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    Spacetime Studios Dev Remiem's Avatar
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    Default Dragon Enclave | World Bosses | Official Feedback Thread

    Dragon Enclave Official World Boss Discussion Thread

    Discuss all things about the World Bosses of Dragon Enclave here. Need a strategy? Too difficult? Find a glitch? Here's the place.

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    Drake Hatchling

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    Tribal Abomination

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    Alargan

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    Arachna

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    Lord Rendtail
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    The bosses were tough. Again out of all of them I found the last boss Rendtail the easiest. The 3rd Boss Alargan was a pain.

    Great work STS.

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    Quote Originally Posted by keikali View Post
    The bosses were tough. Again out of all of them I found the last boss Rendtail the easiest. The 3rd Boss Alargan was a pain.

    Great work STS.
    This.
    I died a lot of times fighting Alargan, while I never died fighting the last boss. I was like "it's just a bug or is this boss really the easiest one?!"

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    Senior Member Hiosahaf's Avatar
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    Default Expansion bosses.

    They were really easy, unexpectedly. Although, since they are normal bosses, can't expect much out of them except Rendtail.

    Now Rendtail is surprisingly a static boss. Pretty wicked animation and effects, but the fact that he is static makes a him tad bit easy. Pretty easy even for a legendary warrior like me. Just a little suggestion that if Rendtail can move when he is like 10-15% and can regen health from the eggs around would make him much more interesting and challenging!

    Review for the expansion though? AWESOME. It's never been better! The maps are quite long enough and engaging! And the NPC where we have to kill its health source to kill him first is cool ! AMAZING work STS !

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    Maps arent to easy... u are to strong! Mvhaha

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    Quote Originally Posted by Kamehaa View Post
    Maps arent to easy... u are to strong! Mvhaha
    The bosses are pretty easy to kite, but the trash mobs have a ton of health :/

    it isn't too bad for a Sorcerer to solo

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    Senior Member Hiosahaf's Avatar
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    Quote Originally Posted by Roberto077 View Post
    The bosses are pretty easy to kite, but the trash mobs have a ton of health :/

    it isn't too bad for a Sorcerer to solo
    Bosses shouldn't be this easy considering we have 2 weeks with them. I already got 3 dragkin tooth after expansion launched. How many times did I do it? Full campaogn once. And then First boss thrice (drake).

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    Quote Originally Posted by Hiosahaf View Post
    Bosses shouldn't be this easy considering we have 2 weeks with them. I already got 3 dragkin tooth after expansion launched. How many times did I do it? Full campaogn once. And then First boss thrice (drake).

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    True, but it still takes a while to kill some of them (and some strategy is involved when you're a squishy mage).

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    That algarnon has pissed me badly. Rendtail is easier then algar.

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    Quote Originally Posted by utpal View Post
    That algarnon has pissed me badly. Rendtail is easier then algar.

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    That was the only good boss who was challenging enough! Loved him!

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    Sent a PM to close/delete this thread. Already posted by Remi in suggestion. Thanks!

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    I could easily solo the first oltgar map last season (at the end of it) but struggled with the boss on the first shuyal map.

    I used a handful of mana potions on the newest map because I was killing faster than VB replenished it. None of the bosses thrilled me. Only thing left to see is how the healing mobs (this was a good idea) plays out in elite.


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    Quote Originally Posted by Crowsfoot
    I could easily solo the first oltgar map last season (at the end of it) but struggled with the boss on the first shuyal map.

    I used a handful of mana potions on the newest map because I was killing faster than VB replenished it. None of the bosses thrilled me. Only thing left to see is how the healing mobs (this was a good idea) plays out in elite.
    That's because all the Shuyal bosses required strategy rather than just hacking and slashing at some dude while dodging their attacks.

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    Not sure if Rendtail will be too easy in elite. I can imagine how the egg spawns a mob that stuns you right in his red zone.

    I think all the bosses here will require good team strategy. At least, when I see their mechanics, I hope so. And I also hope that the tough mobs will bring back the need of good tanks.

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    nerf alergnon
    Valheeru / Valaltor

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    Quote Originally Posted by valheeru View Post
    nerf alergnon
    Noooo!!

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    Getting to Rendtail will be the difficult part in elite mode. The dungeon is chock-full of mobs and the density in normal mode is what makes it fun. In elite mode, this could be a real treat. The stunning mobs could present a challenge in elite mode, as could the self-healing mobs.

    It almost seems like Rendtail will be a soft landing after trudging through countless mobs all at once. It kind of feels like Undim Fields on a mega-pull, which is awesome.

    The only things that I have issues with are the glitched windup zones, especially with Tribal Abomination, and the pull mechanics on Algarnon.

    As far as the bosses, there really is only one that kills me with any regularity...Algarnon. His pull is devastating, and there is really no way to get outside of his attack zone after he pulls. With Grimnr, when he pulled, his AoE radius was small, so you at least had an opportunity to move out of range it if you were focused on avoidance after the pull. I'm still working out some of the mechanics on Algarnon, since, in my opinion, he is the most challenging.

    I do like some of the new twists in this campaign (like the keystone to unshield certain mobs). I just wonder how that will play out in elite mode, because if it takes a really long time to take down the keystone, I think that it could be too challenging for less than ideal parties, especially considering the mob density.

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    Curse you Algarnon! How you whipped me into oblivion! You made my armour look like it was made out of toilet paper.
    Mind you, I gate crashed a party of mages, helped them by tanking all the way (don't need permission cos I haz an axe ), but we as a party sucked against Algarnon. Tanked and tried to keep the mages alive as long as possible for them to inflict mega damage, but couldn't get his health bar below 75%, it was like they was using pea shooters! so yeah did the usual cried and left!

    I was blowing the HoR like it was going out of fashion!!!!!

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    LoL. I just got a chance to play today for the first time. I didn't think the first two bosses were bad at all..but man that Algarnon was pretty tough. We did it, barely with many, many, many deaths. My only complaint with him is his dmg after he pulls you in. There was no way I could survive it.. and no where I could run fast enough to avoid it. It was a guaranteed instant death for me. If that could somehow be fixed - he would be awesome! I"m ready to check out the last two bosses when I log back on.. hopefully they won't take 45 minutes to kill

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    I have to see if George can stun Algarnon after a pull. I may not get the chance to test it for a few hours, so if any of you can find out before I log in, you may save me some plat on revives :-)

    I'm not sure how well George will work for Rogues and Sorcs here because we spend most of our time at range, but we need George to be engaged with Algarnon in order for his Arcane to do what I think it will do. It will probably be a balancing act of staying far enough away to avoid his tail whiplash attack, while being close enough that if you get pulled, George can stun him.

    Now that elite legendary blades have been confirmed as an elite drop, I think that this may be the map that it drops from, so I'm trying to work out a plan.

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