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    Member Jenvy's Avatar
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    Lightbulb Mana as a factor of Dodge

    So I've been thinking of a way to buff rogue mana without making game breaking changes.

    And I think I've finally figured out how to do it.

    Every time a player (all classes not just rogues) dodges successfully, a percentage of their mana is restored (15% seems reasonable).

    The regen would not be without some amount of risk, as a player would have to expose themselves to damage for it to proc.

    What do you think devs?

    Edit: since people think 15% would be op, how about 5%?

    And don't tell me that's op or I'll freaking slap you. Even if you jumped into a melee with 70% dodge and managed to dodge 15 of 20 attacks, that wouldn't even net you a full bar of mana.

    The suggestion is the mechanism of return, not the percent returned.
    Last edited by Jenvy; 05-07-2014 at 07:35 AM.

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