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  Click here to go to the first Dev post in this thread.   Thread: Regarding the Current Arcane Legends Skill System

  1. #221
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    it's time to necro :P

    i'd like to see:
    1. access to all eight skills... the current cooldown restriction only limit the gameplay... which make it less fun... rpg character build skill should be varied, to
    2. unique passive per class
    3. nerf on onpopulari skills
    4. since some upgrade on skills are depends on certain situation, i'd like an option to turn off learned upgrades
    5. advanced upgrades, with certain skill/upgrade needs to be learned before

    thank youuu

  2. #222
    Junior Member leve.nover's Avatar
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    Pls dont make it worser!
    "After the rain :'( ..., its time for sunlight XD ...
    Then it continues to rain! T.T"

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    I don't think that new skill system will take place earlier than mid or late autumn, so no need in necroing.

  4. #224
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    Today, (I play as Rogue so I take this exemple) every Rogue in PVP has the same skills and same gear. So the one with the better gear wins. Why shouldn't there be different mythic items (like different armors) or different skills? For exemple you can do a dodge based rogue: You have another armor and other skill build. So there would be differences in PVP. Crit built Rogue vs Dodge built? Or a warrior with another mythic that gives more armor and HP but less damage?
    As already said... every rogue has now the same stats with mythic bow, mythic armor, mythic ring, fang, mythic pet. Thats not funny because all are built on damage.

    For another skill system I have another idea: The skill system may be like upgarding.
    Let's take an exemple:
    Rogue can unlock Aimed Shot -> after he can decide between +10% damage or on crit 250% damage
    Or with the razor shield -> +10% damage or +10%dodge

    So you can only choose ONE!
    I think such changes will make PVP (and maybe PVE too) more interesting.
    Think about it (STS too :P) and disscus below.

    You can do anything, but not everything. ♥ -David Allen

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  6. #225
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    NC!
    The Best Never Rest!!!

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    hmmmm not quite sure about this yet ....need to re-read seems a bit too fast paced and not a lot of details on your idea, not many will understand this idea you have in mind just yet..........I will check back later maybe to give my opinion on your new thread.

    Thanks.

    Co GM / Senior Officer of " Rise Of An Empire ''

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    I think, current skill system lacks multilinearity, there should be at least 2 ways of development. Tanks should have a choice between pure tank (like now) and DD tank builds (with worse survivability but significantly higher damage output). Maybe, to have a skill with 250% damage on critical, like aimed/lightning, but then Juggernaut will be locked. Rogues should have a choice between "High crit and 1v1" (like now) and "High dodge and AoE" builds (they have this option now, but it's not enough and also, razor shield draws tons of aggro, it's badly balanced). Mages should chose between "Lots of DoTs, pesky debuffs, curse and a shield, but low damage" (like now) and "highest raw damage output in game, but no DoTs and debuffs/curses" (with shield, of course), because looking at stats, mages were designed to be pure DD, but unfortunately, they aren't.

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    Quote Originally Posted by CanceriaN View Post
    Why not a separate skill build slots for pve and pvp? Since the game is constantly improving and enhancing the skill system it is better to have a wide range variety of strategic skill build.. One click and then your pvp skill build is set all ready for ctfs or tdms or vice versa. I just only hope sts will improve this skill system according to the majorities taste.
    every class takes rogues aim shot or nox bolt

    Caabatric. The one nub sorcerer you wont forget.

  10. #229
    Banned Soundlesskill's Avatar
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    How about making a quest for a whole new skill to each class?

    So if you're 40+ you can take a quest involving A LOT of elites, hence raising prices and making the PvE players happy. Also include the crafting system in the quest. When you finish it you will recieve a new skill.

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    Nice idea!

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    Allow mages 5 skills and dont change anything else ^^

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    Quote Originally Posted by Lidless View Post
    Allow mages 5 skills and dont change anything else ^^
    Seems legit.

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    omagawd new skill new skill start the riot
    AL: Jiig PL: Jig 80
    Veni Vidi Vici
    Worst thing I could be, is the same as everyone

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    When the new skills update! its getting boring now with the same skills over and over again... i wish i can add more 1 skills slot so we can add more combo into it.

    Also you guys know in the next Cap there will be more skill point and skills are already max out!

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