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  Click here to go to the first Dev post in this thread.   Thread: [Guide] The Definitive Guide to Speed Leveling and Kraag Tomb 4

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    Senior Member Serancha's Avatar
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    Default [Guide] The Definitive Guide to Speed Leveling and Kraag Tomb 4

    Introduction

    In preparation for the Singe Rescue event, I spent quite a bit of time, along with my guildmates, to do comparisons and research on levelling strategies. The numbers that came up were pretty interesting, and it turns out that with our characters so strong now, WT4 is extremely inefficient for levelling. Perhaps it always was, but the stronger we get, the less benefit that tomb gives us.



    The Problem with Watchers Tombs:

    Mobs spawned by witches give 0 exp. and 0 kills — (rarely they do appear to count as kill, but we have concluded that the ones counting are likely native floor spawns — it is impossible to distinguish. Tests of witches in tombs all over Arlor prove that their 2 batches of 3 zombies give nothing.)


    Watchers tombs are full of mages spawning crap — so more time killing for less reward. You can't even tell how many extra you're killing, since they all group up and (best calculation is that approximately 30% of the mobs don't give you kills or exp.).

    In the Watchers tombs, a large number of the countable mobs also spawn out of the floors. These spawns are slow, meaning you need to go slow enough to allow them to come up. The faster you do a run, the less mobs you see, and therefore less experience gained.



    Why Kraag 4?

    Kraag crypts do not have any mage OR floor spawned mobs. This means you get experience as fast as it is possible to kill. The tomb is smaller, but the numbers are always the same, runs are faster, and pulls work very well — hit the first/second mob of a room and they all file out to die. There is no running into rooms or waiting for spawns.

    Added bonus, all of the bosses drop crates like KM3. I have cleared 20 crates/hour in here on elixirs.

    With a full exp. elixir stack and party, Pheonix members were getting a stable 480 exp. per run through the levelling race — and none of those runs were over 2 1/2 minutes, even with warriors.

    I did several runs in WT4 and got only 500 exp. for a run almost twice as long (again with a fatty). I ran it with a dps team and got much less.


    (I will note here that we do have numbers from several hundred runs accumulated. In the interest of keeping the guide uncluttered, I am not including the nitty gritty numbers. Anyone who wants to analyze further it can PM me for the charts.)



    The Pull Guide

    This can be reversed easily if you want to go the other way. The hallway mobs pull a bit differently depending which way you go, so experiment and pick which is comfortable.

    We use 4 pulls for this guide, because this is for levelling. For speed runs this is not how one would do it (yes, Aze), but for levelling it is ideal.

    If you do this map with 3 pulls, spreads your team out beyond experience sharing range. The person doing the pulls from ahead will experience a large drop in exp., and the rest of the team will also lose, although not quite as much. This pull map was calculated to always keep the team sharing exp. for highest gain all around.

    The title on it is "revised" since we went through a few drafts while working out the most optimal setup. Enjoy.



    Name:  kraag-4-clockwise.jpg
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    And for you backwards people – The Reverse!

    Name:  kt4-counter-clockwise.jpg
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    This is just one of many guides available to Pheonix members on our private site. Inquire to join and possibly be voted into our guild.
    Last edited by Serancha; 03-24-2014 at 10:16 PM.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Wow, nice! Now I have a new place to grind for the cap

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    Senior Member Sariita's Avatar
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    I never even tried KT4 for leveling o.o
    IGN: Sariita/Sariibites - AL

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    Senior Member Serancha's Avatar
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    Great for crates too if you're lixed up.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Its also a good way for pve kills. Works great.

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    Interesting guide. I'll try this out on my alts
    Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem

    Following the Code

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    Senior Member Serancha's Avatar
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    I look forward to feedback. Remember using the alcoves makes them all run right to you. No chasing around or running back and forth. Mages put your back to the wall in those little areas and then hit your clock. The timeshift will then not prevent the mobs from gathering in front of you, but will still hit them with the massive DoT you want.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Just wondering, which is more solo effective: this or WT4?

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    Kraag 4 is about 1000 times easier and also more efficient. Super easy solo

    You need decent damage to kill the bosses, if you want to be doing the crate farming part of it.

    They have medic packs like rogues, and will heal if you let them live long enough. However my legendary mage had no trouble with them, so if you are using good quality equipment, you'll be fine..
    Last edited by Serancha; 03-24-2014 at 06:31 PM.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Forum Adept katish's Avatar
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    Sera, high quality guide, well done! Love the graph!

    The toeless smurf!

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    I have to try this out on my Rogue or War to cap.

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    Senior Member GoodSyntax's Avatar
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    Terrific guide!

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

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    awesome guide! btw what is skill build you using in kt4?

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    nice guide, will try on my mage

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    How long does a solo rogue/mage run take?

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    Loved using this to cap this time around. Was quick, effective and not wasting time with the mage spawns in wt4 made leveling more enjoyable. Thanks for putting this together Sera, made leveling a lot easier for the whole guild.

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    Senior Member Serancha's Avatar
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    Quote Originally Posted by Azemen View Post
    How long does a solo rogue/mage run take?
    I was doing solo runs in between 2:30 and 2:45 on both while leveling. It will take longer if you are leveling a new pet. I am over 3 minutes at the moment with a level 15 Sammy. But it gets faster as the pets gain power. With a pet the same level as you, it's super fast.

    I will add the alternative run in when I get a chance. It's a nice version for farming, to get all 3 bosses, and a nice fast time. I was getting that run with 2:10 with legendary mage and mythic rogue both.

    (Yes, there's another (potentially controversial) guide coming on how mobs actually scale up to compensate for mythics, and you can get virtually the same times with legendary armour. As well as another one on calculated experience stacking with both elixirs and parties. Our members have been using these for ages, but we will be releasing some over the next few weeks. Stay tuned.)
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Other than the fact that I can't go clockwise (Zoolander syndrome) I totally approve of this guide. I wish I could print the graph and post it at the entrance to KT4.
    "I Support Frog Equality"
    Ask me about my Dauphin
    Dart is Smart

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    Senior Member Serancha's Avatar
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    Just flip it over. I have a reverse version available for Pheonix members.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Always a fan of ur map guide Sera :-)
    -rethgifllub-

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