I'm seeing a pattern from PL to AL why are the warriors/ Bears overpowered and mages the hardest class to play the weakest? Do you their at sts hate mages? Confused
I'm seeing a pattern from PL to AL why are the warriors/ Bears overpowered and mages the hardest class to play the weakest? Do you their at sts hate mages? Confused
Stop...
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If you peruse through the history of RPG's, the warrior/barbarian class has always been the easiest, or rather, the class a noob can pick and play the game easily with. The mage/sorcerer class has always been a more complex class. Maybe if you're not as good at the sorcerer, its because its a slightly more complex class than a smash em up warrior
Metalforce has this pretty spot on. It's usually inherent in RPGs that spellcasters are more complex. Back in EverQuest, the Enchanter was considered a "Disaster Prone Demi-god" If you could play it well, you could solo stuff that others never could (with charming monsters, improving your team and crowdcontrolling your enemies and debuffs. However, if things got out of hand, wipe city!
What?! I have a capped rogue and a capped mage. I find the mage easiest to play - who else can decimate the ENTIRE mob with 1-2 skills? I'm not sure how one classifies that class as weak. Sure my mage has the weakest armor, but its also got a shield spell and I use pets like Prance when I need some extra protection. Strength being an important secondary stat for mages often results in mages having much higher health than some rogues.
Rogues I find difficult to play. Their skills are mana intensive so I often use Intelligence as my secondary stat and I find that I'm squishier than a mage. Rogues are not a smash-button class. You have to maneuver so you don't get too much aggro at once, because you're made to pick your targets off ONE-BY-ONE.
AL Mages are demi-gods? Hahaha........
Ridiculous comments aside, the reason mages suck is because all of our skills are nerfed. Fire, ice, time shift, gale & fireball doesn't even work the same in PvE as in PvP. If our skills even came close to working the same in PvP as they did PvE mages would be stronger. But instead devs see our skills as a great way to incorporate into other classes weapons or pet arcane abilities while keeping our skills nerfed.
1) Gale Knockback - Vixen
2) Arcane Shield - Singe/Rogue mythic daggers
3) Time Shift/Ice - Crawly
4) Fireball AOE stun - Maul Proc
Mages work great in PvE and this can be shown in various timed runs. But if the map is only bosses (arena) or very easy (elite brackenridge maps) then rogues dominate. If you don't need crowd control then its useless to have a mage. This is why a lot of easy maps have 3 rogues and 1 mage. Harder maps will have 2 rogues and 2 mages. Very few maps are 3 or 4 mages.
In PvP we have basically no defenses besides stun and 2 seconds of invulnerability. Which again has a nerf of 7 seconds of invulnerability after the first stun. People cry about stuns but basically any class can stun as much as a mage can if they charge their auto attack. And once your 2 seconds of invulnerability is up, your shield drops very fast. The problem now is there is many levels of gear so direct comparisons are hard to make. But when you compare mage vs other classes of the same gear level then you can clearly see how bad mages are in PvP. In my opinion by far the worst PvP class and I can easily see this based on things like KDR and number of kills in a match.
But if you don't like playing a mage I highly encourage you to play another class. Play a warrior or rogue in PvP it will be much more enjoyable. If you want PvE & PvP then go with a rogue. If you are only PvE and want a challenge then go with a mage, but it takes more skill to stay alive and a thicker skin to ignore people calling you a noob because you don't use mana heal.
Last edited by falmear; 03-13-2014 at 06:45 PM.
Mages need an armor buff in PvP, that is all.
Freeze from ice, root from clocks, etc. would all be OP in PvP. You feel cheated. Fine. What I am tired of is that mages cry out for more damage, crit, buffs, and debufss instead of the small increase in armor that would fix most of their problems.
Case, and point: higher armor means you survive longer without shield. This allows you to survive long enough to cast it again.
Sorcerors arent the weakest ... Try playing a rogue or a warrior as first char and then come back.
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Uhh..yea sts hates mages
Mmm i think mage born as hardest class to play.. but not so weak only hard to play
Sorry My English
Awww, Sam you got me blushing...
Just 1v1ed a full equipped sorc while I had wintermancer armor and won
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Warriors beats mages by design. Let's compare their general strengths and weaknesses.
Mages:
-High stun
-decent damage, but much lower than rogues.
-few debuffs other than curse
-low hp
-made for quick fights where their opinent is stunned throughout the entire battle.
Warriors:
-high hp
-strong buffs and debuffs
-low damage (when VB isn't active)
-their durability allows them to survive being stunned for long periods.
-we fair best in long matches where our oppenent is stuck waiting for vital skills to cool down or are simply out of mana.
Your strongest ability, stun, simply isn't a death note to us. Without shield, a top geared warrior will kill you within seconds.
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A top geared rogue with Samael (and a good spec) will beat me 100% of the time. And, it is my understanding that mages destroy rogues. It is a triangle.
^Only true because of the PvP/single target damage build that the majority picks.
Yes, sorcs are better on normal difficulty maps because of the massive mob control features. But on elites, it's a whole different story; sorcs just don't have the crazy damage/critical rates to hack through as fast as rogues.
Hence all the timed-run records are dominated by rogues.
And warriors aren't just the easiest class to play with HP/armor-wise, they're equipped with easy to handle *and* class-objectively overpowered skills.
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