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Thread: Clash with Colton

  1. #1
    Robhawk
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    Default Clash with Colton

    I just thought about it many times:

    As everybody knows Colton gives 15% crit to allies in range for 6 seconds...


    Lets say we face a 5vs5 clash in CTF. 5 smurfs vs doesnt matter! 1 mage with Crawly and 4 with Colton.

    So the fight needs to be started with Crawlys Arcane -> All 5 opponents are helpless (they dont have a misty). At the same time the 4 mages hit Colton`s arcane -> All have + 60% crit (4*15%). All mages have base stat in crit of 20% + 60% in total 80% crit chance for 6 ( SIX!!!!) seconds. So 5 mages spamming fire/light/ice/clock (fire, clock n ice with dot upgrade) for around 3 to 4 seconds until crawlys root is gone...

    That means the 5 mages (with only legendary gear !!!) deal:

    10 lightnings (8 crit) with around 24000dmg +
    10 ice (8 crit+ dot crit!) with around 20000 dmg +
    10 fireballs (8crit + dot crit!) around 20000dmg +
    4 clocks (3 crit + dot crit) around 10000dmg+
    20 normal attack around 10000dmg


    Total damage dealed around 84000!
    If all mages are full myth with arcane weapons the total damage easiely should be around 200000dmg!
    So maxed out warriors have around 6500health? 6500*5 = 32000health

    So the 5 mages deal around 85000 damage and 5 fully maxed out arcane warriors have in total around 32000 health -> Should be funny seening them all drop in only 4 seconds! Even previously activated Juggernaut of all warriors shouldnt help there!

    So i say it couldnt get worse than 5 full warriors as opponents (32000health), a normal party has max. 20000 health. So dealing 84000damage with just legendary gear is already a flawless instant all kill !

    If timed right, the clash could be started with 1 charged fireball which is a 2 seconds stun and then crawly`s arcane so you get nearly the full 6 seconds of Coltons arcane crit... We then speak of more than 100k damage dealed in less then 6 seconds!

    What do you think?

    ps: Id like to test this, if someone wants to participate just let me know.
    Last edited by Robhawk; 03-07-2014 at 05:56 AM.

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    Thought colton buff doesnt stack?
    And crawly's arcane root can fail.
    Also, if we put the possibility of the warrior to use horn many of those dmg would be nulified.
    Not to mention their juggernaut which ignores 20% incoming dmg, disable movement impairment and auto-heal.
    But yea, if we allow warriors to just stand there and take dmg they'll die easily.
    Last edited by Cero; 03-07-2014 at 05:58 AM.

  3. #3
    Robhawk
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    Quote Originally Posted by Cero View Post
    Thought colton buff doesnt stack?
    And crawly's arcane root can fail.
    Also, if we put the possibility of the warrior to use horn many of those dmg would be nulified.
    Well i thought Colton does stack? If not all the above is just futile.
    Lets say crawlys root doesnt fail.
    Can the warriors use hor while rootet?

    Quote Originally Posted by Cero View Post
    Not to mention their juggernaut which ignores 20% incoming dmg, disable movement impairment and auto-heal.
    But yea, if we allow warriors to just stand there and take dmg they'll die easily.
    The question is, can they jugger and heal while rootet? I fear they can because you also can shoot while rootet, at least in front of you.
    Well in that case the warriors just need to sync the HOR and ALL damage is absorbed. When the 6 "smurf" seconds are over the warriors will eat the mages in no time.

    So at the end of the day we get back to: warriors are imba and OP!
    Last edited by Robhawk; 03-07-2014 at 06:12 AM.

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    Same pets buffs not stack. Only samaels passive healing stack.

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  6. #5
    Robhawk
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    Quote Originally Posted by Haligali View Post
    Same pets buffs not stack. Only samaels passive healing stack.
    Ok...

    A shame but at least i dont have to think about it anymore.

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    Quote Originally Posted by Robhawk View Post
    Ok...

    A shame but at least i dont have to think about it anymore.
    If you want high crit, then can use hammerjaw+colton+idk ribbit? Hammerjaw is good but coltons arcane is very short, probably affect only a few member.

  8. #7
    Robhawk
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    Quote Originally Posted by Haligali View Post
    coltons arcane is very short, probably affect only a few member.
    Coltons arcane is 6 seconds imho thats not thaaat short.

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    Quote Originally Posted by Robhawk View Post
    Coltons arcane is 6 seconds imho thats not thaaat short.
    I mean the range is less, sry my english.

  10. #9
    Robhawk
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    Quote Originally Posted by Haligali View Post
    I mean the range is less, sry my english.
    Ah ok now i know what you mean.

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    Crawly's root only makes them unable to move, casting skills or throwing arrows arent disabled.
    So anyone can use horn,jugger or attack skills
    Even if it doesnt hit the opponent
    But if we say just stand there and eat all the dmg, warriors wont survive from any of those dmg.
    Last edited by Cero; 03-07-2014 at 08:43 AM.

  12. #11
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    [QUOTE=Robhawk;1508370]
    Can the warriors use hor while rooted?

    QUOTE]

    Rooting only makes a target physically stationary. They still have full attack capability.

  13. #12
    Member Frekken's Avatar
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    You thought a lot on that buddy. How bout 5 clocks build on that critical buff ou suggest? Daaaaamn

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