Root would be interesting. It would give mages a better chance against warriors. Rogues and mages can fight from afar. Warriors have less options such as axe throw.Originally Posted by Striderevil:1484594
Root would be interesting. It would give mages a better chance against warriors. Rogues and mages can fight from afar. Warriors have less options such as axe throw.Originally Posted by Striderevil:1484594
In my honest opinion, rooting would just tickle any average warrior. I'm pretty sure at least 75% of endgame warriors use Skyward Smash, and Axe Throw is arguably one of the best skills to use against a mage in a 1v1. If rooting is similar to Crawly's arcane ability, it won't have much effect since both Skyward Smash and Axe Throw have decent range, enough to pull the mage in the compressed spawn room of CTF.
Originally Posted by Instanthumor:1484730
If im rooted all I can do to attack is axe or pet. On the other hand I can try to heal. Warrior attacks, windmill and cs woupd be useless.
Jug would overcome this of course. Rogues with razorshield with the freedom upgrade too. Mages will have slightly more opportunities to fight at a range and / or buy time to act defensively if necessary.
One thing about Crawly's arcane that I have noticed. Is it seems to take auto targetting away. You can't turn when you are rooted with Crawly's arcane so your skills won't fire behind you, just in front of you. So it works like a stun if you move away.
Do you not use Skyward Smash? Usually, I don't see people use Windmill nowadays, especially for 1v1ing, and cs is still usable, if you axe the opponent close enough.
This is true all the time, if everyone is behind you while you are rooted by Crawly's arcane ability, and if there isn't anyone in front of you, you can still fire your skills backwards (for a mage i.e. Fireball, Frost, Lightning, Curse, etc.), warriors can successfully Skyward Smash enemies behind them as well, however, I'm not to sure about Axe Throw.
I dont think you can skyward smash or shadow pierce when rooted. You can when snared but not rooted by crawlys ability. Yea I use Skyward Smash. I was mostly listing the options the warrior would have or moreso lack of options if the mage had a proper root.Originally Posted by Instanthumor:1485378
Good at pvp, bad at pve.Originally Posted by Haligali:1495689
Mages opposite.
Yea line of sight I believe.Originally Posted by Instanthumor:1496364
if they added pve timeshift root into pvp, it would be overpowered since when clock runs out, it is ready again. They would have to modify root a bit more. Immunity or a chance.
To the opening post: if skill spamming is accepted during this battle, heck why not unlock all 8 skills and spam them while they are on cooldown? Start with fireball, curse, timeshift and shield, then swap them for gale, ice, lightning and heal. Could this work?
You can pierce if rooted. You don't move, but the damage is still there. Sometimes though, crawly's arcane will make you miss the person if they are behind you. If they are in front, a sky smash or pierce should work.
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My hope for next lv cap that STS please give us mage some advantage on pvp...
mage are good on pve i love the way that mage are independent with health and mana refill...so that mean im not underestimate mage class
its just i hate that we always lose to warrior even that our dps and damage are more high than other class... i really miss season 1.2.3 when we dont really have problem pvp
My IGN: odyneo
Not necessarily give us the advantage in PvP, but some buffs would be nice.
Mages are ok for regular PvE, but for elites, mages are not independent with health and mana 'refills', on the contrary, they are rather dependent on potions, and you do underestimate the mage class in terms of PvP.
So what if our DPS and damage are higher than other classes? What is that supposed to mean? Just because our DPS and damage on our stat page look high, doesn't mean our damage output is the best.
Here is not a thread to discuss the balance between classes for PvP, there's a separate thread for that. This is a thread explaining a build to kill warriors in 1v1, thanks for caring though.
hmm... i have bored to tell you what we really missed i have been pvp since season 2.and you don't really understand what i try to tell you just replied without understanding... IDK why do you felt very offense with all my wrote but i just give the fact that even with same equally gear and skilled, we cant win with warrior that what i seen in many pvp and yes mage are independent they can refill mana and health on they own read our skill addon genius... but nvrmnd i have my way to kill warrior now WITH 4 SKILL ONLY its only takes patient and running....so i end my writing with you are very ignorance kind of person lol
Last edited by ody style; 03-07-2014 at 09:52 PM.
I like this guide. It should help some mages how to deal with warriors. But there is still no way for a mage to kill a skilled tank even if he uses 4 skills. If opponents have the same gear (let's say mythic armor and helm, all other is legendary), mage will definitely lose just because his attack power is not big enough to deal 6k damage in 8 seconds (period between horn heal stop and horn cooldown finish). Rogues are in the same shoes, just make sure you survive between 2nd and 3rd horn, then they just run out of mana and become an easy prey. Warriors are OP, this is a fact, and I think, there will be some balance tweaks related to them.
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