Results 1 to 20 of 164

  Click here to go to the first Dev post in this thread.   Thread: Are we hitting a cap on percent based buffs?

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member GoodSyntax's Avatar
    Join Date
    Aug 2011
    Posts
    2,835
    Thanks Thanks Given 
    1,519
    Thanks Thanks Received 
    2,690
    Thanked in
    784 Posts

    Default Are we hitting a cap on percent based buffs?

    Earlier today a guildie was asking about the % DMG passive and if it works, because he/she didn't think it did. I remember running simulations two seasons ago that proved that it did, so I decided to go through the case again this season.

    What I found is completely unexpected.

    Using Loki (+15% DMG happiness bonus) as my case-study, I went into elite Brackenridge and started my test. There are three class of mobs at the start of the map, so these were my practice dummies. Granted, what follows is a relatively small sampling (30 attacks for each attack type, resetting the mob after every attack), but it is enough to provide some insight and clearly demonstrates the anomaly I found. For brevity, I will only show the summaries for my testing on the spearman.


    Name:  Ceiling.JPG
Views: 855
Size:  133.9 KB

    The cells that I highlighted in Green are reasonable values, the one that is green and bold is almost dead-on versus what I was expecting. Yellow shows some improvement but at roughly half of what I expected to see. Red is very far off from what I expected to see.

    Essentially, with Loki's 15% DMG bonus, I would have expected to see average differences around 15%.

    What is most troubling is my results when performing this test with Combo Elixir. It seems that there is no benefit to having a %DMG pet when you already have the +30% DMG from Combo.

    Take a look at the last two rows, this is the differential between normal damage and damage on Combo. For the most part, damage improvements seems to be limited to +16-17%. The difference between normal and combo without a pet is close to what is expected at +27.67%. I expected to see +30%, but a 3% deviation is acceptable in this case.

    Another troubling statistic is the nearly 10% change in Standard Deviation when comparing damage while on Combo elixir with and without Loki. I expect minor variances (3% give or take), but 10% is abnormal in this case.

    Perhaps someone could shed some light on these anomalies, because if I am reading this correctly, I see a ceiling on the %DMG buffs (via Passive, Pet and Elixirs). That implies that if you are running with Combo elixirs, don't bother using a pet with %DMG bonuses, because they may not actually be helping you in any way.
    Last edited by GoodSyntax; 04-11-2014 at 09:31 AM.

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
    Elite Chronicles: Solo guides for elite maps - No longer maintained

  2. The Following 15 Users Say Thank You to GoodSyntax For This Useful Post:


Similar Threads

  1. juggernaut's 50%percent chance heal
    By digitalbot in forum AL Technical Issues and Bugs
    Replies: 5
    Last Post: 03-13-2013, 02:47 PM
  2. Replies: 7
    Last Post: 01-15-2012, 08:48 PM
  3. how does dodge and hit percent work?
    By lordwill0 in forum PL General Discussion
    Replies: 6
    Last Post: 03-19-2011, 01:45 PM
  4. PVP damage has been reduced by 10 percent
    By Junside in forum PL Player vs. Player
    Replies: 2
    Last Post: 01-28-2011, 08:38 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •