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Thread: Xanthia's Healing Build 2.0

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    Forum Adept Xanthia's Avatar
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    Default Xanthia's Healing Build 2.0

    Thank you again for reading my Version 1 post, however I feel that the build I endorsed there, now needs updating and a few changes. So, for all of you healer's out there, I hope you look forward to this!

    This build is exactly the build I use when me and my guild, Venom, endure the muggy, smelly, and hostile frontiers of the Ancient Swamps!

    On the Hotbar:
    (All Rank 5)

    Magic Shield (20) - Divert incoming damage to your mana pool! Cost 20. 12 sec. duration. + Armor per rank.
    Weakness (16) - Reduce enemy damage and chance to hit! Cost 50. -5 Target damage per rank.
    Nightmare (18) - Reduce enemy hit chance (and armor)! Cost 50. Target hit chance -5 per rank.
    Heal (2) - Restore health! Cost 30. +10 Heal per rank.


    Other than those 4 spells, I only use 3 others in the Spell Book.
    (BOM and BOV Rank 5, Resurrect Rank 4)

    Blessing of Vitality (22) - Increase party health regeneration. Cost 60. Reduce mana cost per rank.
    Blessing of Might (24) - Increase your party's strength and damage! Cost 60. Reduced cost per rank.
    Resurrect (8 ) - Bring your friends back immediately! Cost 70 at Rank 1. Reduce Cost -10 per rank.

    Strength: 1
    Dexterity: 86
    Intelligence: 115

    This build is set up as a PvP based build, that should enable the Healer/Buffer of the group to keep all party members alive, as well as the enemies debuffed. I honestly do not believe that I have to explain much for this build. Make sure your buffs (BOM and BOV) are always up. (They last 2 min each.) Debuff mobs when you can. Heal as much as needed. If you are running this build, you will need to have a very high M/S (Mana per Second) regeneration and H/S (Health per Second) regeneration. If you have a Pink Gear from the Ancient Swamps you should be able to reach 10 H/S and 8 M/S. This will enable you to heal/buff/debuff without needing Mana Potions.


    If you have any other questions feel free to ask!

    **Disclaimer** This build is designed for a close group of skilled players, it is most effective when the Warrior plays a true role of tank, while DPS wait for his lead. This build does work in PUG's (Pick Up Groups) but it is designed for skilled gamers.

    **Warning** Do not expect to produce any damage on this build, I can say I hardly ever use my Auto-Attack, it is a waste of time in percentage point comparison to what the Archers and Mage Enchantresses are doing.

    Xanthia's Healing Build 2.0

    Game Hard!!!

    P.S. Feedback is encouraged!!
    Last edited by Xanthia; 05-06-2010 at 04:31 PM.
    Xanthia - Enchantress
    Guild Leader of Venom
    Guild Website - www.venom-guild.com

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    If you freeze everyone it's like giving everyone 100% armor even if it's short lived. Just a thought...

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    Member Hurs's Avatar
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    Quote Originally Posted by Aerospacegod View Post
    If you freeze everyone it's like giving everyone 100% armor even if it's short lived. Just a thought...
    Wait...what? O.o Warriors are still taking the hits, as are dagger archers and even AoE bombing Enchantresses ><; I would much rather have two Rank 5 debuffs on a group of mobs than one Ice Storm.
    Goregrind - Warrior - Alterra
    Venom Guild
    http://venom.forumn.net/index.htm

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    Senior Member Azrael's Avatar
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    I like the first half of the build, second half not so much, but there is no point in starting a debate again.

    As for the pvp concept, should be fine except the range on the debuffs is unfortunately short, and i hope this is changed. Still the debuff are worth investing in over buffs. As for resurrect, i don't know if it will function in pvp. If you are really interested in pvp though, not having 5 points in firestorm and 1 point in icestorm will be doing your party a disservice. The range of firestorm is phenomenal. Again it boils down to whether or not the slight damage increase from say BoM on your party can be matched by the damage output of firestorm. I doubt it can be.

    Edit: that being said though, being only a healer could potentially a help a player that has trouble multitasking in pvp. A healer only character would have an easier time staying focused on not dying and staying out of range of damage while healing his party. Course the debuffs become an issue there, but not so much as trying to do damage. The fact that firestorm out reaches the debuffs makes is why firestorm will be so good for pvp. Allows the chantress to aid the party with damage from afar, and will produce more damage overall that BoM. The knockback on firestorm will also serve to keep the enchantress safe. Icestorm is just good cc, but not as important.

    Obviously no mana pots makes mana conservation very important, justifying the use of 5 points on ranks of spells that lower mana cost. Firestorms defensive uses may outweigh BoV however, as heal is so powerful and relatively cheap.
    Last edited by Azrael; 05-06-2010 at 05:59 PM.

    Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
    Venom Website: http://venom.forumn.net

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    Guardian of Alterra Royce's Avatar
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    Has anyone checked if maxing Int with the new total attribute points (up to lvl 35) does anything worth doing (more M/s, etc.), or is 115 then Dex still the clear way to go (though I like 16 Str as well)?

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    Forum Adept Xanthia's Avatar
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    I have tried both, and I like this way more just because I have enough M/S to sustain me healing/buffing/debuffing.
    Xanthia - Enchantress
    Guild Leader of Venom
    Guild Website - www.venom-guild.com

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    Senior Member Azrael's Avatar
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    Quote Originally Posted by Royce View Post
    Has anyone checked if maxing Int with the new total attribute points (up to lvl 35) does anything worth doing (more M/s, etc.), or is 115 then Dex still the clear way to go (though I like 16 Str as well)?
    Basicly you get 1 ms for about every 50 points of int starting from you base stat, so for instance my mage gets 2 extra points with 112 points of int on. I stopped there before ancient swamps because i knew i wasn't going to reach 3 extra points. Now with the extra 5 levels you can probably get 3 points from your int, but i doubt you could reach four points from Int. I would say pump int till you get as much m/s as possible, and then go dex.

    Ogrim-lvl 50-Ursan Alta-lvl 45-Enchantress Broke-lvl 45-Avian
    Venom Website: http://venom.forumn.net

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    @Azrael: I am not going to get into super PvP strategies here... but Xanthia's build is quite excellent for what we are going to be doing. :P
    Goregrind - Warrior - Alterra
    Venom Guild
    http://venom.forumn.net/index.htm

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    Member Zeya's Avatar
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    5 points in resurrect is good for PvP because you need to get your guildies up and running. And since you'll be the first target (as healers usually are) the mana shield will help your survivability. I would recommend running with a wand/bracer for gear in PvP so that you have more armor too. I'm guessing that will be better than more m/s or int in PvP, but I'm not entirely sure since we haven't had much PvP info.

    I have a question... for the debuffs (I've never used them), are they AoE and does it affect multiple enemies? Is there a radius of effect on it? Same question for the buffs. I've never been sure if my buffs affect my teammates from across the map or not.
    Alterra (Server) ~ Zeya (Enchantress) ~ Bandido (Archer)

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    Forum Adept TheBaconKing's Avatar
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    Quote Originally Posted by Zeya View Post
    5 points in resurrect is good for PvP because you need to get your guildies up and running. And since you'll be the first target (as healers usually are) the mana shield will help your survivability. I would recommend running with a wand/bracer for gear in PvP so that you have more armor too. I'm guessing that will be better than more m/s or int in PvP, but I'm not entirely sure since we haven't had much PvP info.

    I have a question... for the debuffs (I've never used them), are they AoE and does it affect multiple enemies? Is there a radius of effect on it? Same question for the buffs. I've never been sure if my buffs affect my teammates from across the map or not.
    I wonder how many times we will be able to resurrect in one game. If it is unlimited, then I see a team with maybe two or more enchantresses overpowering everyone.

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    Member Zeya's Avatar
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    Quote Originally Posted by TheBaconKing View Post
    I wonder how many times we will be able to resurrect in one game. If it is unlimited, then I see a team with maybe two or more enchantresses overpowering everyone.
    Well there's a recharge time to cast Resurrect, so that might throttle it. In other games, a team of all healers turns out to be a pretty easy team to beat. When you're made out of glass, all the healing in the world on you won't stop you from dying. I'm also wondering if there will be unlimited use of potions in PvP.
    Alterra (Server) ~ Zeya (Enchantress) ~ Bandido (Archer)

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    Forum Adept Xanthia's Avatar
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    Yes, you DEFINITELY want to be Wand/Offhand if your going to be healing, and BOM and BOV are Zone Wide Buffs, and both Weakness and Nightmare have a radius of effect to them. Yes, they affect multiple targets. There is no limit to the target number.

    @ TheBaconKing - There is going to be a limit in TeamDeathmatch like your team can have X amount of deaths. So you can revive your teammates as much as you want, but your team is only allotted X amount of deaths.

    NO POT's in PVP at all.
    Xanthia - Enchantress
    Guild Leader of Venom
    Guild Website - www.venom-guild.com

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    Forum Adept FriedSushi's Avatar
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    thats sounds cool

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    Guardian of Alterra Royce's Avatar
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    I don't think the blessings are zone-wide. They have a large radius though, and it's pretty easy to see how far it goes. It's harder to tell how far the debuffs reach but it definitely seems less than the buffs.

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    I honestly do not see the point in leveling Blessing of Vitality Blessing of Might and Resurrect.
    Slight factor in pvp where you may need the extra mana regen but I think the ability to freeze a person or knockback is far more important.
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    Guardian of Alterra Royce's Avatar
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    I agree. Knockback is actually great for concentrating enemies so you can hit more at the same time with a debuff (or lightning, etc.) as well as getting out of a pinch. I'd be more tempted to just crank Int to maximize mana (and maybe regen). Dex is only good for dodging afaik if you're not attacking anyway. Think I might respec
    to see how many M/s are possible with max Int.

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    Junior Member Invictus's Avatar
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    Thanks Xanthia for the useful information.
    Invictuss : level 35 Enchantress
    Dmode : level 5 Warrior
    Habsown : level 1 Archer
    GO HABS GO!

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    Member Zeya's Avatar
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    Quote Originally Posted by Xanthia View Post
    BOM and BOV are Zone Wide Buffs, and both Weakness and Nightmare have a radius of effect to them. Yes, they affect multiple targets. There is no limit to the target number.
    Thanks for clearing that up. It was never clear to me.

    And I have to voice my opinion in favor of BoV and BoM. They have a noticeable effect in my opinion. Even just soloing, BoM makes my weak enchantress much stronger. In a group, it's affecting everyone and that's a significant increase in damage. And if you have 3 or more skill points in them, they're super cheap to cast. BoV I also think of as a heal-over-time, which can save you from proc'ing Heal all the time and getting a dozen mobs dumped on you. And the increased m/s is a nice bonus too, although I really wonder if that's intentional.
    Alterra (Server) ~ Zeya (Enchantress) ~ Bandido (Archer)

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    Forum Adept Xanthia's Avatar
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    BOV gives +2 Health regen
    Xanthia - Enchantress
    Guild Leader of Venom
    Guild Website - www.venom-guild.com

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    Since the swamp there's been much more of a need for a healing Mage and every buff / debuff does help well exept for the group that kicked me for not doing Damage.
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