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  Click here to go to the first Dev post in this thread.   Thread: List of improvements We'd like to see implemented to Arcane Legends

  1. #221
    Blogger PsychoNuke's Avatar
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    1st: Most important thing in any mmo: balance damage and survivability of all the classes.
    2nd: Design content keeping all classes and their roles in mind.
    3rd: Pets and weapon procs should only act as extention to damage/survivability, they shouldnt be OP enough to replace a class/role.

    Both 1st and 2nd point go hand in hand, if a class is overpowered then irrespective of how mechanic driven and role specific the content is the op classe(s) just nuke their way through (which is what is happening right now).
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  2. #222
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    Quote Originally Posted by PsychoNuke View Post
    1st: Most important thing in any mmo: balance damage and survivability of all the classes.
    2nd: Design content keeping all classes and their roles in mind.
    3rd: Pets and weapon procs should only act as extention to damage/survivability, they shouldnt be OP enough to replace a class/role.

    Both 1st and 2nd point go hand in hand, if a class is overpowered then irrespective of how mechanic driven and role specific the content is the op classe(s) just nuke their way through (which is what is happening right now).
    Good points..... 3rd point is like +1000....................

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  3.   This is the last Dev post in this thread.   #223
    Spacetime Studios Dev Remiem's Avatar
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    NEW THREAD! https://www.spacetimestudios.com/sho...egends-(v-2-0)

    Thank you to everyone who has contributed to this thread over the last 5 years! this thread got so big that we decided it was high time to get a fresh start, so I'm going to close this one up and move the conversation over to the thread linked above. If you had a suggestion here that was never implemented, please add it to the new thread!
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