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Thread: Buff Lifegiver

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    Default Buff Lifegiver

    Hey forumers,

    Yeah, sorry, another mage buffing thread from me . But I just wanted to list out the following comparisons, so please do bear with me:

    Rogue: Combat Medics
    I. 30% HP gain per pack = 90% from all three
    II. Self heal*
    III. Heal over time*

    Warrior: Horn of Renew
    I. Protective shield - 2s invulnerability.
    II. Massive heal over time.
    III. Taunt

    Mage: Lifegiver
    I. Mana healing
    II. +10 HP regen
    III. +10 MANA regen

    *Note: I didn't list out the self heal and heal over time %s because there is no specific value given in the skills menu.

    A mage's heal must've been all very OP back in s1 where +10 HP a second was a lot (100 HP in 10s) but right now, 100 hp is like 1 gun attack from a non-mythic smurf. Pointless? Indeed.

    So I think there should be some changes to this: maybe making the HP and Mana regen % values, as in 2% of health recovered every second resulting in 20% health being recovered +the mage's 60% health from Lifegiver (which, coincidentally, gives 30% more HP than a mages' heal)

    Also, adding a small armor buff to the Lifegiver won't hurt - mages with like 1k armor need all they can get. I'm thinking +15% armor (which could also negate aimed shot's armor reduction?)

    Also I think I should add that 60% hp is nothing if a rogue in a clash singles you out - one combo is all you need to die. So an armor buff would be awesome

    Constructive criticisms and dev replies welcome

    P.S: Please don't flame, seeing this isn't a nerf rogues thread...

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    Default

    +1 ,This sounds good for all classes.And the heal will be not too OP too.

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    Default

    I'm not a mage...but awesome suggestion. I like how tanking will be affected by the armor boost - and the regen will make good use of the skill points. Pro!

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    Default

    +1, yeah i hate when im using lifegiver in my mage only heal 50%

    Sorry My English

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    Just want to state with good medicine i think it boost your packs with additional 30% not sure if you added that, but i think with that upgrade you get around good 38% to 40% per pack.

    Mages are very fragile, sts should really consider buffing mages heal as Mages in most MMO is all about healing
    Every strike brings me closer to my next home run

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    Damn i hope they pay attention.

    Ign: Ice / Scar ~ Guild <Karma>

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    Default

    Thanks for the replies, guys.
    I'm not 100% sure, but I think its 30 HP regained per second per pack for 10 seconds - 300 HP from 1 pack. Please correct if I'm wrong

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    Just pointing out that the hp regen on our heal doesnt even tick every second, its like 3 sec. Maybe change this to damage enemies units in the range? That would make the skill unique, and somehow useful in both PvE and PvP.

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    Seeing on 5v5 or clashes point. +1

    Hope the devs consider this..

    Retired.

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    Senior Member Spell's Avatar
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    Ooh I really hope the devs are reading this.those changes would be very nice!
    =)

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    Quote Originally Posted by Sceazikua View Post
    Just pointing out that the hp regen on our heal doesnt even tick every second, its like 3 sec. Maybe change this to damage enemies units in the range? That would make the skill unique, and somehow useful in both PvE and PvP.
    I'd prefer the heal..... honestly. I dont need any more dmg

    Ign: Ice / Scar ~ Guild <Karma>

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    Not many mages use Lifegiver now due to the access to cheap potions. As the skill itself does not do anything much apart from healing. STS should consider about damage reduction while using lifegiver or mad regen ( 12 regen ) for 8-10 seconds. Note that 8 regen on pets are completely useless in endgame.
    Every strike brings me closer to my next home run

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    Quote Originally Posted by Joncheese View Post
    I'd prefer the heal..... honestly. I dont need any more dmg
    But not all sorcs have 628> damage I only have 485 damage and with fire + light crit with ribbit only 2k5 max, and if the light doesnt crit, we are at a very big risk because we dont have enough damage

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    This may mean mages actually use heal , I replaced it with shield a while back for the reasons listed above. +1

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    I prefer to buff mage's armor permanently than only buff armor in lifegiver...

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    Quote Originally Posted by Alhuntrazeck View Post
    Thanks for the replies, guys.
    I'm not 100% sure, but I think its 30 HP regained per second per pack for 10 seconds - 300 HP from 1 pack. Please correct if I'm wrong
    Not 10 seconds at all, more like 3-5 seconds of HoT. About 4 ticks.
    Credits to Iady

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    I hope mage have shield like warrior heal

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    Actually, I feel like they could do a great deal for lifegiver by giving it a drastically reduced cooldown. If it only took 5 or so seconds to cool down, think of how much healing that gives the mage.

    Mage OP!

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    Maybe devs team can also add change for sorcerer lifegiver also giving damage to nearby undead enemies,

    Example : dead city skeleton or mobs in hauntlet or kraken mines lv3

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    Quote Originally Posted by Fearmonger View Post
    Actually, I feel like they could do a great deal for lifegiver by giving it a drastically reduced cooldown. If it only took 5 or so seconds to cool down, think of how much healing that gives the mage.

    Mage OP!
    And warrior are unable to kill mages because they keep fire ball and then heal O_o And in a clash with 2 mages the teams hp never goes down?

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