Hey forumers,
Yeah, sorry, another mage buffing thread from me . But I just wanted to list out the following comparisons, so please do bear with me:
Rogue: Combat Medics
I. 30% HP gain per pack = 90% from all three
II. Self heal*
III. Heal over time*
Warrior: Horn of Renew
I. Protective shield - 2s invulnerability.
II. Massive heal over time.
III. Taunt
Mage: Lifegiver
I. Mana healing
II. +10 HP regen
III. +10 MANA regen
*Note: I didn't list out the self heal and heal over time %s because there is no specific value given in the skills menu.
A mage's heal must've been all very OP back in s1 where +10 HP a second was a lot (100 HP in 10s) but right now, 100 hp is like 1 gun attack from a non-mythic smurf. Pointless? Indeed.
So I think there should be some changes to this: maybe making the HP and Mana regen % values, as in 2% of health recovered every second resulting in 20% health being recovered +the mage's 60% health from Lifegiver (which, coincidentally, gives 30% more HP than a mages' heal)
Also, adding a small armor buff to the Lifegiver won't hurt - mages with like 1k armor need all they can get. I'm thinking +15% armor (which could also negate aimed shot's armor reduction?)
Also I think I should add that 60% hp is nothing if a rogue in a clash singles you out - one combo is all you need to die. So an armor buff would be awesome
Constructive criticisms and dev replies welcome
P.S: Please don't flame, seeing this isn't a nerf rogues thread...
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