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  Click here to go to the first Dev post in this thread.   Thread: End Game Balance Discussion

  1. #101
    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by Sheugokin View Post
    You comin' back if nerf comes?
    I'll definitely play to check it out, that's for sure. Wether I stay or not honestly depends on how nostalgic the game is to me. If I do come back though, my interest will not last all that long.

    On a side note, the suggestions I posted should do the following:
    • Cause paladins to not have that much of an advantage when donning the savage set.
    • Give int mages a chance in PvP, once again, and have a chance to beat paladins.
    • Bring down the damage of a skilled bear so that it has enough to kill a skilled int mage, paladin, or warbird but it will highly struggle against a bird (which is what a bear should be weak at, according to STG's original combat triangle)

    Birds, well, they were already nerfed pretty hard in the last great nerf. So, the only thing they really need is a nerf of blinding shot, along with all other debuffs. When a blind shot lands on a bear or mage, almost no hits are able to land. That's hardly fair. Blinding shot should lower hit just enough to have a noticeable effect but not to the point where you only see "MISS" displaying above your character's head.
    Last edited by Zeus; 05-06-2014 at 04:27 PM.
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  3. #102
    Senior Member FFA's Avatar
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    I'm calling it now, int will be op. just a guess

    "Never mess with a man that can end you, from a different zip code."-Sniper

  4. #103
    Forum Adept Fighter's Avatar
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    Quote Originally Posted by Burstnuke View Post
    No forgotten bow is what ruined low lvl pvp at first.
    Not anymore. Str packs are ruining low level now. You will see that If you even play at low level pvp nowadays. Rhinos and mages. Str packs make them op. Str packs are op then fbows and hween stuffs. Plat packs cant be nerfed but items can be. This is same with endgame sets. They can nerf the skills but pl is not a pvp game, they should think pve too. in my mind, all buffs should be same like previous and items-sets' properties should be changed.
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  5. #104
    Forum Adept Fighter's Avatar
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    Quote Originally Posted by Gracious View Post
    what does buffing up a particular and still OP weapon have to do with class balance? Elaborate please. (I only read as far as "make op f bows more op")
    which class is op with a forgotten bow? 22-27 mages? Bears beat them with true skill build. 22-27 bears? Pro kite and talon beat them. but at -20 pvp, fbow has 120 dps but plat pack hammer has 200 dps. Why there is no balance? (I dont mean fbow's dps should be same with hammer's. The balance would be same. Likes endgame balance.) Actually everything is wrong at low level. -20 foxes and birds are unnecessary then (especially birds). The previous nerfs just ruined lv16-31 birds.

    My lv20 bird owned a few lv30s before previous nerf. But nowadays A lv10 rhino can own a lv20 bird easily. I'm not kidding. Not somethings, everything is wrong at low level. I always can change my mind maybe my mind was wrong but I know, Low level pvp really really should be changed. This is a chance for change somethings.
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    Quote Originally Posted by Fighter View Post
    Quote Originally Posted by Burstnuke View Post
    No forgotten bow is what ruined low lvl pvp at first.
    Not anymore. Str packs are ruining low level now. You will see that If you even play at low level pvp nowadays. Rhinos and mages. Str packs make them op. Str packs are op then fbows and hween stuffs. Plat packs cant be nerfed but items can be. This is same with endgame sets. They can nerf the skills but pl is not a pvp game, they should think pve too. in my mind, all buffs should be same like previous and items-sets' properties should be changed.
    Forg 60 rage bears arent op at all? With 600 hp?

  7. #106
    Guardian of Alterra KingFu's Avatar
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    I post latahr

  8. #107
    Senior Member Gracious's Avatar
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    Quote Originally Posted by Fighter:1627485
    Quote Originally Posted by Gracious View Post
    what does buffing up a particular and still OP weapon have to do with class balance? Elaborate please. (I only read as far as "make op f bows more op")
    which class is op with a forgotten bow? 22-27 mages? Bears beat them with true skill build. 22-27 bears? Pro kite and talon beat them. but at -20 pvp, fbow has 120 dps but plat pack hammer has 200 dps. Why there is no balance? (I dont mean fbow's dps should be same with hammer's. The balance would be same. Likes endgame balance.) Actually everything is wrong at low level. -20 foxes and birds are unnecessary then (especially birds). The previous nerfs just ruined lv16-31 birds.

    My lv20 bird owned a few lv30s before previous nerf. But nowadays A lv10 rhino can own a lv20 bird easily. I'm not kidding. Not somethings, everything is wrong at low level. I always can change my mind maybe my mind was wrong but I know, Low level pvp really really should be changed. This is a chance for change somethings.
    while I agree that plat packs are op, comparing plat pack to f bow, f bow users will win. Plat packs have insane damage and insane armor. A level 20 4item plat pack is equal to, if not, has more armor and damage than level 30 frozen campaign items such as shivering and frozen, but users suffer horrible mana regeneration and hit %. Whereas an f bow user can maintain very high damage, hit%, and range against a plat pack user on top of which the f bows blind proc making plat packers low hit % even more so. Both are very overpowered but the forgotten bow is more over powered in comparison in the lower level PvP bracket.

  9. #108
    Senior Member Waug's Avatar
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    Quote Originally Posted by FFA View Post
    I'm calling it now, int will be op. just a guess
    Int WILL BE op. Cuz while everyone talks about int mages being so underpowered, but mages r underpowered in terms of armor but has OP DMG, so getting more armor without dmg balance and specially without other specific classes armor adding, it would b.

  10. #109
    Senior Member Crashy's Avatar
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    Default End Game Balance Discussion

    Could we please try to stay on topic?
    This is a END GAME balance discussion.
    Other than that, keep up the nice work

  11. #110
    Senior Member JTZ's Avatar
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    I don't play endgame so my only opinions are mostly about levels 10-20. Something that was ruined from the last nerf were mage fights, they used to be really quick and you could actually nuke, now it's more about whoever can land the most combos or can spam lightning the most. It most often ends up in a mana fight and whoever can regen fastest usually wins. It makes int mages with 40 armor and 10 mana regen pretty op in mage fights, they can just tank and run the usual dex mage's mana and kill them that way. Before the original fbow nerf mages could easily kill each other in just a couple of combos and could even kill a bear fast but now fights for mages take forever and are just boring. So in the pvp balance I want mages to have more damage in lower levels. And a nerf on 20 str plat packs would be nice too...
    I'm lowkey mediocre at this game

  12. #111
    Senior Member synfullmagic_23110's Avatar
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    I think 10-20 has very little chance to get fixed

    hai doods

  13. #112
    Senior Member quantionus's Avatar
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    all classes hp and damage should be decreased according to their classes so the fights will take long and bird vs bird fights wont be about luck and so on..


  14. #113
    Luminary Poster Caiahar's Avatar
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    Quote Originally Posted by quantionus View Post
    all classes hp and damage should be decreased according to their classes so the fights will take long and bird vs bird fights wont be about luck and so on..
    HP? No way.

    All for one, and one for all.

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  15. #114
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    Quote Originally Posted by quantionus View Post
    all classes hp and damage should be decreased according to their classes so the fights will take long and bird vs bird fights wont be about luck and so on..
    OR
    we could decrease damage of savage sets

    OR increase health for birds and non bear classes so bears can't beckon stomp and kill
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    .

  16. #115
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    Quote Originally Posted by Mysticaldream View Post
    I post latahr
    Same

  17. #116
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    Some pretty good suggestions here!

  18. #117
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    Some have already mentioned this but they need to alter all of the sets a bit. Kinda like the sewer sets. They all have certain trade-offs.

    The custom set has great crit and damage but very low dodge and armor. Swift should be like that. As for savage, if you're going to have a shield, you should be getting high defensive stats but not high offensive stats.

    Same with the wand set. I would like to start seeing staff mages again.

  19. #118
    Senior Member quantionus's Avatar
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    Quote Originally Posted by Shadowstar View Post
    HP? No way.

    All for one, and one for all.
    aw my bad sorry i was just gonna right the opposite , increase hp decrease damage


  20. #119
    Senior Member MightyMicah's Avatar
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    Quote Originally Posted by quantionus View Post
    aw my bad sorry i was just gonna right the opposite , increase hp decrease damage
    I agree. One of the biggest hindrances to forward progression is the fact that you don't get any additional hp/mana for every level up. To compensate, they've added crazy amounts of critical and hit and dodge and damage.

  21. #120
    Senior Member quantionus's Avatar
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    if they decrease the damage , crit and increase the hp then fights wont be based on luck. Bear vs bear is pretty much whoever hits hs or cb. Bird vs bird is whoever dodges more ,mostly 3 skills to finish a fight, mage vs mage is probably about whoever dodges. So if they arrange hp , damage , crit then the fights will no longer be about the luck factor. I suppose it is the most effective way of getting rid of that 'LUCK' factor.


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