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  Click here to go to the first Dev post in this thread.   Thread: Solution to Flagging APs

  1. #41
    Senior Member Serancha's Avatar
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    There's very very few people that got the 10k flags as they were intended to be done. Probably 99.5% of the people with that ap either free flagged or used another method to cheat it. Why should there be 2 full leaderboards locked up permanently now because of this? That is the entire point.

    Even if everyone on the team got a flag added when their team scored, it would still take half of forever to reach 10k. This will just make people fill rooms and take turns. Getting rid of the flag ap's is the only real answer to making ctf into a playable game. Once that is done, then implement ener's great suggestions. It would work. Give the flag people something unique instead, but tying up the lb's is unfair to every other player in the future of the game.
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  2.   This is the last Dev post in this thread.   #42
    Developer - Inactive Samhayne's Avatar
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    Not going to be resetting, at least no one has convinced me and I don't think they can?

    I think the real solution is adding more Achievements for end game people to chase that aren't silly.
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  4. #43
    Forum Adept katish's Avatar
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    Quote Originally Posted by Samhayne View Post
    Not going to be resetting, at least no one has convinced me and I don't think they can?

    I think the real solution is adding more Achievements for end game people to chase that aren't silly.
    No reseting please. But as I mentioned in another thread, the solution put in place isn't a real solution. Ppl just take turns flagging, flagging just takes longer now. I prefer it the way it was. And in a real ctf match, u can't "sneak" a flag anymore.. Ultimately this change didn't help and it actually hurt game play.

    Honestly free flagging isn't a problem for sts to fix - it's just up to us to attack the flagger.

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    Quote Originally Posted by katish View Post
    No reseting please. But as I mentioned in another thread, the solution put in place isn't a real solution. Ppl just take turns flagging, flagging just takes longer now. I prefer it the way it was. And in a real ctf match, u can't "sneak" a flag anymore.. Ultimately this change didn't help and it actually hurt game play.

    Honestly free flagging isn't a problem for sts to fix - it's just up to us to attack the flagger.

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  6. #45
    Senior Member Raregem's Avatar
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    Quote Originally Posted by Samhayne View Post
    Not going to be resetting, at least no one has convinced me and I don't think they can?

    I think the real solution is adding more Achievements for end game people to chase that aren't silly.
    New APS would be great for end game, but it still doesn't help the lb being fixed in APS and flagging. Unless you take away the actual ap points earned for 5k(replace with title) and 10k(replace with banner) to free up the ap lb again. People really are just saying "red first to 4 then blue" now for flagging, CTF is dead no one is playing really because of the flags.
    Last edited by Raregem; 04-30-2014 at 05:03 PM.

  7. #46
    Senior Member Madnex's Avatar
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    The only way out of this is adding a lot more similar hardcore AP's (at least 3-4) to balance out the 5 and 10k flag achievements. That way, one aspiring to try entering in the Leaderboards will not be forced to do twice or thrice the """"""work"""""" (number of quotation marks is deliberate) to be eligible.

    Fair start without complaints, no?




    Also, I still haven't spotted a counter-argument to seasonal leaderboards.

  8. #47
    Senior Member Prahasit Prahi's Avatar
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    Quote Originally Posted by Samhayne View Post
    Not going to be resetting, at least no one has convinced me and I don't think they can?

    I think the real solution is adding more Achievements for end game people to chase that aren't silly.
    Sam,

    The present AP's regarding flags takes around a year to complete and if you add few more AP's the players should spend their life time flagging in ctf.
    This is not the update we expect....if like Kick player in ctf or kill farmers update would be good rather than this flagging.

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    1) Don't reset the flag to zero, please..
    2 n 5) Team flag is an interesting idea
    3) For leaderboard,
    Can LB shows the number of flags a player collected in the season instead of all flags he already collected?
    Can this kind of system be implemented in the game?
    Or maybe separate categories (All Time and Seasonal/Team Flag)..

    Player A, play since season 3, has 13k flag. This season is still active and has collected 1000 flag since expansion.
    He can be in both All Time and Seasonal/Team Flag LB.

    Player B, new player, very active, has collected 1500 flag since expansion.
    He can be in the Seasonal/Team Flag LB.

    Player C, play since season 3, has 13.5k flag. But no longer active, collected 0 flag since expansion, but still on all time top flaggers.
    He stay in the All Time LB.

    4) Don't reset, so they keep their stat and APs.
    Last edited by Glasveena; 04-30-2014 at 11:10 PM.

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    Quote Originally Posted by Energizeric View Post
    I think we all agree that the new flagging rules will make CTF a more competitive and enjoyable game for all and will eliminate the annoying turn-taking flagging that has been common for the past 6 months. However, now a new issues exists.... How can new players ever hope to reach the flagging leaderboards or get the 5k and 10k flagging achievements, when it is now considerably more difficult to get flags? These were already the most difficult achievements, and now they will become impossible.

    Here is my solution:

    1) Reset everyone's flag stats to zero.

    2) From this point forward, flag stats keep track of team flags, not individual flags. So if your team scores a flag, you get credit for a flag even if you were not the one carrying the flag. This will also help even out the clear advantage that warriors have always had in these APs. Sorcerers and rogues play a very important part in CTF, often serving as an escort, yet they don't get as many flags as the warrior is usually the one carrying the flag.

    In PvE we do not say that only the player who gets the kill shot receives the achievement for killing the boss. Everyone in the party gets the achievement. So the same should happen here with flags.

    3) As soon as this change is implemented, the flags leaderboard will also be reset, and from now on will keep track of team flags.

    4) Players who already have flagging APs will keep their flagging APs. They worked hard for them so they deserve to keep them.

    5) Players who are missing flagging APs can earn them with the new team flags. This should help make these APs easier, especially for sorcerers and rogues.


    Opinions??

    I like where you're going with this, but what if people start joining rooms and being Afk just so they can get the team flags. That would be extremely annoying.

  11. #50
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    Personally I am very happy to see this pvp rule implemented. I havent had any problem chasing down an enemy with a flag (and one on my back) and killing him. I got 200 flags today. Thanx STS for the update=]

    Sent from my N860 using Tapatalk 2

  12. #51
    Senior Member hakoom7's Avatar
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    Quote Originally Posted by Energizeric View Post
    I think we all agree that the new flagging rules will make CTF a more competitive and enjoyable game for all and will eliminate the annoying turn-taking flagging that has been common for the past 6 months. However, now a new issues exists.... How can new players ever hope to reach the flagging leaderboards or get the 5k and 10k flagging achievements, when it is now considerably more difficult to get flags? These were already the most difficult achievements, and now they will become impossible.

    Here is my solution:

    1) Reset everyone's flag stats to zero.

    2) From this point forward, flag stats keep track of team flags, not individual flags. So if your team scores a flag, you get credit for a flag even if you were not the one carrying the flag. This will also help even out the clear advantage that warriors have always had in these APs. Sorcerers and rogues play a very important part in CTF, often serving as an escort, yet they don't get as many flags as the warrior is usually the one carrying the flag.

    In PvE we do not say that only the player who gets the kill shot receives the achievement for killing the boss. Everyone in the party gets the achievement. So the same should happen here with flags.

    3) As soon as this change is implemented, the flags leaderboard will also be reset, and from now on will keep track of team flags.

    4) Players who already have flagging APs will keep their flagging APs. They worked hard for them so they deserve to keep them.

    5) Players who are missing flagging APs can earn them with the new team flags. This should help make these APs easier, especially for sorcerers and rogues.


    Opinions??

    First of all I for one have wasted weeks of hard work to have my flags aps and would not appreciate see my scores go to 0, and im sure many agree with me.. second aps should be hard or then the term leaderboard would be just board, lets get everyone name in there shall we !! Lol

    Tbh I think your idea would make pvp more fun but I dont think its fair, not even slightly

  13. #52
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    new Ap? hmm bael 3 with 0% spawn rate in elite magma corridor?

  14. #53
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    In order for any stat to have any real meaning it must have a counter to keep it honest. Imagine if we only tracked the 'kills' stat without the 'deaths' stat to give it context. This is exactly what we are doing with the current flagging stat. The stat shows that a player is dedicated enough to waste a great deal of their time but in the end the AP is almost entirely meaningless as it fails to actually represent any skill or difficulty. I do indeed love the idea of the whole team scoring a point as it could encourage more team effort and coodination, however; we also need another stat to encourage players to prevent scoring as well. Adding an individual stat for flaggers killed or flags returned will provide the context that defines the value of a flag scored. These would be represented by equal APs for defensiveness.

    Without this we will have the same two people trading flags for the AP. The other 8 will still skirmish in the centre instead while happlily rackking up more useless stats that they didn't earn.
    Last edited by Nesox; 05-01-2014 at 01:30 AM.

  15. #54
    Senior Member epicrrr's Avatar
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    Its very hard to catch up to CTF Capture LB now, so people will hate that more and of course they want it removed. Too lazy to flag so they antagonize the category. If the people there can do it whats your excuse?

    On team +/- flag count remember we are on a mobile platform, I bet devs can do it but they have to sacrifice something.

  16. #55
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    I think its easy to ganku to say that he loves the update...he got 25k goals so no one can catch him now so ofc he love the new updatee...Players are getting slow in flags and he have all this amount of flags so he can use it as joker... lucky XD


    Peace.
    Last edited by ItsGhostu; 05-01-2014 at 10:11 AM.

  17. #56
    Junior Member QistineAL's Avatar
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    Cancel the new update..the end ^^

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    My opinion. Remove the update, restore CTF to the way it was (which isn't really CTF but who cares?) This way it's consistent and neither old nor new people can whine and rage, since it doesn't really take much for people to whine and rage. Personally, I honestly don't care as the AP is something I'll gradualyl work towards, but I'm in no hurry so the update is fine to me either way.

    Instead, create a desperately needed NEW pvp zone, which can be proper ctf, or whatever. Would you change TDM to now make it harder to kill people? No, people would be pissed since there is a 10k achievement and those with tons of kills from the old method ... blah blah blah ... Instead of nerfing what is there and making an inconsistent experience between new players and old, just create a NEW pvp map so that it's consistent for all.

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    Let's admit it. The ONLY reason people pvp and flag is to get the AP to have their names on the LEADERBOARD season after season. Same banner over and over. There's no chance for new players to catch up. While season one and season two players already capped their AP all they focus on now is pve kills. How will season 3 players catch up when they still working on their pvp and flag while season 1/2 continue to keep pulling away with pve kills and with this recent change. It just slow down the people that are close to catching up even MORE. Giving the cap ap players to kill on farming more pve kills.

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    And might I add. AP is for leaderboard and I believe a SPOT on leaderboard should be fair for all players new and old players. TITLE on the other hand is for personal individual players to show off what they achieved. So I agree with someone mentioned changing flag and pvp to titles and banner. Cause in this case. They getting leaderboard and banner plus title all of it season after season. Same name every season.

  21. #60
    Forum Adept Nesox's Avatar
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    Personally I rank my enjoyment of my playing experience much higher then someone else's opinion of my playing experience. I don't care about the leaderboard and APs are only important to me if they represent a milestone to me personally in difficulty or my developing skill. The current flagging AP is only sought by those who play the game for someone else's recognition. The new CTF rule is a great improvement to the rest of us who play for the enjoyment of the gameplay, but it doesn't go far enough IMO to make playing CTF actually about playing CTF. For those who whine about the AP being too difficult to obtain, nuts. There should be some APs that are nearly impossible to obtain. This gives even the most diehard players something to work towards.

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