Page 1 of 2 12 LastLast
Results 1 to 20 of 22

Thread: A new change on Rockwall Fort Ctf Map to reduce spawner problem.

  1. #1
    Blogger Ks_Leon's Avatar
    Join Date
    Jan 2012
    Location
    Volcano
    Posts
    893
    Thanks Thanks Given 
    136
    Thanks Thanks Received 
    96
    Thanked in
    70 Posts

    Talking A new change on Rockwall Fort Ctf Map to reduce spawner problem.

    Hola peeps. Today i just draw some new change on old Rockwall Forts CTF maps. I do this because recently those spawner really make me annoyed. I dont know if dev gonna see but i just suggest it.
    First base with 2 spawner rooms and 1 goal rooms each for team on the middle of map.
    Name:  lkkh.png
Views: 320
Size:  8.3 KB

    Second base with 2 spawner rooms and 2 goal rooms for each team on the conner of the map.
    Name:  Ole.png
Views: 310
Size:  6.2 KB
    There are 2 bases map for Rockwall Forts. What you can see,i made 2 goal room and 1 goal room and two spawner room in this 2 draw. Let me tell you why i make these two room. For the spawner room. Because the dev cannot or does not have time to fix the spawn problem,I came with these conclusion. When you is respawn on first room then you dead again,you will be spawn in second spawn room. After that,if you dead again,you will be spawn back on first room. Its a recycle spawn. The point is to fight back on those spawner. Dev also can do a random spawn if people does not like the recycle spawn.

    For the goal room,the path remain same as the old one. Like on these pic,
    Name:  lalala.png
Views: 249
Size:  8.1 KB.

    When you goal one flag,the next flag will be respawn in second room and need to be goal on second goal room.
    Name:  lelele.png
Views: 261
Size:  9.0 KB
    Same as spawner room,its a recycle or repeat process when you goal on second goal room,the flag will spawn on first room. Or dev can make those flag random spawn in goal room. That is ok too.

    By the way,the main point is to reduce the spawner. The 2 goal rooms,i just made it for fun lol xP. I know there will be 2 spawner on one room or each of one room. Pure bird,dex fox and mage maybe not survival when its been spawn. But these give a chance for bear,pally,rhino,fox and war bird who use savage set or str set on any level to survive and fight it back. I try my best to give a whole new experience for new and old community. And please dont bash me. Its just only my basic suggestion. Give your best post honest opinion in below here. Thank you for see this.

    Regards
    ~Ozu.

  2. The Following 8 Users Say Thank You to Ks_Leon For This Useful Post:


  3. #2
    Banned Ssneakykills's Avatar
    Join Date
    Jun 2013
    Location
    South east of England
    Posts
    4,861
    Thanks Thanks Given 
    1,131
    Thanks Thanks Received 
    1,245
    Thanked in
    783 Posts

    Default

    I think this could be a whole new lay out ctf map as well as the old rockfall map, this looks so cool lol

  4. The Following User Says Thank You to Ssneakykills For This Useful Post:


  5. #3
    Senior Member
    Join Date
    Sep 2012
    Posts
    4,757
    Thanks Thanks Given 
    1,377
    Thanks Thanks Received 
    711
    Thanked in
    481 Posts

    Default

    Well said plus, I love the design too, love ya Ozu!
    Judgementals, Retired Officer of Rated M.

  6. The Following 2 Users Say Thank You to Extreme For This Useful Post:


  7. #4
    Luminary Poster Schnitzel's Avatar
    Join Date
    Oct 2011
    Location
    ::1
    Posts
    6,065
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1,227
    Thanked in
    769 Posts

    Default

    i like this idea

    The only thing you missed was the four square wall things in the middle of the map, other than that, its a good idea
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    .

  8. The Following User Says Thank You to Schnitzel For This Useful Post:


  9. #5
    Blogger Ks_Leon's Avatar
    Join Date
    Jan 2012
    Location
    Volcano
    Posts
    893
    Thanks Thanks Given 
    136
    Thanks Thanks Received 
    96
    Thanked in
    70 Posts

    Default

    Ssneaky Yeah ihope so dev could do implant this on PL

    Ex Thanks dude.Lub you tooo...

    Ruizhe Thanks dude

    Btw the respawn things its same like Alien Underground 5v5 Map and Alien Oasis 3v3 PvP map where after you dead,you been respawn in a random place.

  10. The Following 3 Users Say Thank You to Ks_Leon For This Useful Post:


  11. #6
    Junior Member
    Join Date
    Jan 2014
    Posts
    36
    Thanks Thanks Given 
    38
    Thanks Thanks Received 
    21
    Thanked in
    14 Posts

    Default

    This would probably work out m, but the problem is will devs implement it ingame, Good job though.

  12. The Following User Says Thank You to CruelBlast For This Useful Post:


  13. #7
    Member Nickyeagle's Avatar
    Join Date
    Jun 2011
    Location
    In the Forest Haven
    Posts
    125
    Thanks Thanks Given 
    25
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts

    Default

    I too really like this idea. I remember the countless times I used to get spawn camped. I really think that would help a bunch to reduce the problem. Pretty sure it would be sorta difficult to accomplish, but a good idea nonetheless.
    Nickyeagle- Lvl 70 Archer
    Proud and loyal Recruit of Chicken's Invasion (PL)

  14. #8
    Blogger Ks_Leon's Avatar
    Join Date
    Jan 2012
    Location
    Volcano
    Posts
    893
    Thanks Thanks Given 
    136
    Thanks Thanks Received 
    96
    Thanked in
    70 Posts

    Default

    Sexy Bird well we can hope dev see this.Its a basic idea but good to reduce spawn problem.

    Nicky Thanks dude.

  15. The Following User Says Thank You to Ks_Leon For This Useful Post:


  16. #9
    Banned
    Join Date
    Jan 2012
    Location
    New Zealand
    Posts
    942
    Thanks Thanks Given 
    265
    Thanks Thanks Received 
    146
    Thanked in
    104 Posts

    Default

    This is awesome!! Too bad it wasnt thought of earlier, Otherwise happylele, lying wouldnt have a boosted CTF Kd

  17. #10
    Senior Member synfullmagic_23110's Avatar
    Join Date
    Oct 2012
    Posts
    3,229
    Thanks Thanks Given 
    827
    Thanks Thanks Received 
    379
    Thanked in
    285 Posts

    Default

    Dont forget the walls for bears :P

  18. #11
    Forum Adept smokester's Avatar
    Join Date
    Apr 2010
    Posts
    460
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    14
    Thanked in
    13 Posts

    Default

    great thread and awesome idea bro, the random spawn like the alien maps will reduce the spawning problem
    Smokestar - Lvl 77 Pure Dex Bird
    FAMILY NOOBSFORLIFE

  19. #12
    Tournament & Ladder Leader XghostzX's Avatar
    Join Date
    Jun 2010
    Posts
    7,561
    Thanks Thanks Given 
    2,320
    Thanks Thanks Received 
    2,103
    Thanked in
    1,204 Posts

    Default

    Nice Leon! Diagram's make it very useful... would be a neat addition.

  20. #13
    Senior Member MightyMicah's Avatar
    Join Date
    Jul 2011
    Location
    In a van down by the river!
    Posts
    4,400
    Thanks Thanks Given 
    958
    Thanks Thanks Received 
    977
    Thanked in
    530 Posts

    Default

    Nice! My only critique would be that, in the first picture, the spawn room is right next to the goal. Maybe make the rectangle bigger? Either way, the rest of it is great! It would definitely solve the spawning problem. (Of course, not everyone deems spawning a problem. )

  21. #14
    Blogger Ks_Leon's Avatar
    Join Date
    Jan 2012
    Location
    Volcano
    Posts
    893
    Thanks Thanks Given 
    136
    Thanks Thanks Received 
    96
    Thanked in
    70 Posts

    Default

    Quote Originally Posted by Kiwihawk View Post
    This is awesome!! Too bad it wasnt thought of earlier, Otherwise happylele, lying wouldnt have a boosted CTF Kd
    lol yeah.Its should be like Alien Map where the spawn is random.Lol,happylele wont be happy anymore if the dev put this thing on PL in future.
    Quote Originally Posted by synfullmagic_23110 View Post
    Dont forget the walls for bears :P
    haha.this just a basic bases draw.I want put it but its just for fix spawner prob.So drawing a wall is not neccesary.

    Quote Originally Posted by smokester View Post
    great thread and awesome idea bro, the random spawn like the alien maps will reduce the spawning problem
    Thanks dude.

    Quote Originally Posted by XghostzX View Post
    Nice Leon! Diagram's make it very useful... would be a neat addition.
    Thanks Ghost.Well its just a simple draw.And this thing pass on my mind lol.xD

    Quote Originally Posted by MightyMicah View Post
    Nice! My only critique would be that, in the first picture, the spawn room is right next to the goal. Maybe make the rectangle bigger? Either way, the rest of it is great! It would definitely solve the spawning problem. (Of course, not everyone deems spawning a problem. )
    That a neat idea.Make a bigger rectangle so when you run out of buff,you can run onto the conner and wait till the cd is over.Yes i hope dev will see this thread.Its a big step for fixing the spawner problem.

  22. The Following User Says Thank You to Ks_Leon For This Useful Post:


  23. #15
    Member boomzkie's Avatar
    Join Date
    Jun 2012
    Location
    Philippines
    Posts
    116
    Thanks Thanks Given 
    4
    Thanks Thanks Received 
    8
    Thanked in
    4 Posts

    Default

    i support this idea ^^
    POCKET LEGENDS
    Boomzkie Bird76
    Boomzkhie Mage76
    Booomzkie Bear76

  24. #16
    Senior Member largecommand's Avatar
    Join Date
    Mar 2011
    Location
    Outside the nearest Window
    Posts
    1,164
    Thanks Thanks Given 
    17
    Thanks Thanks Received 
    102
    Thanked in
    64 Posts

    Default

    I wouldn't mind it as long as the old Rockwell stays....

  25. #17
    Blogger Ks_Leon's Avatar
    Join Date
    Jan 2012
    Location
    Volcano
    Posts
    893
    Thanks Thanks Given 
    136
    Thanks Thanks Received 
    96
    Thanked in
    70 Posts

    Default

    Quote Originally Posted by boomzkie View Post
    i support this idea ^^
    Thanks

    Quote Originally Posted by largecommand View Post
    I wouldn't mind it as long as the old Rockwell stays....
    Just add a few things but not change the whole layout maps.

  26. #18
    Senior Member Sheugokin's Avatar
    Join Date
    Aug 2012
    Location
    Sixth Dimension
    Posts
    4,071
    Thanks Thanks Given 
    391
    Thanks Thanks Received 
    599
    Thanked in
    388 Posts

    Default

    Are you a secret dev?

  27. #19
    Blogger Ks_Leon's Avatar
    Join Date
    Jan 2012
    Location
    Volcano
    Posts
    893
    Thanks Thanks Given 
    136
    Thanks Thanks Received 
    96
    Thanked in
    70 Posts

    Default

    Quote Originally Posted by Sheugokin View Post
    Are you a secret dev?
    Probably

  28. #20
    Junior Member
    Join Date
    Dec 2013
    Posts
    44
    Thanks Thanks Given 
    90
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    i still like the normal rockwall forts


    Sent from my iPad using Tapatalk

Similar Threads

  1. Level 75-76 Rockwall Forts Tournament 3 vs. 3
    By Reunegade in forum PL Player vs. Player
    Replies: 12
    Last Post: 01-15-2014, 09:55 PM
  2. interest in a 3v3 rockwall ctf tournament???
    By AbsolutePally in forum PL Player vs. Player
    Replies: 57
    Last Post: 09-28-2012, 01:36 AM
  3. Rockwall Forts in Minecraft
    By Swimmingstar in forum PL General Discussion
    Replies: 1
    Last Post: 09-27-2012, 07:07 PM
  4. Another name change problem
    By LwMark in forum PL General Discussion
    Replies: 20
    Last Post: 08-24-2012, 09:57 AM
  5. Spacetime studios name change problem
    By Uwantaids in forum SL General Discussion
    Replies: 1
    Last Post: 11-08-2011, 05:15 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •