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  Click here to go to the first Dev post in this thread.   Thread: Are we hitting a cap on percent based buffs?

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    Guardian of Alterra FluffNStuff's Avatar
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    I can say I tested the archon ring stat wise vs the same stats and my damage SHOWED 2.5% higher, so I assume it is being applied differently.
    As for going forward, this is screaming for Singe damage percent to be changed to crit. PvPers prefer crit and for PvE if you spend 11M on a pet 12K for damage is in the noise.

    Then again, by this time next week I will probably have given up on the eunuch and will just get Sam like everyone else.

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    Senior Member falmear's Avatar
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    Quote Originally Posted by wvhills View Post
    Also, I find it odd that the damage modifiers are bugged so we couldn't see on our screens that all these damage pets we've been buying are worthless.
    They aren't worthless but very situational. If you are a rogue with veil then if you have to choose between 2 pets with the same stats but one has crit while the other has damage, then you should go with the pet with crit or not use pets with only damage buff like flap jack or loki. If you are in a party with a rogue that has veil then depending on your playing style you may not want to choose a pet with a damage buff. If you use combo elixir, you need to consider which pet you use. In PvP, veil is not very popular so I don't think it affects PvP as much. But a pet's arcane like Orion which does 10% damage buff for party is useless. Because most pets boost damage 10% or greater.

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    Quote Originally Posted by FluffNStuff View Post
    I can say I tested the archon ring stat wise vs the same stats and my damage SHOWED 2.5% higher, so I assume it is being applied differently.
    As for going forward, this is screaming for Singe damage percent to be changed to crit. PvPers prefer crit and for PvE if you spend 11M on a pet 12K for damage is in the noise.

    Then again, by this time next week I will probably have given up on the eunuch and will just get Sam like everyone else.
    I'd like to here about the Archon applications as well.

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    Senior Member GoodSyntax's Avatar
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    I will ask a guildie to borrow an Archon ring and rerun my test with Loki on Monday (I rarely play on weekends)...

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    I always suspected those armor and damage passive does nothing much. While trying during free respec week, didnt feel a thing with those, but with everyone suggesting otherwise, I respeced to armor and dmg passive. Great, i wasted so much plats going back n forth now. its supposed to be just 3 plats per skills respec, but well we got no choice but to go with the full 5 plats respec o.O
    Thanks for shedding some light to this Kalizzaa, or else we are all in the dark guessing, and well, lost.
    -rethgifllub-

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    Quote Originally Posted by flluby2 View Post
    I always suspected those armor and damage passive does nothing much. While trying during free respec week, didnt feel a thing with those, but with everyone suggesting otherwise, I respeced to armor and dmg passive. Great, i wasted so much plats going back n forth now. its supposed to be just 3 plats per skills respec, but well we got no choice but to go with the full 5 plats respec o.O
    Thanks for shedding some light to this Kalizzaa, or else we are all in the dark guessing, and well, lost.
    For a Warrior, the 5% Armor bonus is not useless. I can't think of anything else that would apply a Armor % bonus besides a Rogues SV with a 20% Buff to Armor. This just shows that the 5/5 in Damage Passive for ALL classes is better used elswhere.

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    Senior Member Serancha's Avatar
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    In testing passives (namely damage vs crit), people have always tested without pet, to reduce variables. The conclusions and resulting guides were correct based on clean testing. Because pets add so many variables, it is unsurprising that this was not caught before.

    Initial tests also look like shadow veil damage is included in this non-stacking situation, making the damage upgrade almost worthless when using a pet like Sam, and totally useless for those using abaddon or whim.

    My damage output also appeared unchanged when using archon ring vs mythic ring along with damage pet. However, the difference was visible when testing the 2 rings petless.

    Curiouser and curiouser.
    Last edited by Serancha; 04-12-2014 at 06:44 AM.
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    Will try to also actually test the damage on the archon ring, but since I was seeing it in stats, that means it is a pre-bonus to damage. The mob i test on blocks 45% damage, so I would have to assume the effect is only going to be 45% of 2.5% of the after armor.

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    Senior Member Serancha's Avatar
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    Sample size for the archon test was approx 60 mobs repeated with each of the following setups. (as i say this was preliminary testing, so the sample size is a bit small to be definitive).

    Mythic ring no pet
    Archon ring no pet
    Mythic ring with loki
    Archon ring with loki



    My mythic and archon rings give the same damage before the 2.5% of the arch is added, making this as clean a test as I could get.
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    Quote Originally Posted by Serancha View Post
    Sample size for the archon test was approx 60 mobs repeated with each of the following setups. (as i say this was preliminary testing, so the sample size is a bit small to be definitive).

    Mythic ring no pet
    Archon ring no pet
    Mythic ring with loki
    Archon ring with loki



    My mythic and archon rings give the same damage before the 2.5% of the arch is added, making this as clean a test as I could get.
    Serancha, what map was this tested on? Try testing on one with the same difficulty but different zone if possible.

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    Senior Member Serancha's Avatar
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    I split the test between 4 different elite maps. Brackenridge forest and village because they are arcane standard for testing. Rooks nest and windmoore harbor for longer lifespan of mobs. I didn't have time to proceed to scaled maps yet - just not enough time in the day.

    Also did a few tests with flapjack to eliminate any possible loki-specific gltches
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    Does this also mean for rogue using AIMSHOT SKILL which constantly give a 10% damage buff rendering our passive 5% damage? And also any pet buff with 10% damage lol?

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    Senior Member GoodSyntax's Avatar
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    Quote Originally Posted by twoc View Post
    Does this also mean for rogue using AIMSHOT SKILL which constantly give a 10% damage buff rendering our passive 5% damage? And also any pet buff with 10% damage lol?
    That's a good question. I will test that on Monday as well

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    Quote Originally Posted by twoc View Post
    Does this also mean for rogue using AIMSHOT SKILL which constantly give a 10% damage buff rendering our passive 5% damage? And also any pet buff with 10% damage lol?
    Quote Originally Posted by GoodSyntax View Post
    That's a good question. I will test that on Monday as well

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    Already tested by Parf ingame. The 10% is applied differently and does not override anything.

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    Quote Originally Posted by keikali View Post
    Already tested by Parf ingame. The 10% is applied differently and does not override anything.
    I think we all need to take some time to determine which bonuses get overidden and which do not.

    Was this tested with a %DMG bonus (Loki or DMG elixir)?

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    Wow hats off to the finder. Thats all I can say. I personally wanted to thank everyone but its too long a list, so just have it here xD. Also let me get this straight. Any percentage buff modifier(armor,damage,crit) gets overridden by the max percentage modifier, right? So if I have 5% crit passive and I use ribbit aa(40% crit) basically I am getting 40% crit then right?

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    Senior Member Serancha's Avatar
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    Crit is not the same.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Senior Member Anarchial's Avatar
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    Sera, so crit actually stacks then with passive? Also then which passives then just take highest modifier? Only dmg and armor?

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    Senior Member GoodSyntax's Avatar
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    Quote Originally Posted by Anarchial View Post
    Sera, so crit actually stacks then with passive? Also then which passives then just take highest modifier? Only dmg and armor?
    I believe that Speed is affected as well...

    AL: Kalizzaa
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    Hi sera and good,
    I still have one query and will be quite grateful if you took your time to read it through.

    Here is the scenario:
    My warrior has 328% dmg modifier when naked(no item or weapon or pet) with a 4% dmg passive. Since I didnt want to respec I believe my dmg modifier if I removed my passive would be then 324%. Now when I equip only abbadon pet(has 15% dmg) my dmg modifier becomes 334% and not 339%. Where is the other 5% going? :O

    If you or any dev could shed any light into I would be grateful. Thank again

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