I just thought about it many times:
As everybody knows Colton gives 15% crit to allies in range for 6 seconds...
Lets say we face a 5vs5 clash in CTF. 5 smurfs vs doesnt matter! 1 mage with Crawly and 4 with Colton.
So the fight needs to be started with Crawlys Arcane -> All 5 opponents are helpless (they dont have a misty). At the same time the 4 mages hit Colton`s arcane -> All have + 60% crit (4*15%). All mages have base stat in crit of 20% + 60% in total 80% crit chance for 6 ( SIX!!!!) seconds. So 5 mages spamming fire/light/ice/clock (fire, clock n ice with dot upgrade) for around 3 to 4 seconds until crawlys root is gone...
That means the 5 mages (with only legendary gear !!!) deal:
10 lightnings (8 crit) with around 24000dmg +
10 ice (8 crit+ dot crit!) with around 20000 dmg +
10 fireballs (8crit + dot crit!) around 20000dmg +
4 clocks (3 crit + dot crit) around 10000dmg+
20 normal attack around 10000dmg
Total damage dealed around 84000!
If all mages are full myth with arcane weapons the total damage easiely should be around 200000dmg!
So maxed out warriors have around 6500health? 6500*5 = 32000health
So the 5 mages deal around 85000 damage and 5 fully maxed out arcane warriors have in total around 32000 health -> Should be funny seening them all drop in only 4 seconds! Even previously activated Juggernaut of all warriors shouldnt help there!
So i say it couldnt get worse than 5 full warriors as opponents (32000health), a normal party has max. 20000 health. So dealing 84000damage with just legendary gear is already a flawless instant all kill !
If timed right, the clash could be started with 1 charged fireball which is a 2 seconds stun and then crawly`s arcane so you get nearly the full 6 seconds of Coltons arcane crit... We then speak of more than 100k damage dealed in less then 6 seconds!
What do you think?
ps: Id like to test this, if someone wants to participate just let me know.
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