Originally Posted by
gumball3000
If you have been playing AL for a while you already know that there is no luck involved when looting items.
The reason we don't have a pure "random number generator for every item we loot" is:
1. Reduce server cost
2. Control the market
Everything is time based and i will give a few examples:
1. If 2 people check klaas one after eachother they will, most of the time, get the same lix.
2. If 2 parties look for an elusive on the same map at the same time, the elusive will spawn for both parties in the same place at the same time( Elusive 4/krunch 2/bael 2)
3. The elusive 4 always spawn in the same mobs, not in random mibs across the maps.
4. In the winter event when everyone was looking for the tarlok dragon, when someone was announcing tarlok in guildchat then more people announce thry found it too. Point is that if a party foynd tarlok then all the parties who entered the portal at around the same time got tarlok too.
5. Elite bosses spit out a specific amount of legendary gear each day. I don't know eactly if it is time based or number of times the boss was killed. All i know is that the more people farm a map then the more IMPOSSIBLE it is to get the desired item.
If you were farming teeth then you know they were prety easy to get first hour in the expansion. Then after more people started farming them it became impossible.
6. I am not much of a locked opener so this is just a theory: Mythic and Arcane items drop from crates every time a specific amount of crates have been opened. Example of how it works: Lets's say arcane maul is set to drop every 1000 crates opened.
Someone on the server loots a maul and stops opening more crates. I start opening crates and stop at the 999 th crate without looting the desired maul. Now the next person who will open the next ctrate will loot the maul.
So stop saying you have bad luck. Just say that you have bad timing.
This is the worst loot system i have seen in any game.
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