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  Click here to go to the first Dev post in this thread.   Thread: Arcane Legend : Legend of the Giant

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    Member Kimpling's Avatar
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    Talking Arcane Legend : Legend of the Giant

    Im searched everywhere and still cant find the information i was lookin for. Just curious about how high our character in this AL game. So i make a little research about this only in 10 minutes, maybe u can provide some better calculations than this lol

    1st, all of u know about HoR with 6 meter range

    Name:  17 February 2014 205615 GMT+0700.jpg
Views: 1075
Size:  495.6 KB

    2nd, this is the ratio between the skill range and the warrior height

    Name:  17 February 2014 203808 GMT+0700.jpg
Views: 855
Size:  359.2 KB
    Woooot, 3.15 meter height !!! lmao of course this is a GIANT !

    3rd, about rogue and mage height

    Name:  17 February 2014 204632 GMT+0700.png
Views: 808
Size:  194.1 KB

    So, this is the result about our height (without any armor, helmet or vanity):
    Warrior : 3.15 meter
    Rogue : 2.9 meter
    Mage : 1.5 meter

    i dont know about the weight, dunno the metode to count it lol

    Welcome to Arcane Legend, Legend of the Giant

    Ps : this calculation in 2D pic, surely there will be mistake, but at least i can imagine my char in AL hahahahahaha
    We were born Original, dont die a copy

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    Banned Anarchist's Avatar
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    The smurfs aren't so small afterall they could do well in a basketball team!!

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    Senior Member Prahasit Prahi's Avatar
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    Quote Originally Posted by EliteFamily View Post
    The smurfs aren't so small afterall they could do well in a basketball team!!
    Hahahaha rofl


     
    https://www.spacetimestudios.com/showthread.php?218499-YouTube-Channel!-Gaming-at-Peaks


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    Rogues uses high heels xD

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    Senior Member Ebezaanec's Avatar
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    Gotta thank Uller for those genes lol
    Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem

    Following the Code

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    Senior Member Madnex's Avatar
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    The rest of sorcerers' height is in our magic sticks.
















    Of course I meant wands, what did you think!

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    us mages really need to get a leg transplant
    I was crazy before it was fashionable.

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    Senior Member Doomreaper's Avatar
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    Quote Originally Posted by elmanco View Post
    Rogues uses high heels xD
    Cracking up xD


    Sent from my iPhone using Tapatalk
    ♕The king of AL has returned♕

    Proud member of <21 Jump Street>

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    Senior Member Crowsfoot's Avatar
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    You compared the height of players to the length of HoR. Based on camera angle they could be twice as tall as you claim or even a tenth the size.

    Sent using mathematical reasoning.


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    complete wrong bro.
    need to use camera angle and sme 3D maths.
    I think steradian should be used

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    Forum Legend DocDoBig's Avatar
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    Heh, but nice idea - theory I admit!

    TL: |AL|DL|PL|SL|BC|BD|
    Exps :|AL|DL|PL|SL|
    Other threads here

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    Wow..My smurf toon is 1.5 mtrs..thats ma basketball player

    Sent from my GT-N7100 using Tapatalk

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    Quote Originally Posted by Crowsfoot View Post
    You compared the height of players to the length of HoR. Based on camera angle they could be twice as tall as you claim or even a tenth the size.

    Sent using mathematical reasoning.
    This.
    The camera angle is an unknown, thus you cannot calculate the height of the warrior.
    Only those who risk going past the edge will find out how far they can go.

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    Hmm so many people here claiming they love math, so lets do this.
    I measured the ellipse as radius width 147 pixels, radius height 118 pixels, player projected height 59 pixels.

    Computation 1: If we put a stick 6m tall at the center, it should be seen as sqrt(147^2-118^2)=88 pixels, so the player is in fact 59/88*6=4.04m tall.

    Computation 2: Define camera angle, if looking from top, as 0. Then the angle is arccos(height/width)=36.6 deg. Player's projected height is real_height*sin(angle), so we have 59/arcsin(36.6)=99 pixels real player height, which funny enough gives 99/147*6=4.04m again.

    Did I fail big time?
    Disclaimer: my lameness is figurative but strong

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    Woa 4 meter... giant -_-

    Maybe devs know the answer...
    We were born Original, dont die a copy

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    use Pythagoras theorem lol

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    There is a way to achieve adjustable Camera angle..........remember Mysticaleagle? Well, he was a close friend and was a programmer/computer geek irl. He taught me how to do it. But I couldn't because I wasn't rooted. :P

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    Quote Originally Posted by utpal View Post
    use Pythagoras theorem lol
    You need to know two sides. All we know is that:

    6^2 + B^2 = C^2

    Solving for B, we find that

    B = √(C^2 - 36)
    Last edited by Crowsfoot; 02-18-2014 at 12:22 AM.


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    Quote Originally Posted by xXTXx View Post
    There is a way to achieve adjustable Camera angle..........remember Mysticaleagle? Well, he was a close friend and was a programmer/computer geek irl. He taught me how to do it. But I couldn't because I wasn't rooted. :P
    How do you find a definite point and measure precise angles that correlate to those on a unit circle from a computer generated image? Unless we know some additional information we can never know.


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    Quote Originally Posted by Crowsfoot View Post
    How do you find a definite point and measure precise angles that correlate to those on a unit circle from a computer generated image? Unless we know some additional information we can never know.


    Crow is right.
    You guys are using cartesian x,y for your calculations but you need to use a cartesian x,y,z because AL is 3D based not 2D, then with the info from the skills diameter calculate the height of the toons.
    *Assuming the skills diameter aren't randomly choosed by devs, though i think skills diameters are determined by power balance convienence(see whim brothers skill diameter buffs and nerfs).

    Quote Originally Posted by Crowsfoot View Post
    You need to know two sides. All we know is that:

    6^2 + B^2 = C^2

    Solving for B, we find that

    B = √(C^2 - 36)
    Just as Crow said Pitagora isn't enough you need to know the Z value.
    Putting CAMERA ANGLE(Z) =0 IS WRONG that is 2D.

    Finding the Z value is the main problem, done that the problem becomes a piece of cake.
    Last edited by Anarchist; 02-18-2014 at 02:46 AM.

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