2 12 LastLast
Results 1 to 20 of 25

Thread: A solution for Stoppinng " Swapping SKILLS in PVP"

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member HopeSolo's Avatar
    Join Date
    Aug 2013
    Location
    Virginia, USA
    Posts
    86
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    18
    Thanked in
    11 Posts

    Lightbulb A solution for Stoppinng " Swapping SKILLS in PVP"

    I have seen many players posted about this thread in here many times. In fact, we have seen many players use more than 4 skills in pvp in THIS season. We really hope Sts do somethings to stop it in pvp as soon as possible and make. I was thinking for a while to find a way to stop it. So here is my personally Idea, and I think it is the beset way to "Eliminate" the swapping skills in pvp. For example, we obviously know that We CAN NOT RESPECS skills in PVP and we have to leave the room to respecs our own skills. For this reason, i was thinking that why STS can not the same way as no ALLOWING players to repsecs skills in pvp. With this solution, It wont let players switching skills(4 skills only) during the fight or after they joined in PVP. Unless if they want to change other skills, they must leave the room and join back to the game.Therefore, I think this method is fair for all because it helps players to play a fair game, but it also bring fun back in PVP. SO if you like my idea,feel free to leave your comment about it and i also be grateful if sts read this thread. THANKS ALL!!!
    Last edited by HopeSolo; 02-01-2014 at 01:09 AM.
    RETIRED ARCANE LEGEND

  2. The Following User Says Thank You to HopeSolo For This Useful Post:


  3. #2
    Junior Member freakoutt's Avatar
    Join Date
    Jan 2014
    Posts
    37
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    5
    Thanked in
    4 Posts

    Default

    I honestly think that switching skilld should be allowed, BUT to make it more fair with all classes, STS could change it so 5 skills can be used at one time instead of 4

  4. #3
    Senior Member falmear's Avatar
    Join Date
    Apr 2013
    Posts
    1,494
    Thanks Thanks Given 
    49
    Thanks Thanks Received 
    1,096
    Thanked in
    403 Posts

    Default

    They should add a fifth skill to the HUD. With 6k mana and more at next level cap how is it useful? Yeah I never run out but mages die so fast that I die before I would even get close to running out. Having a 5th skill allows mages to use up their unused mana.

  5. The Following User Says Thank You to falmear For This Useful Post:


  6. #4
    Banned Solid's Avatar
    Join Date
    Jun 2013
    Location
    Posts
    1,716
    Thanks Thanks Given 
    177
    Thanks Thanks Received 
    299
    Thanked in
    166 Posts

    Default

    Quote Originally Posted by falmear View Post
    They should add a fifth skill to the HUD. With 6k mana and more at next level cap how is it useful? Yeah I never run out but mages die so fast that I die before I would even get close to running out. Having a 5th skill allows mages to use up their unused mana.
    99.99% sure this won't happen.

    Focusing on the OP,

    I think a more reasonable solution is to make skills that are on cool down to be locked.(from swapping)

  7. #5
    Senior Member falmear's Avatar
    Join Date
    Apr 2013
    Posts
    1,494
    Thanks Thanks Given 
    49
    Thanks Thanks Received 
    1,096
    Thanked in
    403 Posts

    Default

    Quote Originally Posted by Postulate1 View Post
    99.99% sure this won't happen.

    Focusing on the OP,

    I think a more reasonable solution is to make skills that are on cool down to be locked.(from swapping)
    Why? Because this would satisfy everyone. We could use 5 skills and use the untapped mana and lock the skills screen. I can't see needing more then 5 skills at this level. Seems like a win win for everyone.

  8. #6
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by falmear View Post
    Why? Because this would satisfy everyone. We could use 5 skills and use the untapped mana and lock the skills screen. I can't see needing more then 5 skills at this level. Seems like a win win for everyone.
    Rogues don't have sufficient mana levels for 5 skills.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  9. #7
    Senior Member Madnex's Avatar
    Join Date
    May 2012
    Location
    In my house.
    Posts
    3,430
    Thanks Thanks Given 
    510
    Thanks Thanks Received 
    1,455
    Thanked in
    656 Posts

    Default

    Quote Originally Posted by Zeus View Post
    Rogues don't have sufficient mana levels for 5 skills.
    This.




    Seriously let's just wait for the stun immunity to be reduced or just see how the new expansion will affect PvP. You believe devs are going to change anything for a month or two? Ha, what do you think this is, something that affects platinum purchases?

  10. The Following User Says Thank You to Madnex For This Useful Post:


  11. #8
    Senior Member falmear's Avatar
    Join Date
    Apr 2013
    Posts
    1,494
    Thanks Thanks Given 
    49
    Thanks Thanks Received 
    1,096
    Thanked in
    403 Posts

    Default

    Quote Originally Posted by Zeus View Post
    Rogues don't have sufficient mana levels for 5 skills.
    So? Spec more int so you do. I have to spec more str so I'm not so easily one shot by rogues. Classes would be more balanced if we had 5 skills. So if you want skills to be locked then give us 5 skills on the HUD and I'm behind it 100%. Right now we are getting to the point were skill points will be mostly useless and our mana pool is so big and unused. So it makes sense to add a 5th skill and other legends game have more then 4 skills so its not anything out of the norm.

  12. #9
    Senior Member Instanthumor's Avatar
    Join Date
    Jun 2013
    Location
    The Big Island
    Posts
    3,928
    Thanks Thanks Given 
    379
    Thanks Thanks Received 
    701
    Thanked in
    387 Posts

    Default

    Quote Originally Posted by HopeSolo View Post
    I have seen many players posted about this thread in here many times. In fact, we have seen many players use more than 4 skills in pvp in THIS season. We really hope Sts do somethings to stop it in pvp as soon as possible and make. I was thinking for a while to find a way to stop it. So here is my personally Idea, and I think it is the beset way to "Eliminate" the swapping skills in pvp. For example, we obviously know that We CAN NOT RESPECS skills in PVP and we have to leave the room to respecs our own skills. For this reason, i was thinking that why STS can not the same way as no ALLOWING players to repsecs skills in pvp. With this solution, It wont let players switching skills(4 skills only) during the fight or after they joined in PVP. Unless if they want to change other skills, they must leave the room and join back to the game.Therefore, I think this method is fair for all because it helps players to play a fair game, but it also bring fun back in PVP. SO if you like my idea,feel free to leave your comment about it and i also be grateful if sts read this thread. THANKS ALL!!!
    -1.


    Quote Originally Posted by falmear View Post
    They should add a fifth skill to the HUD. With 6k mana and more at next level cap how is it useful? Yeah I never run out but mages die so fast that I die before I would even get close to running out. Having a 5th skill allows mages to use up their unused mana.
    +100.

  13. #10
    Banned Solid's Avatar
    Join Date
    Jun 2013
    Location
    Posts
    1,716
    Thanks Thanks Given 
    177
    Thanks Thanks Received 
    299
    Thanked in
    166 Posts

    Default

    Quote Originally Posted by falmear View Post
    Why? Because this would satisfy everyone. We could use 5 skills and use the untapped mana and lock the skills screen. I can't see needing more then 5 skills at this level. Seems like a win win for everyone.
    I think 1700 plat for $0.99 is honestly more likely to happen then 5 skills.

    Would totally jack the whole "balance" vibe.

  14. #11
    Senior Member Instanthumor's Avatar
    Join Date
    Jun 2013
    Location
    The Big Island
    Posts
    3,928
    Thanks Thanks Given 
    379
    Thanks Thanks Received 
    701
    Thanked in
    387 Posts

    Default

    Quote Originally Posted by Postulate1 View Post
    I think 1700 plat for $0.99 is honestly more likely to happen then 5 skills.

    Would totally jack the whole "balance" vibe.
    The whole "balance" vibe is jacked already.

  15. #12
    Senior Member falmear's Avatar
    Join Date
    Apr 2013
    Posts
    1,494
    Thanks Thanks Given 
    49
    Thanks Thanks Received 
    1,096
    Thanked in
    403 Posts

    Default

    Quote Originally Posted by Postulate1 View Post
    I think 1700 plat for $0.99 is honestly more likely to happen then 5 skills.

    Would totally jack the whole "balance" vibe.
    I don't think PvP is balanced so I don't know what balanced vibe you are talking about. Adding a 5th skill would balance PvP more because mages could use the untapped mana pool they have. We can now by switching skills. Adding a 5th skill makes it accessible to everyone.

  16. #13
    Banned Solid's Avatar
    Join Date
    Jun 2013
    Location
    Posts
    1,716
    Thanks Thanks Given 
    177
    Thanks Thanks Received 
    299
    Thanked in
    166 Posts

    Default

    Quote Originally Posted by falmear View Post
    I don't think PvP is balanced so I don't know what balanced vibe you are talking about. Adding a 5th skill would balance PvP more because mages could use the untapped mana pool they have. We can now by switching skills. Adding a 5th skill makes it accessible to everyone.
    Pretty sure that mana heal pool is for healing rogues mana in PvP

  17. #14
    Senior Member falmear's Avatar
    Join Date
    Apr 2013
    Posts
    1,494
    Thanks Thanks Given 
    49
    Thanks Thanks Received 
    1,096
    Thanked in
    403 Posts

    Default

    Quote Originally Posted by Postulate1 View Post
    Pretty sure that mana heal pool is for healing rogues mana in PvP
    Most mages don't use life giver now a days in PvP. Because you are dead after 15 seconds so its not much use. And you have low damage using 2 attack skills. So having 5 skills would be more beneficial because then the 5th skill would be life giver.

  18. #15
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    Quote Originally Posted by falmear View Post
    I don't think PvP is balanced so I don't know what balanced vibe you are talking about. Adding a 5th skill would balance PvP more because mages could use the untapped mana pool they have. We can now by switching skills. Adding a 5th skill makes it accessible to everyone.
    My opinion is that mages have that issue because unlike the other games, this game did not give sorcerers a mana shield. If they did, mana would be just enough for all classes as well as boost up sorcerer survivability.

    So, I would suggest that the existing shield not only gives the current benefits it offers, but also allows mana to replace the health bar until the mana levels reach 30% or so - which then will result in the shield breaking.

    I already add int in my build so I can get a few combos out of four skills. One 4 skill sequence will drain roughly 30% of my mana. So, I'm really only limited to 2-3x skill sequence repetitions. The amount of int that I would need to add for a 5 skill build would be pretty substantial.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  19. #16
    Member HopeSolo's Avatar
    Join Date
    Aug 2013
    Location
    Virginia, USA
    Posts
    86
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    18
    Thanked in
    11 Posts

    Default

    TBH, I literally like to skills the ways it is( 4 skills). Although i play Mage in this game and I certainly think that if they add another spot in skills map, I personally think that it would be unfair for rouge class( I don't defend for them) because mage and war will have more advantages than them. Let's talk about rouge class, for example, when a mage vs a rouge in pvp , mage stun rouge with the fireball--->lighting/ice--> curse( buff in 8 sec)and Also rouge is slowed down and get killed by clock before they try to reach her HP packs. Another disadvantage of rouge class that they neither have shield like mages, high amour like wars nor enough mana to use their skills . However, they have high crit, dmg, dodge and HP packs( restore huge health buffs like +200-300HP in each sec) which not only keep them stay alive, but they also help rouge a lot to avoid hits. So rouge can kill the enemies quickly than other classes. On the other hand, the biggest advantage of Mage than other classes having a MASSIVE mana. But there are some disadvantages, for instance, life giver only gives a large amount of HP once and Regrowth skill give them a small restored health like +10- 20HP/ per sec . Mage's amour is too low which always get hits and killed from the enemies in PVP or even in Elite/ arena maps. Warrior class,since Crafting/Updating is launched in this seaosn, they seem getting more stronger and tougher because Blood gems increase more their HP and amours which they hardly get killed by others. Overall, for balance in Pvp, we expect no having more than 4 skills and I personally hope that if sts can increases mage's amour or dodge up lil when we upgrade primary points. Thanks!!!
    RETIRED ARCANE LEGEND

  20. #17
    Blogger kinzmet's Avatar
    Join Date
    Dec 2013
    Location
    Are you a stalker? Awesomeness: ♥♥♥♥♥♥♥♥♥
    Posts
    1,620
    Thanks Thanks Given 
    145
    Thanks Thanks Received 
    426
    Thanked in
    248 Posts

    Default

    Using more than 4 skills on PVP is a skill and tactic! Practise using more than 5 skills (usefull even on PVE) because on coming expansion your 6k mana pool will surely increase. And there will be another 5 skill points to spread, So basically the STS is promoting of using more than 4 skills (in my opinion).

  21. #18
    Forum Legend
    Join Date
    Jul 2012
    Location
    Retirement home
    Posts
    10,044
    Thanks Thanks Given 
    456
    Thanks Thanks Received 
    491
    Thanked in
    401 Posts

    Default

    They're at a disadvantage still because they have to take time to actually change the skills and thats less of a skill point they don't get. It's perfectly fine in my opinion.

  22. #19
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    Quote Originally Posted by Zeus:1455128
    Quote Originally Posted by falmear View Post
    I don't think PvP is balanced so I don't know what balanced vibe you are talking about. Adding a 5th skill would balance PvP more because mages could use the untapped mana pool they have. We can now by switching skills. Adding a 5th skill makes it accessible to everyone.
    My opinion is that mages have that issue because unlike the other games, this game did not give sorcerers a mana shield. If they did, mana would be just enough for all classes as well as boost up sorcerer survivability.

    So, I would suggest that the existing shield not only gives the current benefits it offers, but also allows mana to replace the health bar until the mana levels reach 30% or so - which then will result in the shield breaking.

    I already add int in my build so I can get a few combos out of four skills. One 4 skill sequence will drain roughly 30% of my mana. So, I'm really only limited to 2-3x skill sequence repetitions. The amount of int that I would need to add for a 5 skill build would be pretty substantial.
    mana shield + arcane shield = 2 × warrior survivability
    Credits to Iady

  23. #20
    Luminary Poster Bless's Avatar
    Join Date
    Mar 2012
    Posts
    7,609
    Thanks Thanks Given 
    313
    Thanks Thanks Received 
    787
    Thanked in
    535 Posts

    Default

    Quote Originally Posted by Instanthumor:1454622
    Quote Originally Posted by Postulate1 View Post
    I think 1700 plat for $0.99 is honestly more likely to happen then 5 skills.

    Would totally jack the whole "balance" vibe.
    The whole "balance" vibe is jacked already.
    using 5 skills now just jacks it up more. Id rather prefer mages get buffed than use 5 skills (now)...
    Credits to Iady

Similar Threads

  1. Replies: 2
    Last Post: 10-03-2013, 06:05 PM
  2. Replies: 2
    Last Post: 07-21-2012, 11:14 PM
  3. Can't you buy new dungeons? Getting "Sandbox" Error? Here is solution!!
    By mefiik in forum PL Technical Issues and Bugs
    Replies: 24
    Last Post: 08-26-2011, 11:12 AM
  4. "Weakness" and "Nightmare" Skills
    By Jovians in forum PL Suggestions and Feedback
    Replies: 5
    Last Post: 05-07-2010, 10:06 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •