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Thread: [Issue] Active Buff Skills reduced health/mana in the ends

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    Default [Issue] Active Buff Skills reduced health/mana in the ends

    I notice that all active skill which increase attribute in AL, return our health/mana to the same percentage when the buff ends.

    In other words, when the buff ends, the process actually reduce our current health/mana to match the percentage of recently reduced maximum health/mana

    I think the correct one is the process should not reduce our current health/mana

    thank you very much

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    Forum Adept Nesox's Avatar
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    It is not a healing spell; it is a temporary buff. It is supposed to return to the levels you were at pre-casting.

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    then, why did they apply different effect to august's 'increase health and mana' and warrior's 'increase str by 50' ?

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    What? It's a buff... Not a permanent effect. If that was the case, then I can spam Vengeful in PvP all day.

    And no, after casting Vengeful, the stats go back to normal like any other skill buff.
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    VB should only increase str by 25/50, and why is it also healing for 250/500?

    my point is, just make all ACTIVE buffing skill work the same, instead of making some healing at first, and some not,
    make all of them work similar, by not changing current health/mana and heals at the first time, and keep it that way,

    no instant weakening at the end, that's it

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    Quote Originally Posted by extrapayah View Post
    VB should only increase str by 25/50, and why is it also healing for 250/500?

    my point is, just make all ACTIVE buffing skill work the same, instead of making some healing at first, and some not,
    make all of them work similar, by not changing current health/mana and heals at the first time, and keep it that way,

    no instant weakening at the end, that's it
    It's a darn temporary buff, not a permanent buff. The buff increases stats for a limited time, not forever.
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    Vengeful Blood should only increase str by 25/50 as a buff skill, and why is it also healing for 250/500?

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    Suppose your Health maxed @5k, when you activate VB charged it should be 5.5k...
    - if it's not reduced, then what happen when VB's effect ends? Should your health 5,500/5000? It doesn't make sense, so the workaround is to put your health on the current percentage when VB ends

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    if you hate having a health of 5.500/5000, then let just make a rule to keep current hit points without letting it exceeds max hit points,

    definitely i don't mind having a hit points of 5.500/5000, i consider that as a bonus for getting undamaged while VB is active
    Last edited by extrapayah; 02-05-2014 at 10:57 PM.

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