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  Click here to go to the first Dev post in this thread.   Thread: End Game Balance Discussion

  1. #41
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    Quote Originally Posted by Crashy View Post
    Just mentioning what bears think compared to all the birds thinking savage is op and how birds need more dodge.
    But don't get me wrong savage does need nerfing, and so does swift.
    Yeah, its cool, birds are just right at this stage I'd say.
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    Quote Originally Posted by Shadowstar View Post
    Swift just needs a little dmg nerf,blind is what helps bird beat bears.
    I onlt have swift talon set though :/
    @cryforop: If you say pvp is fine right now, then youre wrong. And why do you care if savage is nerfed? Because you cant use an op set anymore? Are you the one that will be "crying" if savage is nerfed? There are many good birds and int mages, but even the good ones can get owned by savage, so you cant exactly improve yourself in a snap of a finger. That balance last year wasn't even a balance much for endgame. Birds dodge buff is lower, and theres dmg nerf (which I don't like) and the only people actually "crying" if savage is nerfed are ones who got too used to savage.
    i am sorry that i may disappoint you, i am a full int mage lol
    and i don't cry for op

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    Senior Member SillyJuan's Avatar
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    Nerf bears not savage, add a bit of armor to fiery set. And nerf some plat packs. 7 instead if 9 max attribute points would be nice. Also bring back black dragon sets or make prestige levels!

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    Quote Originally Posted by Disturbance View Post
    Hello Sam,

    I would really like to thank you for taking your time to listen to us, finally you listened.

    ~Soul
    Lol easy there, I like Sam he's a cool and dedicated guy but STS doesn't generally follow through with their plans unless it is AL.

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    Quote Originally Posted by cryforop View Post
    i am sorry that i may disappoint you, i am a full int mage lol
    and i don't cry for op
    Then why would you say savage is fine as it is now? Why would you care? After all, if savage gets nerfed, wouldn't it be easier for you?
    I also don't have a guild. So don't try that.
    Last edited by Caiahar; 05-05-2014 at 08:52 PM.

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    Quote Originally Posted by XghostzX View Post
    Lol easy there, I like Sam he's a cool and dedicated guy but STS doesn't generally follow through with their plans unless it is AL.
    My thoughts exactly.

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    Quote Originally Posted by cryforop View Post
    i am sorry that i may disappoint you, i am a full int mage lol
    and i don't cry for op
    Your name suggests otherwise....

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    Senior Member angeldawn's Avatar
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    Default End Game Balance Discussion

    Sam

    Thanks for trying to work more on the balance.

    I think some of the quicker fixes for your team may be

    Nerf Savage: savage is meant to be a tanks gear. It should not have the high damage output. A scythe has more damage than a wand. I also think the mana regen should be reduced. A bear shouldn't be able to spam skills without worrying about mana drain. This would also help reduce the OPness of pallies.

    Hit %: Needs to be nerfed for many if not all classes. Toons shouldn't have close to 200% hit. Nothing over 100% makes a difference. Additionally, when hit with a hit debuff from a Mage the hit % can still be about 90%+ hit. (What's the point?)

    If you nerf the Hit % then the hit debuffs will also need to be nerfed to the appropriate scale or debuffs will be OP.


    Fiery Buff: Fiery sets need a health or armor buff. Armor is currently lower from previous cap sets. Will help prevent being two shot.

    Birds may also need a health or armor buff to prevent the 2 shots. (I'm just not as familiar with birds)


    If you would like supporting numbers for any of these please feel free to ask and I will provide them.

    Edit:
    I don't not think changing skill to 7 is an answer. 9 is needed for PVE and we can't completely think only of PVP.
    Last edited by angeldawn; 05-05-2014 at 08:43 PM.

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    Quote Originally Posted by angeldawn View Post
    Sam

    Thanks for trying to work more on the balance.

    I think some of the quicker fixes for your team may be

    Nerf Savage: savage is meant to be a tanks gear. It should not have the high damage output. A scythe has more damage than a wand. I also think the mana regen should be reduced. A bear shouldn't be able to spam skills without worrying about mana drain. This would also help reduce the OPness of pallies.

    Hit %: Needs to be nerfed for many if not all classes. Toons shouldn't have close to 200% hit. Nothing over 100% makes a difference. Additionally, when hit with a hit debuff from a Mage the hit % can still be about 90%+ hit. (What's the point?)

    If you nerf the Hit % then the hit debuffs will also need to be nerfed to the appropriate scale or debuffs will be OP.


    Fiery Buff: Fiery sets need a health or armor buff. Armor is currently lower from previous cap sets. Will help prevent being two shot.

    Birds may also need a health or armor buff to prevent the 2 shots. (I'm just not as familiar with birds)


    If you would like supporting numbers for any of these please feel free to ask and I will provide them.

    Edit:
    I don't not think changing skill to 7 is an answer. 9 is needed for PVE and we can't completely think only of PVP.


    The expert has came!!! <3

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    Default End Game Balance Discussion

    I'd very much enjoy rhino buffs. It's my favorite class and I barely play it due to the underwhelming results.

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    I agree with you HolyLegend. I love its laugh more though.

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    Quote Originally Posted by Sheugokin:1625994
    I agree with you HolyLegend. I love its laugh more though.
    And its cry emote xD
    But seriously, I did put suggestions for rhino in the thread I linked to.

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    Why is pvp balances only for endgame? :'(

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    Quote Originally Posted by angeldawn View Post
    Sam

    Thanks for trying to work more on the balance.

    I think some of the quicker fixes for your team may be

    Nerf Savage: savage is meant to be a tanks gear. It should not have the high damage output. A scythe has more damage than a wand. I also think the mana regen should be reduced. A bear shouldn't be able to spam skills without worrying about mana drain. This would also help reduce the OPness of pallies.

    Hit %: Needs to be nerfed for many if not all classes. Toons shouldn't have close to 200% hit. Nothing over 100% makes a difference. Additionally, when hit with a hit debuff from a Mage the hit % can still be about 90%+ hit. (What's the point?)

    If you nerf the Hit % then the hit debuffs will also need to be nerfed to the appropriate scale or debuffs will be OP.


    Fiery Buff: Fiery sets need a health or armor buff. Armor is currently lower from previous cap sets. Will help prevent being two shot.

    Birds may also need a health or armor buff to prevent the 2 shots. (I'm just not as familiar with birds)


    If you would like supporting numbers for any of these please feel free to ask and I will provide them.

    Edit:
    I don't not think changing skill to 7 is an answer. 9 is needed for PVE and we can't completely think only of PVP.
    This.


    I'm a big fan of what Angel set about Mana Regen, and I kind of left it out of the picture. If PvP/PvE consisted of using your skills wisely, players wouldn't be spamming their skills with nonsense - it forces strategizing. Having a 35 twink, I deserve to not have any mana after using my mana shield BECAUSE my mana has been drained... I wanted to the benefits of staying alive just a few seconds longer - that trade-off is very vital.
    Last edited by XghostzX; 05-05-2014 at 09:50 PM.

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    Quote Originally Posted by cryforop View Post
    i am sorry that i may disappoint you, i am a full int mage lol
    and i don't cry for op

    Seems legit

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    Quote Originally Posted by Rescind View Post
    Why is pvp balances only for endgame? :'(
    I agree.

    And I agree with everyone but Sam, dont think only end game. Hundreds of people are playing at lv10-71. Endgame birds' buffs got nerfed but it also killed the low level birds with forgotten bow nerf. I dont know If Sts is watching low level pvp.. A level 10 rhino can beat a level 20 bird. Forgotten bow nerf was true but it ruined the birds. All low level characters must be checked again. If A company makes a game, should take care of everything.

    You are doing right but If you want to do nice things for this game, please Listen to each player and care them.

    (What about a new expansion for pocket legends? )
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    mages drains lol , too op . and ofc savage sets need to be nerfed . Maybe even bears hs , but yea overall the bear class is wildly overpowered

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    Quote Originally Posted by cryforop View Post
    dex birds (i mean good birds) are actually op, *cough.. cold*
    they can take out a bear in 3-4 skills, and don't forget the real op skill blindshot which really makes you blind and miss all spells.
    anyone wud be op with 3pc , crafted black and teh perfect build for birds . Imo birds have suffered the most from the previous nerf , mages have gone savage , the bears are now op af . Something shud be done about the birds to stand a better chance .

  22. #59
    Senior Member Burningdex's Avatar
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    passives???
    nothing lasts forever

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    Quote Originally Posted by Shadowstar View Post
    Then why would you say savage is fine as it is now? Why would you care? After all, if savage gets nerfed, wouldn't it be easier for you?
    I also don't have a guild. So don't try that.
    oh, you still not qualified to join unity!? o.O"

    btw, it's easier for me if str set and bears are nerfed but i like to play in a fair way. i don't like these kinds of advantages

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