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Thread: Current Spec: After Free Respec Testing

  1. #21
    Forum Adept tankk's Avatar
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    For elite maps I use juggernaut,vengefull blood,skyward smash,and horn of renew Passives: Armor,Might,Knowledge,Damage or Dex

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    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by tankk View Post
    For elite maps I use juggernaut,vengefull blood,skyward smash,and horn of renew Passives: Armor,Might,Knowledge,Damage or Dex
    Why SS? If you are using only one attack skill I would suggest one that taunts such as WM, or at least CS.


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    Forum Adept tankk's Avatar
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    Chest splitter burns mana and that's not good for bosses because they will plunder you windmill is ok but is more mana than chest splitter and cool down is 10 sec so OVERALL I will pick SS

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    Blogger Jsuit's Avatar
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    Good thread, but for non mythic / cheap people w/ low mana wouldn't 5/5 in tell passive be better than dmg?

    Jesusfan
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    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by jesusfan View Post
    Good thread, but for non mythic / cheap people w/ low mana wouldn't 5/5 in tell passive be better than dmg?
    Yes, and this was already addressed.

    To be fair, anyone who is trying to run with cheap gear should be using a Dragonscale set of Security. It's the highest armor stat of the cheap dragonscale and has very high mana. From there, it's dependent on what weapon you use in whether or not passive damage is worth it. Furthermore, passive crit is an adaquit replacement for passive damage.


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    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by tankk View Post
    Chest splitter burns mana and that's not good for bosses because they will plunder you windmill is ok but is more mana than chest splitter and cool down is 10 sec so OVERALL I will pick SS
    It's free respec weekend. Try WM if you find a good chance.


  7. #27
    Senior Member inkredible's Avatar
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    If you have a pet that have more than 5% damage passive, then its as pointless putting damage passive ... they dont stack
    and majority of the pet like samael gives more than 10%.. they only take the highest damage passive to multiply with

    for that reason ive taken out 5/5 damage passive.. most the pet i use other than valkin have atleast 10% damage in em.. and to consider.. lix damage boost is 25%..


    i currently use wm/cs/hor/jug for elite , specifically for the new maps , with similar upgrades except for jugg
    i put taunt in it, skill lasts for 15s and i believe taunts every 5s?(every blink of halo.. it taunts) roughly i forget now
    4 skill taunt as of right now.. i used to be really against windmill just bec of its skill locking, but its hard to deny that its very effective for taunting
    Last edited by inkredible; 04-27-2014 at 06:11 AM.

    Don't waste my time, don't waste yours

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    Member shinjo's Avatar
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    Quote Originally Posted by Crowsfoot View Post
    Response in bold.

    So, I went to get some screen shots of the "artsy-fartsy" skill descriptions and I now feel even dumber.

    Here are the few that made me think these descriptions were worthless:

    Attachment 85896

    Attachment 85897

    Attachment 85898

    Here's the one I hadn't read and made myself look foolish for not.

    Attachment 85899

    And then, because I realized I had still never read every description, I found this.

    Attachment 85900

    I will be testing that HP return later. I've never noticed it or this description is wrong. Either way, I'm glad I read it (finally).
    I can confirm that VB also returns health while being active. This is especially very noticeable in elite maps.

  9. #29
    Senior Member Jirikjurasek's Avatar
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    Juggernaut:
    active time: 15s
    taunt: every 5s, overall 4 taunts

  10. #30
    Senior Member Jirikjurasek's Avatar
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    My build for elite Tindrin, I go very rarely somewhere else

    Name:  Screenshot_2014-04-27-10-32-53.jpg
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    all without dmg bonus

    Name:  Screenshot_2014-04-27-10-33-02.jpg
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  11. #31
    Senior Member inkredible's Avatar
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    Quote Originally Posted by Jirikjurasek View Post
    Juggernaut:
    active time: 15s
    taunt: every 5s, overall 4 taunts
    yes im sorry thats what i meant, i was thinking 8 blinks

    Don't waste my time, don't waste yours

  12. #32
    Senior Member Newcomx's Avatar
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    After respec, I finally satisfied with this build:

    Skills:
    CS 4/5 - No relentless
    WM 5/5
    VB 5/5
    Jug 5/5
    HOR 5/5

    Passive:
    Dura 5/5
    Might 5/5
    Agility 5/5
    Crit 1/5

    I use 2 attack skill on normal and easy elite, 1 attack skill on harder elite.
    [Newcomx, Newcomy, & Newcomz]

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    i m using 7skills with might and durablr passive.
    i m so relaxed. can cover any type of maps

  14. #34
    Senior Member Joncheese's Avatar
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    Bro have you changed your passive from damage to crit? As you use Samael its wasted as the 2 different percentages dont stack. Think im right.

    My current spec is as follows:

    Hybrid

    wm 5/5
    horn 5/5
    jugg 5/5
    vb 5/5
    and either cs 2/5 or ss 3/5
    5/5 str
    5/5 armor
    5/5 dex
    rest in crit if left

    PVP

    ss 3/5
    cs 2/5
    axe 5/5
    jugg 4/5
    horn 4/5
    vb 5/5
    5/5 str dex armor rest in crit

    Agree with crow that you need as many taunts as you can possibly get IMO to run the new elites with few to zero deaths. If you position yourself right you can take all aggro whilst your team sits behind you unharmed.

    BTW Nice thread bro
    Last edited by Joncheese; 04-29-2014 at 06:37 AM.

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  15. #35
    Senior Member Joncheese's Avatar
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    Quote Originally Posted by Crowsfoot View Post
    Yes, and this was already addressed.

    To be fair, anyone who is trying to run with cheap gear should be using a Dragonscale set of Security. It's the highest armor stat of the cheap dragonscale and has very high mana. From there, it's dependent on what weapon you use in whether or not passive damage is worth it. Furthermore, passive crit is an adaquit replacement for passive damage.
    IMO no more than 1k mana is required (i have 800 or above) although it depends on what pet you have and what gear.

    I skimmed this thread so if i have missed something obvious or have duplicated others replies i apologise.

    Ign: Ice / Scar ~ Guild <Karma>

  16. #36
    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Joncheese View Post
    IMO no more than 1k mana is required (i have 800 or above) although it depends on what pet you have and what gear.

    I skimmed this thread so if i have missed something obvious or have duplicated others replies i apologise.
    800-1k is about what I use. And, more than enough.

    Arguments you may want to enter:

    -Does damage taunt? Is it worth getting damage upgrades in skills?

    -If you were to have only one attack skill in PvE, what would it be? Assume your other three skills are HoR, VB, and jugg.

    -what upgrades in Jugg are "needed" (eg is "second wind worth it") and which are "unnecessary" (eg is the taunt in jugg notable).

    *Note: skim through the thread to find previous positions on these.


  17. #37
    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Joncheese View Post
    Bro have you changed your passive from damage to crit? As you use Samael its wasted as the 2 different percentages dont stack. Think im right.

    My current spec is as follows:

    Hybrid

    wm 5/5
    horn 5/5
    jugg 5/5
    vb 5/5
    and either cs 2/5 or ss 3/5
    5/5 str
    5/5 armor
    5/5 dex
    rest in crit if left

    PVP

    ss 3/5
    cs 2/5
    axe 5/5
    jugg 4/5
    horn 4/5
    vb 5/5
    5/5 str dex armor rest in crit

    Agree with crow that you need as many taunts as you can possibly get IMO to run the new elites with few to zero deaths. If you position yourself right you can take all aggro whilst your team sits behind you unharmed.

    BTW Nice thread bro
    Ugh, you know my position on cripple in WM. I killed you and Emma so many times running overgrow when I had that.


  18. #38
    Senior Member Crowsfoot's Avatar
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    The thread is now updated to reflect my current spec and the preface has been edited to be more explanatory.
    Thank you to everyone who contributed to this thread both on this forum and by personal messaging me in game.

    Special thanks
    go out to Jirikjurasek for correcting a few foot notes to reflect accurate information and Craeyon (in game contribution) for being the first to suggest replacing SS with axe. Although I did change your initial suggested spec, Craeyon, your input was vital in reaching the final spec.

    Again, thank you to everyone who contributed to this thread. Even if I didn't mention your name for making one of the major adjustments, your input helped shape this thread and better inform the readers.
    Last edited by Crowsfoot; 05-03-2014 at 08:59 PM.


  19. #39
    Banned Veluthe's Avatar
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    Nice build. I use similar but no range on heal. 5/5 jugg. Ss instead of axe. Passives str dex int. I dont use armor cus it was debated useless along with dmg in that thread. May i ask why u dont take taunt on jugg? I thought more aggro skills the better or do u simply dont need it? Also ive never tried axe maybe i will...

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    Senior Member Crowsfoot's Avatar
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    Quote Originally Posted by Veluthe View Post
    Nice build. I use similar but no range on heal. 5/5 jugg. Ss instead of axe. Passives str dex int. I dont use armor cus it was debated useless along with dmg in that thread. May i ask why u dont take taunt on jugg? I thought more aggro skills the better or do u simply dont need it? Also ive never tried axe maybe i will...
    Get area in HoR. The point is to heal the party not yourself. HoR isn't designed to simply save potions.

    The taunt in Jugg is the weakest of any skill, in my experience. Additionally, I usually run with VB instead of jugg unless the map is a more difficult one (corridor and up), even then I skill swap a lot (so etimes kills me if I don't charge HoR properly). Even when I am using jugg, I am using it to survive. HoR, WM, and CS is more than enough to maintain aggro unless you are held up by pot spamming and being stunned. The usual argument (yes I know, Jirikjurasek) is that jugg solves both of these. However, jugg has a short duration and long cool down. Therefore, I use it as more of a "mayday" button for when a pull gets out of hand. It is foolish, IMO, to use jugg as soon as it cool downs. Skill spamming is never suggested.

    SS is a decent replacement for axe. On first attempts, I used SS instead of axe. However, the ahead power and versatility of axe in boss fights outweighs the regular maps and PvP advantage of SS for my purposes.

    CS take a lot of practice. I have found that a good place to practice taunting specific mobs is the "companion contice" daily quest. You should also be aware that certain mobs will not be taunted unless CS is charged. These mobs should be the ones you make sure to "hug" with WM and HoR.
    Last edited by Crowsfoot; 05-05-2014 at 10:47 PM.


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