Nerf bears not savage, add a bit of armor to fiery set. And nerf some plat packs. 7 instead if 9 max attribute points would be nice. Also bring back black dragon sets or make prestige levels!
Last edited by Caiahar; 05-05-2014 at 08:52 PM.
All for One, and One for All!
The Brightest of Flames..cast the Darkest of Shadows..
One who knows nothing cannot understand anything..
Sam
Thanks for trying to work more on the balance.
I think some of the quicker fixes for your team may be
Nerf Savage: savage is meant to be a tanks gear. It should not have the high damage output. A scythe has more damage than a wand. I also think the mana regen should be reduced. A bear shouldn't be able to spam skills without worrying about mana drain. This would also help reduce the OPness of pallies.
Hit %: Needs to be nerfed for many if not all classes. Toons shouldn't have close to 200% hit. Nothing over 100% makes a difference. Additionally, when hit with a hit debuff from a Mage the hit % can still be about 90%+ hit. (What's the point?)
If you nerf the Hit % then the hit debuffs will also need to be nerfed to the appropriate scale or debuffs will be OP.
Fiery Buff: Fiery sets need a health or armor buff. Armor is currently lower from previous cap sets. Will help prevent being two shot.
Birds may also need a health or armor buff to prevent the 2 shots. (I'm just not as familiar with birds)
If you would like supporting numbers for any of these please feel free to ask and I will provide them.
Edit:
I don't not think changing skill to 7 is an answer. 9 is needed for PVE and we can't completely think only of PVP.
Last edited by angeldawn; 05-05-2014 at 08:43 PM.
I'd very much enjoy rhino buffs. It's my favorite class and I barely play it due to the underwhelming results.
I agree with you HolyLegend. I love its laugh more though.
And its cry emote xDOriginally Posted by Sheugokin:1625994
But seriously, I did put suggestions for rhino in the thread I linked to.
All for One, and One for All!
The Brightest of Flames..cast the Darkest of Shadows..
One who knows nothing cannot understand anything..
Why is pvp balances only for endgame? :'(
This.
I'm a big fan of what Angel set about Mana Regen, and I kind of left it out of the picture. If PvP/PvE consisted of using your skills wisely, players wouldn't be spamming their skills with nonsense - it forces strategizing. Having a 35 twink, I deserve to not have any mana after using my mana shield BECAUSE my mana has been drained... I wanted to the benefits of staying alive just a few seconds longer - that trade-off is very vital.
Last edited by XghostzX; 05-05-2014 at 09:50 PM.
I agree.
And I agree with everyone but Sam, dont think only end game. Hundreds of people are playing at lv10-71. Endgame birds' buffs got nerfed but it also killed the low level birds with forgotten bow nerf. I dont know If Sts is watching low level pvp.. A level 10 rhino can beat a level 20 bird. Forgotten bow nerf was true but it ruined the birds. All low level characters must be checked again. If A company makes a game, should take care of everything.
You are doing right but If you want to do nice things for this game, please Listen to each player and care them.
(What about a new expansion for pocket legends? )
Grudge-Monster-Panda-Dex-HoloShield-Beastly-Legend-Dawn-Terroy
mages drains lol , too op . and ofc savage sets need to be nerfed . Maybe even bears hs , but yea overall the bear class is wildly overpowered
passives???
nothing lasts forever
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